skill pro - share experience
-
- Experienced
- Posts: 83
- Joined: Fri Dec 17, 2004 8:16 am
skill pro - share experience
Hi,
please share your experience with this skill. I'm playing BB just about 3 years and I never tested this skill so far because I didn't wanted to rely on something that have just 50% prob. of working. I see its uses with blitzer which can use it to reroll not that important pushbacks but nothing more. Maybe it is just personal taste.
Please discuss usefulness of this skill.
please share your experience with this skill. I'm playing BB just about 3 years and I never tested this skill so far because I didn't wanted to rely on something that have just 50% prob. of working. I see its uses with blitzer which can use it to reroll not that important pushbacks but nothing more. Maybe it is just personal taste.
Please discuss usefulness of this skill.
Reason: ''
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
i don't take it nearly as much as i used to. the idea was to use it as an emergency reroll when the rest were used up, and if the player's turn was about to be over, to use it reroll everything else, meaning arm/inj rolls.
now that we can't use it on that...
and yes, i know it's been that way for a LONG time now. point is ever since then i haven't taken pro nearly as much, nor do many others in my league.
now that we can't use it on that...

and yes, i know it's been that way for a LONG time now. point is ever since then i haven't taken pro nearly as much, nor do many others in my league.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Legend
- Posts: 1952
- Joined: Fri Mar 31, 2006 1:01 pm
- Location: Discovering the joys of the "add foe" button
- Contact:
-
- Emerging Star
- Posts: 416
- Joined: Mon Oct 24, 2005 11:25 am
- Location: Belgium
- Contact:
@ Rodders : What have you been smoking ? Pro doesn't improve your players "intouchability".a fantastic skill take it on a blitzer after dodge and he will be almost untouchable
In our league "Pro" allows you to reroll failed armour and injury rolls, that way people have started using the skill again. It's still a very marginal skill which is hardly ever taken (we have banned Dirty Player, no combining possible).
Reason: ''
- TuernRedvenom
- Legend
- Posts: 2051
- Joined: Wed Apr 07, 2004 10:39 am
- Location: Argueing the call...
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
The main uses are players with negative traits (and big guys) for a chance at a reroll at all - and overcoming the failed negative trait rolls. Its worth noting that for a TTM play Pro is just as good as Pass on a troll - and since it has use elsewhere is much better than pass as a consequence. Pro Big guys are more likely to complete a block 2 dice action than those with Block (they are slightly more likely to turn over).
Pro is a reasonable substitute skill for players without AG access who you want to be a little more reliable at AG tasks. A good example are wights who often need to dodge/catch etc and have limited skill options otherwise (since they are general only).
Another category is blockers. Rerolling pushes can be very useful - but most blockers are better served with Block/Guard/Mighty Blow than Pro so its low priority skill for most
Finally players with Dauntless really like Pro too since you can often risk failing dauntless and then rerolling the 2 dice against block. On troll slayers their is the 2nd block to consider too (as well as the general advantage of rerolling pushes - or not if you want the crowd push
).
Pro is a reasonable substitute skill for players without AG access who you want to be a little more reliable at AG tasks. A good example are wights who often need to dodge/catch etc and have limited skill options otherwise (since they are general only).
Another category is blockers. Rerolling pushes can be very useful - but most blockers are better served with Block/Guard/Mighty Blow than Pro so its low priority skill for most
Finally players with Dauntless really like Pro too since you can often risk failing dauntless and then rerolling the 2 dice against block. On troll slayers their is the 2nd block to consider too (as well as the general advantage of rerolling pushes - or not if you want the crowd push

Reason: ''
Ian 'Double Skulls' Williams
-
- Legend
- Posts: 1952
- Joined: Fri Mar 31, 2006 1:01 pm
- Location: Discovering the joys of the "add foe" button
- Contact:
@ da great mc
the point i am trying to make is a player with block and pro has a 90% chance of putting an unskilled player down on a 2 dice block
pro on a blodging blitzer makes that player a top drawer all rounder rather than a specialist
the point i am trying to make is a player with block and pro has a 90% chance of putting an unskilled player down on a 2 dice block
pro on a blodging blitzer makes that player a top drawer all rounder rather than a specialist
Reason: ''
Propping up the Chelmsford Bunker since 2010
NAF RTO southern UK
NAF RTO southern UK
-
- Star Player
- Posts: 589
- Joined: Thu Jun 02, 2005 3:51 pm
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
There's another type too - War Dancers can use Pro to good effect, either on the Leap or the 1 dice block.
Using pro to reroll a push does have a degree of risk, but this game is not about risk minimisation - its about risk management. If the reward is worth it then do it.
Using pro to reroll a push does have a degree of risk, but this game is not about risk minimisation - its about risk management. If the reward is worth it then do it.
Reason: ''
Ian 'Double Skulls' Williams
-
- Super Star
- Posts: 1046
- Joined: Tue Jan 14, 2003 10:58 am
- Location: Ruhrpott, Deutschland
- Contact:
-
- Super Star
- Posts: 824
- Joined: Wed Jul 06, 2005 5:35 pm
- Location: Gatineau, Quebec, Canada
- Glorian Underhill
- Super Star
- Posts: 1162
- Joined: Thu Aug 29, 2002 7:20 pm
- Location: "He makes a blitz on Scheiß Drecks Mummu there."
I was in the beginning also very sceptical about pro.
Now ot is a standard skill for my dwarfs. For every dwarf I might say.
The Team re roll is burned for the gfi´s and dodges, and after the non succesfull first block on the ball carrier, there is almost the pro block with at least one pow. Believe me, I have made 108 games with my humans and their pro Blitzers and Blockers and only have knocked me down a couple of times. The carnage you can cause if you can re roll most blocks is unbelievable. Also a dodge, sprint, one die block is always more fun if you got your pro. Also here uncounted Skulls were avoided through the Pro, 4+ turned more on one occasion the skull into an pow.
I love that skill!
Now ot is a standard skill for my dwarfs. For every dwarf I might say.
The Team re roll is burned for the gfi´s and dodges, and after the non succesfull first block on the ball carrier, there is almost the pro block with at least one pow. Believe me, I have made 108 games with my humans and their pro Blitzers and Blockers and only have knocked me down a couple of times. The carnage you can cause if you can re roll most blocks is unbelievable. Also a dodge, sprint, one die block is always more fun if you got your pro. Also here uncounted Skulls were avoided through the Pro, 4+ turned more on one occasion the skull into an pow.
I love that skill!

Reason: ''
-
- Veteran
- Posts: 205
- Joined: Thu Mar 23, 2006 12:26 pm
Only on players with negative skill traits in my opinion. If you're trying to make a vital play then relying on Pro is too much of a gamble. I'd rather take sure feet, pass, dodge, etc, etc. Once you have a team at a higher tr then Pro is useless on players blitzing without Tackle/strip ball and Block anyway. Pro will give you a extra reroll per half 50% of the time but how often do you use it in reality and is it worth sacrificing a skill for.
Reason: ''