double on a thrower and a blitzer orc

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Joemanji
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Post by Joemanji »

OK Walker, I get the feeling you are just spoiling for an argument, but I will humour you once more. I would point out that ianwilliams is the #1 ranked Orc coach in world according to the NAF stats. I'm doing alright myself - top of the MBBL league with a 10-1-1 record.

The tactic you have describe is perfect for a team with catchers or AG4 players ... Elves, Skaven etc. For Orcs, it can work if you have the right players, but it is no way as reliable as other methods.

Btw, I do not think of "The Cage" as a one-dimensional tactic. It is simply the name given to moving up the pitch with your ball protected in some kind of scrum. There are many variations on it, and many ways to develop it.

Overall, the cage is a conservative play. You can start it in your own half, protect the ball in case you fail the pickup, and generally reduce your opponent's chances of scoring a turnover TD. This is how you win BB games IMO ... roll fewer dice than your opponent. Make him do the work. Aimiing for the perfect pass every drive will fail quite a lot ... and leave you hung out to dry, as your opponent mops up the ball. Fail the equivalent roll with a cage play (double skulls) and you still leave your opponent with a lot of work to do.

Cheers
Joe

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DoubleSkulls
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Post by DoubleSkulls »

Why bring me into it?

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Post by Old Man Draco »

I still would give Strong Arm to the thrower. Many the situation when you want to get the ball from your own half to the other half in turn eight of a half cause you just sacked their drive. Nothing more devastating than having a Strong Arm Accurate, Sure Hands, Pass player to do that.

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Post by Walker »

Nazgit wrote:OK Walker, I get the feeling you are just spoiling for an argument, but I will humour you once more. I would point out that ianwilliams is the #1 ranked Orc coach in world according to the NAF stats. I'm doing alright myself - top of the MBBL league with a 10-1-1 record.

The tactic you have describe is perfect for a team with catchers or AG4 players ... Elves, Skaven etc. For Orcs, it can work if you have the right players, but it is no way as reliable as other methods.

Btw, I do not think of "The Cage" as a one-dimensional tactic. It is simply the name given to moving up the pitch with your ball protected in some kind of scrum. There are many variations on it, and many ways to develop it.

Overall, the cage is a conservative play. You can start it in your own half, protect the ball in case you fail the pickup, and generally reduce your opponent's chances of scoring a turnover TD. This is how you win BB games IMO ... roll fewer dice than your opponent. Make him do the work. Aimiing for the perfect pass every drive will fail quite a lot ... and leave you hung out to dry, as your opponent mops up the ball. Fail the equivalent roll with a cage play (double skulls) and you still leave your opponent with a lot of work to do.

Cheers
Joe

Sorry. I didn't want for it to go off topic or troll
(interent is not a good medium- i often sound like a bully or a smart ass- other people sound stupid to me - alldow they are not (not allways :lol: ) - and proboably i sound stupid to them - and there is often a little language problem - it's hard for me to express ewerithing in english as good as iwould want it.

i understand what kind of cage you are talking about, and iknow it is a often useabel tactic. I just belive that to many people don't know how to use any other tactic. Orcs can use many tactics (AG 3 is not that bad for dodge pass catch - ofcourse you don't do it unless with RR or skill or if apsolutly neccessery) - with a good thrower you can move much faster and u can keep a thrower behind the lines 100% safe for the first 1-2 rounds enough to see where your plan is going)

Needless to say there are many tactics (idealy i use combined tactics) -

u get a potencial cage on one sidea gobo (or 2 and/or a blitzer) stuntys his way (or flys) on the other side.

A few orcs are enough to hold a line for a while.

Your oponnent must now attack the thrower with one or 2 players, hold the potential cage and put a few looser back to stop the gobos of scoreing if they get the ball -

This now leaves you lots of options:
if he didnt protect the gobo he is free to score (an with a littel help of a blitzer or an other gobo he could be in for an easy job
if he didnt attack your thower (u got an other round to prepear the attack

if he didnt prepear for a cage make a cage move it as far as possible and put the new ball carrier inside (or exploite what ewr the hole he did)

The trick is that your oponent doesn't exactly know what you are up to.


(this is offcourse one possibilitie - and this one needs the strong arm accurate thrower)

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Post by Underdog »

Nazgit wrote:Sure Feet on Thrower, Dodge on Blitzer.
Thats What Id do (well did :D)

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