O me, O my....

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mlindsay2706
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Post by mlindsay2706 »

first skills for the players seem block as a must, but the ability to choose what the vamps become as players - ball carriers, defenders etc...

ill probs make each Vamp. to fill a roll:

Ball carrier - block, sure hands, dodge etc...
Blitzer - block, tackle, strip ball, sprint maybe?
Blocker - block, mighty blow,

ill give Vampires pro as a first skill before anything, bl could cause problems
:(

Thralls:

Guard, dirty player, kick, leader, block of course :lol:

would it be worth giving a vampire pass, accurate or catch pherhaps?

with ag 4, and strngth 4, they are very versitile
:P

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[size=67]And death climbs up the steps one by one,
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Point me to the sky above
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Walk me to the graveyard
<b>Dig up her bones</b>[/size]
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Post by falconeyed »

Go with two vampires. Any more is suicide. Take as many RRs as you can. Also, get pro on the vamps as soon as you can.

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Post by SolomonKane »

I think if you ever roll a double on a vampire, yes, Pass is a good skill to give them, and passing skills in general are worth considering. With AG 4, they don't need a LOT of help throwing the ball, but reroll skills are always useful because you'll probably often need to throw the ball without a team RR in hand.

Also, passing skills are the only skillset to which vamps lack access normally. However, you don't really NEED much more than Pass, though if you want to take Accurate or Nerves of Steel (Strong Arm isn't available) on a vampire who happens to roll a second double, that can make for some spectacular passing plays later.

Here's the skills I would have in mind for my vampires. Understand these aren't entirely in a particular order; rather they're skillsets I might like to see on my vampires in the long run. Things can obviously be changed around to fit your league schedule, and I've tried to add some variety here to give you different ideas rather than straight Pro/Block/Dodge, though you could certainly go that way.

Offensive: Pro/Block/Mighty Blow/Tackle Doubles: Frenzy (crowdpusher)

Defensive: Pro/Strip Ball/Block/Dodge/Leap Doubles: Frenzy (ballhawk)
Pro/Dodge/Tackle/Shadowing/Diving Tackle Doubles: Stand Firm (anti-runner type)
Pro/Dodge/Tackle/Pass Block (anti-Catcher type)

Utility: Pro/Guard/Block/Dodge
Pro/Sure Hands/Dodge/Block/Leap Doubles: Nerves of Steel or Dump Off

Passer: Pro/Sure Hands/Sure Feet/Dodge Doubles: Pass first, then NoS or Accurate

+AG: Get Leap next skill
+ST: Multiblock is worthy of consideration.

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Post by Tritex »

Have to agree with the above 2 Vamps Max to start with probably 1 use the cash on RR (you will need them when Vamps get hungry) and as many Thralls as you can - then add a vamp every other game to a max of 4 I would suggest! Good luck its not as easy as it seems with Vamps!!! :evil:

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Post by fen »

SolomonKane wrote:+AG: Get Leap next skill
There's a few schools of thought against Leap on this one.

The first one is +AG would be better developed into a passer. (Easier in PBBL with Strong Arm now being a Strength Skill.)

The second one is AG5 + Hypnotic Gaze is so good that you don't need to take leap because with a single HG you can have 2+ Dodges into most locations. This also allows you to get dodge to use, which once again takes the pressure off your rerolls.

And the last one (Galak said he was in this group and he's a skilled Vampire coach)
Is not to take +AG on a Vampire at all. You don't need the +AG thanks to Hypnotic Gaze, you need the skills.

+MA/+AV, +ST are no brainers on Vampires though. No argument against taking them.

(Playing devils advocate here.)

In PBBL it's a lot easier to make a throwing Vampire. Roll a doubles, take Pass (P) and then following that get Sure Hands (G) and Strong Arm (S).

Oh and I don't think I'd take Tackle till very late on a crowd pushing Vampire. Ideal development would be Pro/Block/Frenzy early on.

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Post by SolomonKane »

I don't quite understand what you mean about HG being good with a +AG. HG can only be used at the end of a move, right? How does that benefit a +AG player? It just sounds to me you're assuming you can use HG at any time during the vamp's move but keep moving after it's used.

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Post by fen »

It just sounds to me you're assuming you can use HG at any time during the vamp's move but keep moving after it's used.
No, I mean, one vampire HGs. Another (+AG) Vampire takes advantage of the removal of tackle zones to move through this space. AG5 plus a single HG will crack open most defenses and leave a path of 2+ and 3+ dodges straight to the ball carrier.

I don't think I'd ever take Leap on a Vampire because of HG's ability to open cages.

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mlindsay2706
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Post by mlindsay2706 »

you guys are the greatest lol :P

changed my mind about the starting roster, im using Darkson's first one:

1 Vamp
10 Thralls
5 Rerolls
9 FF
Apo

This is becuase i wont have to worry about speding 50k on an Apo. i can straight away focus on purchasing a second vampire :wink:

ill be using solomonkanes ideas for skills... must say i like them, but have never used leap (im not an elf player!:D) but the rest make sense 8)

ok, what do you people think about the umber of vampires... its 0-6 max, with no more than 3 with pro on the field at one time, but with 6 vampires, each with speical skills designed to fullfill a role, at 1/2 time, after t.d's etc... i chould change them around to suit a style of play - a passing game/speed agianst dwarves, blocking against elves etc...

(im not a power gamer btw lol, jus a lot of competation in out league :roll:)

is it worth having the six vamps, and changing each one at certain times, or having no-more than four say?

ill have at least 10 thralls, the fodder of the team which use block, guard, kick, dirty plyer...

opinions are warmly welcomed :P

cheers

Reason: ''
[size=67]And death climbs up the steps one by one,
To give you the rose that's been burnt by her sun

Point me to the sky above
I can't get there on my own
Walk me to the graveyard
<b>Dig up her bones</b>[/size]
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Post by MickeX »

My advice would be to skip Pro and instead go Blodge on all vamps, and more or less skip specializing as well. After Blodge & a third skill like Tackle or Sure hands, try skilling up the other vamps instead. The 3rd vamp is nice to have IMHO, but I'd buy the 7th RR before a 4th vamp.

http://fumbbl.com/FUMBBL.php?page=team& ... _id=206701
http://fumbbl.com/FUMBBL.php?page=team& ... _id=131704

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mlindsay2706
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Post by mlindsay2706 »

would 6 re-rolls really be needed? i mean, BL is bad, but a 1 i n 6 chance, with pro, that should be a one in 12 (i think...im predicted A in my maths gcse but im crap :lol:)

would it be better to save up for a 6th re-roll (140k) or go for a fourth vamp (110k)??

also would the team need 6 vamps? that way i could change them to suit the style of play needed, or niggling injuries etc...:roll:

cheers 8)

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[size=67]And death climbs up the steps one by one,
To give you the rose that's been burnt by her sun

Point me to the sky above
I can't get there on my own
Walk me to the graveyard
<b>Dig up her bones</b>[/size]
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Post by SolomonKane »

Well, when you roll two six-sided dice, you have 36 possible outcomes, so you're talking x/36 for your chance of success. However, that doesn't account for the fact that Pro only allows you to reroll half the time, so your chances are going to be considerably weaker.

Pro isn't going to stop Blood Lust, which is why some people argue it isn't worth the trouble. Still, though, when a vampire goes hungry and you haven't got a team reroll in hand to burn, it at least gives you something to work with, and a chance at a reroll is better than no reroll at all, usually.

Finally, would you really need 6 vamps? Well, if you could skill up 6 of them, it would give your team more skilled players, but on the other hand, 12 Thralls and 4 vamps can't be entirely bad, either. Plenty of food to keep your 4 vamps operating...

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Post by Cloggy »

I have to agree with MickeyX on this one. Vampires need to get blodge as soon as possible. The number of players on opposing teams that can realiably take down a ST4 blodger is very limited, certainly at lower TR.

If you limit the number of vampires to a maximum of 3 you don't need Pro. Let's be honest here, if the BL failure would keep you from performing a blitz or pass action that is crucial to the game, there is no way you would select pro over a team reroll anyway.

Buying the rerolls first,a t the cost of buying 1 less Vampire is a pretty good idea though, so I like the last version of the roster, provided you are going to play them in a longterm environment. If not, I would prefer 2 vampires.

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