Handicap
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Handicap
Have you noticed that the TR diffrence tends to be less important on higher TR.
An 11 TR difrence is nothing at TR200+ is not at all handicap worthy neither is 26 two handicaps worthy (at least not most ofthe time)
Does anyone have solution for this problem.
I have a few ideas but i'll share them if the topic steams up.
An 11 TR difrence is nothing at TR200+ is not at all handicap worthy neither is 26 two handicaps worthy (at least not most ofthe time)
Does anyone have solution for this problem.
I have a few ideas but i'll share them if the topic steams up.
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- DesTroy
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What kind of ideas? I haven't really seen any great ideas so far, other than the ones already published in BB.
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- DesTroy
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I don't knowanything about anything published. Tell me
i was thinking of putting a TR procentile (%) diffrence (but thet would be a complicated system - but i think the most realistic one) - 10% 1x, 25% 2x, 50%, 3x
the other idea is
if handicaped team tr 170+ 200- the tabel goes 16 x1 36x2 66x3
if hacp team 200+ 250- the table goes 21x1 46x3 86x3
The 3rd idea is:
If handicap team TR 170+ -1 handicap roll
if handcap team TR 200+ -2 handicap roll
and so on
ofcourse this has its flaws. And that is whay i wantedto talkabout it. (the nubers i used are the first that poped in to my head)
what do you think which sytem is the most likely tobe usefull, also which numbers/% to use
i was thinking of putting a TR procentile (%) diffrence (but thet would be a complicated system - but i think the most realistic one) - 10% 1x, 25% 2x, 50%, 3x
the other idea is
if handicaped team tr 170+ 200- the tabel goes 16 x1 36x2 66x3
if hacp team 200+ 250- the table goes 21x1 46x3 86x3
The 3rd idea is:
If handicap team TR 170+ -1 handicap roll
if handcap team TR 200+ -2 handicap roll
and so on
ofcourse this has its flaws. And that is whay i wantedto talkabout it. (the nubers i used are the first that poped in to my head)
what do you think which sytem is the most likely tobe usefull, also which numbers/% to use
Reason: ''
Boltgun metal or no metal at all!!
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- Trob
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I think the problem has been solved with the new PBBL TV rating. Since 10 TR rating on 200+ TR teams can be just 50 SPPs on your way from 126+ to 250 SPPs (prob. not exact numbers
). That can make for no real difference in the playability of the team (skills) but an inflated TR.
Paying for actual skills acquired makes more sense IMO...
regards,
Tr0b

Paying for actual skills acquired makes more sense IMO...
regards,
Tr0b
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you face the same problems in PBBL.
the 100k difference is alot bigger at 1000,000 vs 1,100,000
than at 1,500,000 vs 1,600,000
Walker has very good points and saying the TV/Inducements correct this is folly.
the 100k difference is alot bigger at 1000,000 vs 1,100,000
than at 1,500,000 vs 1,600,000
Walker has very good points and saying the TV/Inducements correct this is folly.
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- Trob
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agreed, but it has definitely shaved down the discrepancies at high TR/TV. Not sure what to do about the low end.gken1 wrote:you face the same problems in PBBL.
the 100k difference is alot bigger at 1000,000 vs 1,100,000
than at 1,500,000 vs 1,600,000
Walker has very good points and saying the TV/Inducements correct this is folly.
Tr0b
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