Wizards in LRB5
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Wizards in LRB5
If I am reading this correctly, halfling chefs and dwarf runesmiths no longer exist. Although the runesmith is no big deal, I think that takes a serious bonus away from the halflings.
Is this correct? Any reason why the removed them?
Is this correct? Any reason why the removed them?
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- Gorbad
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Re: Wizards in LRB5
The Halfling Chef is now in the inducements section, and anyone can hire him, halflings just get a hefty discount.dwarfrunner wrote:If I am reading this correctly, halfling chefs and dwarf runesmiths no longer exist. Although the runesmith is no big deal, I think that takes a serious bonus away from the halflings.
Is this correct? Any reason why the removed them?
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I know. I just played against my friends Halfling team. He got lots of "Special ingredients" and took all my re-rolls in the first half, only one in the second. He won brilliant coaching and ended up with 7 re-rolls in the first half.
I made ALOT of mistakes that game, surprisingly I still won.
I made ALOT of mistakes that game, surprisingly I still won.
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On the subject of wizards...
The rules state that if a Fireball knocks over a player from the moving team, who is carrying the ball, it causes a turnover. Does the turnover still occur if the spell had been cast at the end of the wizard's team turn? i.e before the turn marker had been moved on
Also: Player 'A' from the 'casting' team and players 'B' and 'C' from the 'non-casting' team get hit by one Fireball spell.
In that example, does the coach of the 'casting' team roll to hit (plus armour/injury roll) for Player's 'B' and 'C' only? Thus, the 'non-casting' coach rolls to hit for player 'A'?
Hope that all makes sense!
The rules state that if a Fireball knocks over a player from the moving team, who is carrying the ball, it causes a turnover. Does the turnover still occur if the spell had been cast at the end of the wizard's team turn? i.e before the turn marker had been moved on
Also: Player 'A' from the 'casting' team and players 'B' and 'C' from the 'non-casting' team get hit by one Fireball spell.
In that example, does the coach of the 'casting' team roll to hit (plus armour/injury roll) for Player's 'B' and 'C' only? Thus, the 'non-casting' coach rolls to hit for player 'A'?
Hope that all makes sense!

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If it's at the end of the wizards team turn it doesn't really matter if its a turnover. The turn ends in both cases.mcsteed wrote:On the subject of wizards...
The rules state that if a Fireball knocks over a player from the moving team, who is carrying the ball, it causes a turnover. Does the turnover still occur if the spell had been cast at the end of the wizard's team turn? i.e before the turn marker had been moved on
It doesn't matter who rolls, random is random. Do whatever seems easiest.mcsteed wrote: Also: Player 'A' from the 'casting' team and players 'B' and 'C' from the 'non-casting' team get hit by one Fireball spell.
In that example, does the coach of the 'casting' team roll to hit (plus armour/injury roll) for Player's 'B' and 'C' only? Thus, the 'non-casting' coach rolls to hit for player 'A'?
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You're friendly neighbourhood Fluff Bunny
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"extra spices" do not exist in LRB 5.0.DesTroy wrote:Makes me wonder if Master Chefs aren't a bit too cheap as an Inducement...
So a non-halfing team pays 300k for three 50% chances to steal a reroll. If your lucky you steal all three if your not nothing happens and your 300k down... It's not underpriced.
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So, if you roll for armour for your own player, and then apply Mighty Blow, you could choose not to add '1' to the armour roll, thus avoiding a possible injury to your player....Father911 wrote:It doesn't matter who rolls, random is random. Do whatever seems easiest.
e.g your player hit has AV 8, you roll an 8....so to avoid injury to your own player, you don't add '1' to the roll. If your opponent was rolling against your player, then he would more likely add '1' to the roll to cause an injury....
Or am I talking bowlax

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