Hey everyone at TBB,
Im a bit confused about hiring star players. in a league you can have them join your team for one game for a lower price or join your team roster for a higher price? and in one of games you get 'em for the lower price? And if they join you're team for good at the higher price can they gain more points?
Also, in league play you buy X rerolls, and you get them at the start of every half, both halves right?
Newbie Star Player Question
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When playing league games (games where the teams evolve) you are allowed to freeboot starplayers at the lower price. They will leave after the game.
When playing one-off games (games where the teams are scrapped after the game) you are allowed to include starplayers at the higher price.
Starplayers may not earn star player points.
Chairface is right about rerolls.
When playing one-off games (games where the teams are scrapped after the game) you are allowed to include starplayers at the higher price.
Starplayers may not earn star player points.
Chairface is right about rerolls.
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Licensed Rules Lawyer
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You start each match with whatever number of rerolls the team has purchased. It doesn't matter how many you used in the last match. You get them all back at the beginning of each game.
Quoting the rules a bit
- You may never re-roll a single dice roll more than once, regardless of whether you re-rolled the result using a team re-roll or a player re-roll (result of a skill usually; eg Dodge).
- You may use as many player related re-rolls as are applicable during your turn, but may only use each skill that provides a re-roll once per turn. Once again with the example of the Dodge skill - you have a Human Catcher trying to move, it is the tackle zone of an Orc Lineman, your first dice roll failed, so you use the Dodge skill.
-it fails, the Human Catcher falls down and your turn is over
-it succeeds, the Human Catcher continues to move
Now, the same Catcher in the same turn finds himself in another tackle zone and wants to move out of that tackle zone as he did the one earlier in the turn. The Human Catcher fails this dodge roll as well. The Dodge skill cannot be used as it was already used this turn. You can now use a Team Re-Roll if you have not used it previously in this turn and you have one still available. You can do this even though you did a dodge earlier in the turn as this is a different dodge and therefore a different dice roll.
-When you re-roll a dice roll, you must re-roll all of the dice for that roll. Say you have a one dice block. You re-roll the one dice. If you have a two dice block and you must re-roll both of the dice. You cannot keep for example the pushback result and only re-roll the skull. You must re-roll both of them in this situation.
-You must choose to re-roll a result before continuing with that player's turn. You cannot go back at a later point in the turn and then say that you want to do an action over.
-Back to Team Re-Rolls. You get all of the team re-rolls back at Half Time. So if your team roster has four Team Re-Rolls, you start the first half with four Team Re-Rolls. You use however many you want during that half and at half time, you reset the Team Re-Rolls to four. You do not get any Re-Rolls back if the game goes to Extra Time (Overtime). Any unused Team Re-Rolls from the second half may be used in Extra Time.
-Team Re-Rolls cost a certain amount when purchased at team creation (eg Human Teams would get a Team Re-Roll for 50k GP). Team Re-Rolls when purchased at any point after team creation cost twice that amount. (Once again using a Human Team as an example, if you purchase at any point after team creation, the Team Re-Roll now costs 100K).
Quoting the rules a bit
Important things to rememberTeam re-rolls represent how well trained a team is. A coach may use a team re-roll any dice roll (other than Armour, Injury or Casualty rolls) made by a player in their own team and who is still on the pitch during their own turn. The result of the new roll must be accepted in place of the first, even if it is worse. A coach may not use more than one Re-roll counter per turn, and may not use a Re-Roll counter to force the opposing coach to re-roll a dice roll.
Each coach must keep track of the number of re-rolls that have left on the track provided on their Dugout. Every time a coach uses a team re-roll he must remove a counter from the track. When there are no markers left the coach may not use any more team re-rolls that half. At half time the two team get a chance to rest and recuperate, and so their team re-rolls are restored to their starting level.
- You may never re-roll a single dice roll more than once, regardless of whether you re-rolled the result using a team re-roll or a player re-roll (result of a skill usually; eg Dodge).
- You may use as many player related re-rolls as are applicable during your turn, but may only use each skill that provides a re-roll once per turn. Once again with the example of the Dodge skill - you have a Human Catcher trying to move, it is the tackle zone of an Orc Lineman, your first dice roll failed, so you use the Dodge skill.
-it fails, the Human Catcher falls down and your turn is over
-it succeeds, the Human Catcher continues to move
Now, the same Catcher in the same turn finds himself in another tackle zone and wants to move out of that tackle zone as he did the one earlier in the turn. The Human Catcher fails this dodge roll as well. The Dodge skill cannot be used as it was already used this turn. You can now use a Team Re-Roll if you have not used it previously in this turn and you have one still available. You can do this even though you did a dodge earlier in the turn as this is a different dodge and therefore a different dice roll.
-When you re-roll a dice roll, you must re-roll all of the dice for that roll. Say you have a one dice block. You re-roll the one dice. If you have a two dice block and you must re-roll both of the dice. You cannot keep for example the pushback result and only re-roll the skull. You must re-roll both of them in this situation.
-You must choose to re-roll a result before continuing with that player's turn. You cannot go back at a later point in the turn and then say that you want to do an action over.
-Back to Team Re-Rolls. You get all of the team re-rolls back at Half Time. So if your team roster has four Team Re-Rolls, you start the first half with four Team Re-Rolls. You use however many you want during that half and at half time, you reset the Team Re-Rolls to four. You do not get any Re-Rolls back if the game goes to Extra Time (Overtime). Any unused Team Re-Rolls from the second half may be used in Extra Time.
-Team Re-Rolls cost a certain amount when purchased at team creation (eg Human Teams would get a Team Re-Roll for 50k GP). Team Re-Rolls when purchased at any point after team creation cost twice that amount. (Once again using a Human Team as an example, if you purchase at any point after team creation, the Team Re-Roll now costs 100K).
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