Guard <-> Mighty Blow
-
- Legend
- Posts: 3365
- Joined: Tue Jun 04, 2002 7:01 am
- Location: Finland, Oulu
Guard <-> Mighty Blow
I just played a game of dungeonbowl against another dwarf team with my dwarves. He had favoured MB over Guard and I had favoured Guard over Mighty Blow when choosing skills.
I won the game and I won the casualties (2-0). Naturally, a single game doesn't prove anything (he had a 9 points higher TR), but still...
...to me the choice is clear:
MB promises:
"If you get a bit lucky, I'll help you get the numerical advantage"
But Guard gives you the advantage without having to first get casualties or KO's. Even though you might argue that the second skill is reached faster with MB, I'm not so sure - with Guard around, you'll get better blocks all the time, thus increasing your chances to get casualties. Also, the instant advantage given by Guard really helps you win games more than MB does. This is because MB doesn't increase the odds of casualties and the like that much.
With the MA and AG that the linedwarves have, the ease of arranging those 2-die blocks with Guard is a must.
That's the way I see it. Tell me what you think, what is the best way to develop the line-dwarves.
I won the game and I won the casualties (2-0). Naturally, a single game doesn't prove anything (he had a 9 points higher TR), but still...
...to me the choice is clear:
MB promises:
"If you get a bit lucky, I'll help you get the numerical advantage"
But Guard gives you the advantage without having to first get casualties or KO's. Even though you might argue that the second skill is reached faster with MB, I'm not so sure - with Guard around, you'll get better blocks all the time, thus increasing your chances to get casualties. Also, the instant advantage given by Guard really helps you win games more than MB does. This is because MB doesn't increase the odds of casualties and the like that much.
With the MA and AG that the linedwarves have, the ease of arranging those 2-die blocks with Guard is a must.
That's the way I see it. Tell me what you think, what is the best way to develop the line-dwarves.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
- Harleqin
- Experienced
- Posts: 63
- Joined: Wed Oct 02, 2002 6:41 pm
- Location: Slagelse, Denmark
- Contact:
I was a bit put off by this so I voted for something else. As I see it it is best to alternate. Guard gives you the ST4 that is really useful, but MB allows you to penetrate the armour. Of course it is of little use against another Dwarf team, but against AV8 or AV7 teams the MB is really making a difference in keeping them on the ground. I expect if you both played the same Skaven team next you would see some very different results with him having the upper hand over your Guard.
Reason: ''
The game is about GLORY. Doing things in STYLE.
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact:
- Munkey
- Ex-Mega Star, now just a Super Star
- Posts: 1534
- Joined: Fri Oct 25, 2002 12:31 am
- Location: Isle Of Wight, UK
- Contact:
I have an old Dwarf team where nearly all the longbeards had Stand Firm and Guard, this made it incredibly hard for an opponent to penetrate my running formation and equally allowed me to be the strongest defensive team in our league.
If I rolled a choose I would pick Dodge just to make the player a bit harder to take down. Mighty Blow was my third skill choice but none of my longbeards quite got that far.
Of course now stand firm is much harder to get but if you get a choose is still well worth considering.
If I rolled a choose I would pick Dodge just to make the player a bit harder to take down. Mighty Blow was my third skill choice but none of my longbeards quite got that far.
Of course now stand firm is much harder to get but if you get a choose is still well worth considering.
Reason: ''
- Zy-Nox
- Ex-Mega Star, now just a Super Star
- Posts: 1310
- Joined: Sun May 19, 2002 2:18 pm
- Location: Bringing Fouling To A New Level.
-
- Legend
- Posts: 3365
- Joined: Tue Jun 04, 2002 7:01 am
- Location: Finland, Oulu
After I get my third Guard, the next skill will be Piling on, just to have someone to specialise on whacking people up. Still, I agree with Zombie about whether the skill makes any sense... it doesn't, but I've this feeling that it isn't going to change in the upcoming rules review.
My first Guard Longbeard got MB after the game yesterday - he's up to 19 points now. Granted, he has gotten 3 MVP's already
3/8 MVP's to the same guy... I could have 3 linedwarves with Guard for that... :/
My first Guard Longbeard got MB after the game yesterday - he's up to 19 points now. Granted, he has gotten 3 MVP's already

3/8 MVP's to the same guy... I could have 3 linedwarves with Guard for that... :/
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
- Thadrin
- Moaning Git
- Posts: 8079
- Joined: Mon Jul 30, 2001 12:00 am
- Location: Norsca
- Contact:
I voted something else...why? because I think one or the other is a slightly blinkered way of thinking.
If any of my flamin' longbeards ever get more skillsthen I'll be going Guard, because I have three MBers on the team now (both Slayers and a Longbeard) but there are arguments for both and a mix of the two is definately the way to go. The two skills are ALWAYS the first two skills though. Doubles you go Stand Firm or Dauntless.
If you REALLY had to press me for an answer I'd probably go for Guard considering the havoc just one guard let me cause at T5, whereas my current league team I went the MB route and my LBs aren't developing fast enough for my liking. That said, all three who have gained skills got doubles.
If any of my flamin' longbeards ever get more skillsthen I'll be going Guard, because I have three MBers on the team now (both Slayers and a Longbeard) but there are arguments for both and a mix of the two is definately the way to go. The two skills are ALWAYS the first two skills though. Doubles you go Stand Firm or Dauntless.
If you REALLY had to press me for an answer I'd probably go for Guard considering the havoc just one guard let me cause at T5, whereas my current league team I went the MB route and my LBs aren't developing fast enough for my liking. That said, all three who have gained skills got doubles.
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
-
- Legend
- Posts: 3365
- Joined: Tue Jun 04, 2002 7:01 am
- Location: Finland, Oulu
Ok maybe I should change the question into "the #1 choice for the first 2-4 longbeards". I'm not planning to have Guard on everyone, but I feel I need three or four of them before I start thinking something else.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
- SixFootDwarf
- Experienced
- Posts: 96
- Joined: Mon Jun 10, 2002 1:03 pm
- Location: Toronto, Canada
- Contact:
Guard. Period.
MB MIGHT help you through the armor, and it MIGHT help you injury guys more. But if you roll a 3 for armor, it's a wasted skill. You break his armor and roll a 4 to injure, it's a wasted skill.
Guard is never wasted. Never ever. (well, unless the guy is all on his own...then it's YOUR fault.
) Works on offense AND defense. MB can wait, bro...
MB MIGHT help you through the armor, and it MIGHT help you injury guys more. But if you roll a 3 for armor, it's a wasted skill. You break his armor and roll a 4 to injure, it's a wasted skill.
Guard is never wasted. Never ever. (well, unless the guy is all on his own...then it's YOUR fault.

Reason: ''
- The_Wicked
- Rookie
- Posts: 12
- Joined: Mon Aug 19, 2002 6:24 pm
- Contact:
Get them Guard an run 'da cage'! I guess you play for winning the game and that's the way to go for it!
Mighty Blow is sooo cool, but be patient: With a 'guarded' cage at your opponents touchdown line you have a lot of time to hand off the ball to a Guard-Lineman. With the SPP earned in this way you shoud be able to get Mighty Blow in times.
Mighty Blow is sooo cool, but be patient: With a 'guarded' cage at your opponents touchdown line you have a lot of time to hand off the ball to a Guard-Lineman. With the SPP earned in this way you shoud be able to get Mighty Blow in times.
Reason: ''
THE SAW IS THE LAW!
- Korhil
- Experienced
- Posts: 117
- Joined: Tue Aug 20, 2002 3:02 am
- Location: New Zealand
- Contact:
-
- Ex-Mega Star, now just a Super Star
- Posts: 1398
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Barcelona, Catalunya
- Contact:
- Korhil
- Experienced
- Posts: 117
- Joined: Tue Aug 20, 2002 3:02 am
- Location: New Zealand
- Contact: