Ravage wrote:
I typically stack the LoS near the big guys and also put a player exactly 7 squares in front of him (maximum straight throw that still counts as being a Short Pass) so that my opponent can't, without moving the BG first, throw that deep into my side of the pitch without going up to a Long Pass or throwing on a diagonal, only getting him 6 squares of forward distance or less.
One thing I think a lot of players miss is that Big guys can move prior to a TTM throw. That means, if you know you want to TTM the best set up is the BG a couple of squares back from the LOS (to avoid TZ) and then having a couple of Right stuff players right on the line, but not in TZ.
e.g. (T = troll, G = goblin, X = opponent)
Code: Select all
____|_X_X_X_|____
====|=======|====
___G|GGTG___|G___
____|_______|____
____|_______|____
____|___T___|____
____|_______|____
____|_______|____
___G|___G___|G___
That way the LOS troll can try a 3 dice block on the left most defender and then the deep troll can run forward - one square into the opponent's half and chuck the gobbo from there.
One other really useful thing about this setup is that if the ball is deep you can still chuck one of the gobbos from your own half if that's as far as you can get the ball forward. The long pass & gobbo move give you around 18 squares (assuming a neutral scatter) so goblins 6 squares into your own half theoretically still have a chance of scoring.