Fouling and Dirty Player
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Fouling and Dirty Player
Hi, does the foul bonus stack with Dirty player? Ie, if I foul someone and I have dirty player can I be adding +3 to the armour, (or +1 to the armour +2 to the injury)?
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- Shaggy
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Yes,
sadly it does.
sadly it does.
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Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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- Da Tulip Champ II
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Yes it does. Same as +1 for quickpass stacks with accurate, +1 for dodging stacks with two heads and +1 to catch an accurate pass stacks with multiple arms. Non-skill modifiers always stack with skill-modifiers.
Although it took me quite some time to explain this to certain refs in certain tournaments
Although it took me quite some time to explain this to certain refs in certain tournaments

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I've had this exact same discussion with my league-mates. I argued that it, they argued that it didn't. I couldn't find the page to back myself up, ergo I lost the argument. Can one of you guys throw up a link to what page that is on? I love coming out with I told you so stuff months after-the-fact ... 

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There is nowhere is says that they stack but there is also nowhere that says that they do not.
So fouling allows you the +1 and dirty player allows you the +2.
There is a rule that says:
1. You can’t add bonuses from two or more skills/traits to modify an Armour or Injury roll. (LRB page 34)
But the +1 from fouling is not a bonus from a skill hence is stacks.
And Tim also provides a valid argument.
So fouling allows you the +1 and dirty player allows you the +2.
There is a rule that says:
1. You can’t add bonuses from two or more skills/traits to modify an Armour or Injury roll. (LRB page 34)
But the +1 from fouling is not a bonus from a skill hence is stacks.
And Tim also provides a valid argument.
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