4 Black Orcs
3 Blitzers
5 Linemen
3 re-rolls
FF 1
or
4 Black Orcs
1 Troll
3 Blitzers
3 Linemen
3 re-rolls
FF 1
Cheers

Joe
if you are so much against a sure hands pass you can change the thrower and assisstcoach for a 4th black orc.Nazgit wrote:I don't tend to use them. Though in a tournament one major reason for that (SPP hogging) doesn't apply. So perhaps ...
I still don't think their MV5 can really make best use of Sure Hands. One to think on.
Thank you for the delicacy of your response.Walker wrote:both lists s*** IMO.
Agreed, Gobbos are nice. I've had some fun with them in the past. It is just that I have played Lizardmen in previous tourneys, and really suffered from how easy it is to hunt down Stuntys. Obviously one Goblin is easier to protect than 5-6 Skinks, but still I worry ....wesleytj wrote:gobs are nice in tourneys on an orc team. they can get places other orcs can't, and if he dies, BIG DEAL. Dodge him into 3tzs to cut off a bunch of assists. send him downfield on offense to make the opponent account for him. he's a wildcard. and he's cheap so you can afford the rest of your position players.
and if by some miracle he's still around in turn 8, you can try the troll chuck play for the miracle score!
there are 2 problems with this listwesleytj wrote:i'd run this way:
4 bli 32
4 bob 32
1 troll 10
1 thr 7
1 gob 4
2 rr 12
3 ff
gobs are nice in tourneys on an orc team. they can get places other orcs can't, and if he dies, BIG DEAL. Dodge him into 3tzs to cut off a bunch of assists. send him downfield on offense to make the opponent account for him. he's a wildcard. and he's cheap so you can afford the rest of your position players.
and if by some miracle he's still around in turn 8, you can try the troll chuck play for the miracle score!