Grumbledook wrote:You have strip ball, sure hands counters that
I'd forgotten about sure hands & strip ball. I guess sure hands is okay because no one is going to have a team where everyone has sure hands.
Thadrin wrote:
Who are you calling American? British and damn well proud of it. (Even though I don't live there anymore)
Whoops my mistake. How's life in Sweden then?
Thadrin wrote:
In my experience the basic elf play is blitz a small hole in the defence and then send through a whole gang of guys, while denying the opponent - dwarfs or whoever they may be - blocks by simply not ending up next to them.
Talking about elf tactics, you have to dodge away from the dwarves standing next to you in order to not be standing next to them in their turn. BTW, yeah I know about sidestep, best thing to use against those frenzing trollslayers.
Thadrin wrote: OK. I want my dwarfs to be able to take dodge and everything. I want my Chaos Warriors to get Block all round. There are lots of things we want, but you don't get. I thought that was the point.
Dwarves can get dodge on a double, same as I'm suggesting for my trait. Chaos warriors can all get block on their first roll. I'm not sure I get your point.
Thadrin wrote: YOU CAN REROLL A FAILED DODGE EVEN IF YOUR OPPONENT HAS TACKLE. Thats what team rerolls are for. Its a fairly simple concept. Woodies get plenty just having AG4 and players who start with Blodge. They certainly do NOT need anything else.
I'm not suggesting woodies need it, but oh.. the satisfaction of being able to raise the archer's fingers at the dwarf teams, if just with one player. I can dream, at least.
Or alternatively suggest it as a house rule on talk bloodbowl and liven a few short minutes of my life.
