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Red Skullz
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Post by Red Skullz »

Cool, so any ideas on which star player to include in the Cockerel then?

I`m only adding one and sticking with him, preferable someone with a bit of speed.

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Post by Darkson »

No idea, as Stars suck. I'd much rather build my own "star" than a pre-generated one.

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Red Skullz
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Post by Red Skullz »

So you just buy upgrades for a player and that makes him your star player then?

Oh and just out of curiosity, what is the fastest team in BB and what would the fastest list look like?

By that I`m thinking on what team is so blindingly fast (but fragile I guess) you`ll have a hard time getting to grips with them.

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Post by Digger Goreman »

You can't "buy" upgrades to make your own star, but you can develop one through hard play and a little luck!

Star Players are good, perhaps, for winning a game but you run the chance of them sucking down SPP through getting your team's MVP and through opportunity costs (could've been your player getting the block opp instead of the Star who will come back the next game the same; he doesn't advance)

Fastest for pure speed is Skaven/Lizardmen. Note, though, that other teams have one or two fast, breakaway players... and that certain skills (like dodge or leap) make one more slippery (fastest way is in a direct line, often through tackle zones). Other teams, with high agility can pass longer distances.... Lotsa relativity....

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Post by fen »

Vomit Lickspittle wrote:Fastest for pure speed is Skaven/Lizardmen. Note, though, that other teams have one or two fast, breakaway players... and that certain skills (like dodge or leap) make one more slippery
Wood Elves are the fastest by a slight margin. You just don't have to take the Treeman if you want pure speed.

The main reasoning is as follows
Wood Elves - Linemen with MA7, 2 Positionals with MA7, 2 Positionals with MA8 + Dodge and Leap, 4 Positionals with MA9 and Dodge. But every player has Agility access which helps speed somewhat (Dodge, Jump Up, Sprint, Sure Feet)
Skaven - Linemen with MA7, 4 Positionals with MA7, 4 Positionals with MA9 and Dodge, A lot faster Big Guy but only Agility access on one position.

Lizardmen are the fastest bashing team, but they're also kind of a Stunty team with a several small Big Guys and one large one.

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Post by Red Skullz »

How on earth do you figure out you team rating after a match in a league?? I`m editing the Cockerel sheet but I`m not sure I`ve understood how the team rating increases..

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Post by Brokje »

Player value only changes when they get an upgrade. If so, roll, value increases as follows:

Normal skill 20 k
+1 AV, +1 MV or a skill available on a double 30 k
+1 AG 40 k
+1 ST 50 k

This is from my head straightaway and I dod not bother checking it.

For the rest check if a player misses next game, if so, his value does not count. Add purchased players or staff. Add journeymen if you end up with less then 11 players.

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Post by Red Skullz »

Thanks dude! Well I got it all sorted now so my excel files are all good and automatic now, just type in the changes and everything sorts itself out. Aaah, laziness :lol:

Anyways. I was fiddling with a list to accompany my "puppies" (werewolves) and I was wondering about the base colours again...

Flesh Golem - green
Werewolf - yellow
Wight - red
Zombie - gray

Ghoul - ???

Is the ghoul a catcher or what is he really?

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Roster space...

Post by The Ref »

Well, you don't really have to keep a permanent space for a star player.. You could retire a player to become an assistant coach, and then hire a star player in the newly freed slot.. What i mean is that you don't have to put the last nail in your team roster at the start of the leauge. It could always bee changed. But since your hardcoding the numbers(paintin) on the models, it's good to have one slot to use as freebooter/starplayer only..

Btw: Your not allowed to choose Fanfactor = 0. It could be a minimum of 1. :roll:

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Post by Red Skullz »

Well I like to set myself some goals, and 16 is the max number of players I`m gonna do for any team I`ll make. So it`s stays that way :wink:

Oh and I don`t have a fan factor of 0 in my CD list, I got 4 in fact 8)

Btw, good to see you`ve found your way here Rik!
(and tonight I`ll beat ya :lol: )

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Re: Roster space...

Post by Darkson »

@ Red Skullz - Which rules are you using? LRB 4 or LRB 5?
Rik a Kadrin Kazad wrote:You could retire a player to become an assistant coach, [snip] Btw: Your not allowed to choose Fanfactor = 0. It could be a minimum of 1. :roll:
If he's using LRB 5, you're wrong on both counts. :roll:

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Post by Red Skullz »

We`re playing with LRB 4 for the current league.

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Post by Darkson »

Ah, then the information regarding team value that Brokje gave you is incorrect (that's for LRB 5).

To calculate the Team Rating (TR) of a team under LRB 4:

Add the cost of all the players (including ones missing the game), coaching staff, rerolls, Apothecary and FF, and divide by 10,000.
Add all the SPPs on the team together, divide by 5 (round down) and add to the fig above.

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Post by Red Skullz »

Cool! That`s just a minor adjustement to the calculation and I`m set to go :D

But to return to a former question.

What position does the ghoul play? I would assume runner or catcher, but since the werewolves quite obviously are the catchers (due to the catch skill) that kinda leaves us with runner doesn`t it?

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Post by fen »

Honestly Weres tend to play Blitzer/catch-all positions in the end. Ghouls are more of a Runner/Catcher type.

But it's all up to you with Necro, it's quite possible that you could play every positional except for the Flesh Golem as a Runner or Blitzer if you wished.

My necro team features 5 Blitzers and a Wight Thrower for example.

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