Wizards in LRB5

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

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dwarfrunner
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Wizards in LRB5

Post by dwarfrunner »

If I am reading this correctly, halfling chefs and dwarf runesmiths no longer exist. Although the runesmith is no big deal, I think that takes a serious bonus away from the halflings.

Is this correct? Any reason why the removed them?

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Re: Wizards in LRB5

Post by Gorbad »

dwarfrunner wrote:If I am reading this correctly, halfling chefs and dwarf runesmiths no longer exist. Although the runesmith is no big deal, I think that takes a serious bonus away from the halflings.

Is this correct? Any reason why the removed them?
The Halfling Chef is now in the inducements section, and anyone can hire him, halflings just get a hefty discount.

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dwarfrunner
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Post by dwarfrunner »

Ah, missed that. So anyone can hire a Master Chef. Interesting!?!

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Post by GalakStarscraper »

dwarfrunner wrote:Ah, missed that. So anyone can hire a Master Chef. Interesting!?!
yeah ... Darkson hired one for his Necromantic team against my Vampires. It is REALLY difficult to play Vampires without your team re-rolls.

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Post by Joemanji »

He used one against my CDs. It made for one hell of game, despite me having an advantage of more than 100 TV. :D

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Post by dwarfrunner »

I know. I just played against my friends Halfling team. He got lots of "Special ingredients" and took all my re-rolls in the first half, only one in the second. He won brilliant coaching and ended up with 7 re-rolls in the first half.

I made ALOT of mistakes that game, surprisingly I still won.

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Post by DesTroy »

Makes me wonder if Master Chefs aren't a bit too cheap as an Inducement... :-?

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Post by mcsteed »

On the subject of wizards...

The rules state that if a Fireball knocks over a player from the moving team, who is carrying the ball, it causes a turnover. Does the turnover still occur if the spell had been cast at the end of the wizard's team turn? i.e before the turn marker had been moved on

Also: Player 'A' from the 'casting' team and players 'B' and 'C' from the 'non-casting' team get hit by one Fireball spell.

In that example, does the coach of the 'casting' team roll to hit (plus armour/injury roll) for Player's 'B' and 'C' only? Thus, the 'non-casting' coach rolls to hit for player 'A'?

Hope that all makes sense! :)

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Post by Father911 »

mcsteed wrote:On the subject of wizards...

The rules state that if a Fireball knocks over a player from the moving team, who is carrying the ball, it causes a turnover. Does the turnover still occur if the spell had been cast at the end of the wizard's team turn? i.e before the turn marker had been moved on
If it's at the end of the wizards team turn it doesn't really matter if its a turnover. The turn ends in both cases.
mcsteed wrote: Also: Player 'A' from the 'casting' team and players 'B' and 'C' from the 'non-casting' team get hit by one Fireball spell.

In that example, does the coach of the 'casting' team roll to hit (plus armour/injury roll) for Player's 'B' and 'C' only? Thus, the 'non-casting' coach rolls to hit for player 'A'?
It doesn't matter who rolls, random is random. Do whatever seems easiest.

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Post by Father911 »

DesTroy wrote:Makes me wonder if Master Chefs aren't a bit too cheap as an Inducement... :-?
"extra spices" do not exist in LRB 5.0.
So a non-halfing team pays 300k for three 50% chances to steal a reroll. If your lucky you steal all three if your not nothing happens and your 300k down... It's not underpriced.

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Post by mcsteed »

Father911 wrote:It doesn't matter who rolls, random is random. Do whatever seems easiest.
So, if you roll for armour for your own player, and then apply Mighty Blow, you could choose not to add '1' to the armour roll, thus avoiding a possible injury to your player....

e.g your player hit has AV 8, you roll an 8....so to avoid injury to your own player, you don't add '1' to the roll. If your opponent was rolling against your player, then he would more likely add '1' to the roll to cause an injury....

Or am I talking bowlax :P

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Post by Father911 »

mcsteed wrote: Or am I talking bowlax :P
I realize your just being smart but... skill use is not dependant on who makes the roll. The player that has the skill decides if it is applied or not.

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Post by mcsteed »

Ok, thanks :)

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