Fouling and Dirty Player

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Disco
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Fouling and Dirty Player

Post by Disco »

Hi, does the foul bonus stack with Dirty player? Ie, if I foul someone and I have dirty player can I be adding +3 to the armour, (or +1 to the armour +2 to the injury)?

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Mad Jackal
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Post by Mad Jackal »

Yes,
sadly it does.

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Post by Tim »

Yes it does. Same as +1 for quickpass stacks with accurate, +1 for dodging stacks with two heads and +1 to catch an accurate pass stacks with multiple arms. Non-skill modifiers always stack with skill-modifiers.

Although it took me quite some time to explain this to certain refs in certain tournaments ;)

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arv9673
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Post by arv9673 »

I've had this exact same discussion with my league-mates. I argued that it, they argued that it didn't. I couldn't find the page to back myself up, ergo I lost the argument. Can one of you guys throw up a link to what page that is on? I love coming out with I told you so stuff months after-the-fact ... :)

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slup
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Post by slup »

There is nowhere is says that they stack but there is also nowhere that says that they do not.
So fouling allows you the +1 and dirty player allows you the +2.

There is a rule that says:
1. You can’t add bonuses from two or more skills/traits to modify an Armour or Injury roll. (LRB page 34)

But the +1 from fouling is not a bonus from a skill hence is stacks.

And Tim also provides a valid argument.

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Ravage
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Post by Ravage »

Tim wrote:Non-skill modifiers always stack with skill-modifiers.
I think that's the best way I've ever seen it explained. Nice job :)

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