Marcus,
Thanks for coming to the party on this - and it's paid dividends - you can see that logical arguments win the day and that that your arguments have been clear and won people to your cause.
Being a very strong advocate of forced pickups I suppose I better weigh in and cop some slack.
For a start I don't advocate the 'this is what a player' line. Frankly, some of the players on the BB pitch don't have a brain (skeletons come to mind) and are merely minions of their lich priest or whatever. Clearly it's not about 'realism' but about avoiding beardy tactics.
While a pile of dwarves standing around looking at a ball in their midst is not truly exciting, you yourself have already pointed out the clear method to solve the situation: push one of _their_ players into the square with the ball - boomba - free scatter.
This is the crux of the issue - how easy should it be to get the ball to scatter as often as we like? Wouldn't we all love the opportunity to bounce the ball as often as we want until the ball finally comes to rest with a player on our own team? Well with optional pickups you can! All you need is a player (preferably with high movement, a bull centaur is a great example) who runs around and scatters the ball until you get a _free_ pickup roll - oh why? It's called a 'catch of a bouncing ball'. If that fails, hey presto it's not a turnover because it's a bouncing ball.
So you can sit around, moving your players and getting 'free' pickups when the ball scatters your way. Which is great! No longer worrying about low AG and failing that pickup on a 1 or 2 (or 3 if you're AG2).
Now it's not super easy to do - and scatters are random. But it's better than a turnover - and with enough movement it happens, or the ball has moved away from players. In such a case you just attempt the pickup and all that it lost is your player's movement.
I don't have any problems with a player stepping onto the ball and 'rucking' it out. I just think it should cause a turnover. Which is the way the current rules work.
Marcus wrote:
Choosing not to pick up the ball and just standing around it is a far cheaper tactic than "Gall the Thrall" any day of the week.
I actually agree with the sentiment behind this, as there is nothing worse than that 'unexciting' kind of game. But this tactic, if it can be called that, is far more prevalent as the kind of cage which has a player (preferably with block and high ST) standing in the middle of it with the ball. Elves even employ it sitting quietly by the end zone well away from anyone else with the ball.
Changing pickups won't solve that particualr problem. It's a far nastier monster. The fool who sits around with the ball on the ground doesn't play bloodbowl in my local area, because at worst there's a 1 in 6 chance to get the ball each attempt!
Free 'scatters' of the ball opens up the ball game, that is undeniable, howver it also opens up room for potential abuse. Having hosted major tournaments with large prizes and pride up for grabs, many coaches will stoop to any level to see the win in their column. The worst offender I have seen was actually, of all people, a wood elf coach who used the optional scatter rule brutally, to isolate the ball away from tackle zones and increase chances of pickups. The coach was a devastatingly good coach, and exploited every loop hole he could to advantage his team. This particular rule, combined with the poor fouling rules for this particular tournament, saw many coaches disgusted and never return to the tournament which I now run.
For your info, Gall the Thrall was a cool rallying cry for me because I loved the poetry behond the point. It made the point with style. I refer to it for it's humour value above the soundness of it's argument.
Admittedly, the Gall situation has been rectified thanks to a changing of Stand Firm. This has lessened greatly the reasons why forced pickups should be the rule in my mind, such to the poit where I could easily live with a team in a league of optional pickups.
When it comes to rules, the fundamental issue has to be about avoiding cheesy/beardy behaviour. You are correct in that optional pickups may help to prevent the 'cage', however that phenomenon will survive with equal force the other side. Optional pickups does, however, open up the scneario for a whole new set of dodgy tactics which uses player movement, not player agility, to get to the ball.
This is why I mentioned the dwarves - they are not only lacking in height, but agility _and_ movement!
Now I don't cast assertions too often, but I do notice that you are a skaven coach! Hence this advantage may be lost on you a little
To close, you do have good arguments. I don't want to belittle them, but there are counter arguemtns to most of them.