Well the only thing we can really do is allow a team restarting fee if the team is whopped.
Say someone loses 3 players at the start of the season I fully agree it would reduce the fun for them. So they can be granted a restart fee if this is the case. Just like starting a new team.
If they get decimated later on in the season then, they should have managed the team well enough to have spare cash to meet the loss of players.
To my way of thinking if you run a armour weak team, you have to learn how to protect them and how to plan for injuries and deaths.
The whole point of a league is to see how a team copes over an extended period of time. That means strains and bonuses of experience.
So I propose that if a team deems it is too battered to be a viable opponent it can choose to restart at the mil gold set up fee. All SPP etc lost. That way they'll be able to get back into contention, after all a season doesn't run too long anyway.
How does that sound?
The problem with selecting handicaps is one of logistics. What is fair and what is unfair? Plus how do you implement a particular bonus?
Best to keep things simpler to begin with. Plus my earlier point applies, in a round system the teams should be more fairly matched anyway.
Yes people may drop out of the league. That happens. However, after a few rounds it will be obvious who is a serious player and who isn't. It's only fair to ask for a little commitment from each player, and one game a week or less isn't asking too much I think!?!?
So the first task is getting coaches to enter who are willing to stay for at least 1 season. 6 maybe 10 games. (Not exactly alot.) And second throwing out timewasters. There's no need for this to become the Hitler League! but its only fair to the other coaches to get rid of people who only want to participate half heartedly. Plus if the league is limited in size there will soon be others who'll want in. It would be unfair to exclude one of these for a waste of space coach?
WOW
