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0-2 Blitzers 7 3 3 8 Block Gen, Str 90k
0-4 Blockers 5 3 2 9 Block Gen, Str 80k
0-2 Throwers 6 3 3 8 Sure Hands, Pass Gen, Pas 70k
0-4 Catchers 8 2 3 7 Catch, Dodge Gen, Agi 70k
0-16 Linemen 6 3 3 8 Gen 50k
RR: 50k
1) Humans are strong to begin with but rather weak in the long run:
By removing 2 blitzers and adding 4 blockers (complimentary to the BOBs of orc-teams), humans might be less dominating at lower TR while remaining competitive at higher TR. This was the major reason for posting this roster in the first place.
2) 2 Blitzers policy:
As blitzers are the flashy stars of a team, it might have much more character if teams wouldn't get more than two of them.
3) Human Big Guy policy:
The inflationary use of big guys in Blood Bowl isn't supported by the Warhammer fluff at all. Brutish ogres just don't roam through the Empire, not to speak of Bretonnia or other civilized countries. Apart form that, big guys are rather one-dimensional in general.
4) BOBs vs human blockers:
The human blockers here cost 80k, just like the Black Orc Blockers. To compensate for the lack of sheer strength, these blockers would get Block as starting skill and MA+1 (to reflect mankind's higher mobility).