Stunty Lizards team - skills question
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Stunty Lizards team - skills question
So I know most of you who read this are going to think me daft for suggesting it, but I just want to pick peoples' brains on this one.
What would you think of a Lizardman team with only 3 Saurii (for LOS purposes) and Skinks for the rest of the roster? No Kroxigor, and only the original three Saurii. Assume this is an open league. What I'd like to know is:
How would you start this team? Would you get an apo off the bat or use that cash for an extra RR?
What kinds of skills would you pick for the players? The Saurii will lay out on the LOS for both offense and defense - basically they're there to allow the Skinks SOME chance to survive through the first half. The Skinks would have to do...well, everything else.
What kinds of formations would you use for either offense, defense, or both? How would you try to use those formations?
Answer any or all questions as it pleases you; I'm not going to jab at anybody's ideas, I just want to see what people think of this.
What would you think of a Lizardman team with only 3 Saurii (for LOS purposes) and Skinks for the rest of the roster? No Kroxigor, and only the original three Saurii. Assume this is an open league. What I'd like to know is:
How would you start this team? Would you get an apo off the bat or use that cash for an extra RR?
What kinds of skills would you pick for the players? The Saurii will lay out on the LOS for both offense and defense - basically they're there to allow the Skinks SOME chance to survive through the first half. The Skinks would have to do...well, everything else.
What kinds of formations would you use for either offense, defense, or both? How would you try to use those formations?
Answer any or all questions as it pleases you; I'm not going to jab at anybody's ideas, I just want to see what people think of this.
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I think that is the way to start with the LIzardmen.
(more or less). 4 sauri would proboably be a better idea.
THe key to the victory of lizies is the skinks (your plan is takeing it a little to far)
i usualy winn aginst players with just 3 skinks (if you manage to KO, hurt or worse the little bastards - not so hard them being stunty AV7 STR3 - offcourse he is trying to protecte them but if there are only 3 it's possible to blitz them on by one (then offcourse a foul))
skills: sprint, sure feet,
(more or less). 4 sauri would proboably be a better idea.
THe key to the victory of lizies is the skinks (your plan is takeing it a little to far)
i usualy winn aginst players with just 3 skinks (if you manage to KO, hurt or worse the little bastards - not so hard them being stunty AV7 STR3 - offcourse he is trying to protecte them but if there are only 3 it's possible to blitz them on by one (then offcourse a foul))
skills: sprint, sure feet,
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against a skilled lizzy coach you´ll never see one skink in front of the line. Only three sinks on the field (should be more on Cockerel)usualy winn aginst players with just 3 skinks (if you manage to KO, hurt or worse the little bastards - not so hard them being stunty AV7 STR3 - offcourse he is trying to protecte them but if there are only 3 it's possible to blitz them on by one (then offcourse a foul))
are enough for ballplaying and easy to hide between the saurus.
The lineup with only three saurus and the rest with skinks is a
real challenge.

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- wesleytj
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I never see skinks on any of the roosters around here. Maybe it's a regional thing?Mick Moon wrote: against a skilled lizzy coach you´ll never see one skink in front of the line. Only three sinks on the field (should be more on Cockerel)
are enough for ballplaying and easy to hide between the saurus.
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Take reroll rather than apo, since no block skill hurts the same way as with normal lizzie roster. Also your st2 might force you throw 1d blocks too. And with no sure hands/catch you are going to burn rerolls on ballhandling too.
I'd skill the sauri the normal block, break tackle way, maybe giving one guard as the 1st skill to boost your blocking play. For skinks I'd get a couple of sidestep+diving tacklers, one or two with catch and sure hands for doubles. Maybe even one with diving tackle before sidestep if there are a lot of stunties in the league.
I'd skill the sauri the normal block, break tackle way, maybe giving one guard as the 1st skill to boost your blocking play. For skinks I'd get a couple of sidestep+diving tacklers, one or two with catch and sure hands for doubles. Maybe even one with diving tackle before sidestep if there are a lot of stunties in the league.
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I guess skinks should go for catch, sidestep and sure hands, sidestep. Skinks with strip ball might be essential with only 3 sauri. Well, you need hell of a lot doubles.
Diving Tackle isn't a must have. Depends on your league. Lots of stunties and elves... Take some sidestep,diving tackle. If there are only few of them, forget about dt.
The Sauri... Block of course. Not sure, Break Tackle is a good choice, you're planning to use them on the LOS, so maybe BT is the best choice for second skill. Elsewhise guard would be nice for that little skinks. Hm, guess Lizards just need at least 5Sauri... 3LOS Block, Break Tackle and 2 Wide Block, Guard....
Diving Tackle isn't a must have. Depends on your league. Lots of stunties and elves... Take some sidestep,diving tackle. If there are only few of them, forget about dt.
The Sauri... Block of course. Not sure, Break Tackle is a good choice, you're planning to use them on the LOS, so maybe BT is the best choice for second skill. Elsewhise guard would be nice for that little skinks. Hm, guess Lizards just need at least 5Sauri... 3LOS Block, Break Tackle and 2 Wide Block, Guard....
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- Axtklinge
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Well, only 3 Saurii wouldnt last long and the skinks might find quite hard to survive till the end of the match, but then again its a very interesting chalenge! 
On the skills, and for the Saurii I would recomend whatever gives them more chances for survival such as block, maybe even guard.
As for the skinks, and since they dont have positional players I guess you could give 'em the basics: sure hands, pass, catch, ... and build them for specific tasks.
The "leader" re-roll could be helpfull too I suppose.
Axt

On the skills, and for the Saurii I would recomend whatever gives them more chances for survival such as block, maybe even guard.
As for the skinks, and since they dont have positional players I guess you could give 'em the basics: sure hands, pass, catch, ... and build them for specific tasks.
The "leader" re-roll could be helpfull too I suppose.
Axt
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Unfortunately, skinks don't have General access so Dauntless isn't an option for them. Of course, any ball handling skills they could pick up on doubles would be essential. Seems to me Kick is also very important, believe it or not; it's important the skinks have a chance to attack the ball and disrupt the opponent's playing plans.
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1 saurusus, 2 saurii?
I always see at least 4 skinks on the field when all players are there; 6 sauri, 1 krox = 7 players; 11-7=4 skinks... I've never seen a starting team with 3 skinks...
R

I always see at least 4 skinks on the field when all players are there; 6 sauri, 1 krox = 7 players; 11-7=4 skinks... I've never seen a starting team with 3 skinks...
R
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No, not a starting team with 3 skinks. A starting team with 3 Saurii and 8 Skinks. Hiring only skinks for new players.
At this point, I might as well just close the discussion more or less. I did try the 3 Saurii/8 Skink starting team and played first the all-skink method. It actually worked amazingly well for the first six or so matches I played on FUMBBL...and then my rating hit 150 and all of a sudden the opponents had too much Block for me to be very effective.
I currently have my second run of this team layout going, this time however instead of buying any more Skinks from the initial 8, I purchased all 3 remaining Saurii. Amazingly, I went 5/1/0 Win/Draw/Loss when I finally purchased the last Saurii, largely against bashing-type teams which generally lacked Block. My skinks didn't get knocked over so often that casualty losses were ever catastrophic (only one permanent death!).
This approach has worked out fabulously so far - I still only have the original 3 team RRs I started with, but nobody's died, and almost all my Skinks have at least one skill. The major drawback I can see coming with this roster, however, is my Saurii are going to be even further behind in skill development than other lizzie teams with similar TR, when the team starts hitting TR 150+.
At this point, I might as well just close the discussion more or less. I did try the 3 Saurii/8 Skink starting team and played first the all-skink method. It actually worked amazingly well for the first six or so matches I played on FUMBBL...and then my rating hit 150 and all of a sudden the opponents had too much Block for me to be very effective.
I currently have my second run of this team layout going, this time however instead of buying any more Skinks from the initial 8, I purchased all 3 remaining Saurii. Amazingly, I went 5/1/0 Win/Draw/Loss when I finally purchased the last Saurii, largely against bashing-type teams which generally lacked Block. My skinks didn't get knocked over so often that casualty losses were ever catastrophic (only one permanent death!).
This approach has worked out fabulously so far - I still only have the original 3 team RRs I started with, but nobody's died, and almost all my Skinks have at least one skill. The major drawback I can see coming with this roster, however, is my Saurii are going to be even further behind in skill development than other lizzie teams with similar TR, when the team starts hitting TR 150+.
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Well, they are Sauri... I played about 25league games with my lizards and, well, none of my 6sauri had 3Skills. One stayed with one skill. The other 4 had 2. And that's because of a decent amount of mvps. That's not that bad, coz, well, they just need Block to do their main task.
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