skill for tournament
-
- Rookie
- Posts: 43
- Joined: Wed Jan 11, 2006 2:11 pm
- Location: roma
the roster is tr 110.....i made some errors when made the roster.....
when i thinked the skill the roster was 2wd, 3 catchers, 7 line 2 rr.
after i think this:
2 wd, 2 catchers, thrower, 6 line, 2 rr
then:
2wd, 2 catchers, 7 line, 3 rr, and4ok(i don't know what do with)
i am really interested to try the 1st roster but i am not sure to which skill give to the players.
block and wrestle(2) to catchers kick to line, strip to wd?
but if my opponent form the cage......3 catchers are useless.....
what do you think?
and a roster with 2 wd and 4 catchers?
when i thinked the skill the roster was 2wd, 3 catchers, 7 line 2 rr.
after i think this:
2 wd, 2 catchers, thrower, 6 line, 2 rr
then:
2wd, 2 catchers, 7 line, 3 rr, and4ok(i don't know what do with)
i am really interested to try the 1st roster but i am not sure to which skill give to the players.
block and wrestle(2) to catchers kick to line, strip to wd?
but if my opponent form the cage......3 catchers are useless.....
what do you think?
and a roster with 2 wd and 4 catchers?
Reason: ''
-
- Shaggy
- Posts: 2694
- Joined: Mon May 24, 2004 2:31 am
krendal
2 catchers is probably enough.
I play: if he cages, you leap in WarDancer strip the ball loose and one catcher or line elf runs around, grabs it to pass to the other catcher to score.
Then he beats on your LOS more and rinse repeat. So I like a sure hands catcher, but wrestle and block are probably more important.
You could always drop that 40 k of "nothing" into thrower "upgrades" on two linemen. They are essentially line elves at that point. Or you could spend on FF r coaches or cheer leaders... If you plan to go to the kick off table alot, those could be extra re-rolls, thrown rocks or pitch invasions.
Fen.: List of targeted. That is exactly how it works in the league I learned in, and the practice still serves me fairly well to date. (Both using a targeted list, and allowing my guys to be "targeted"...) It is funny to me to see guys drool over a player left along the sidelines... Or a thrower left "un protected" in reach of a blitzer. While the WarDancer or Catcher is then left un attacked. (and is thus able to score the next turn and play in the next drive.)
Have we not had the pleasure of playing yet?
2 catchers is probably enough.
I play: if he cages, you leap in WarDancer strip the ball loose and one catcher or line elf runs around, grabs it to pass to the other catcher to score.
Then he beats on your LOS more and rinse repeat. So I like a sure hands catcher, but wrestle and block are probably more important.
You could always drop that 40 k of "nothing" into thrower "upgrades" on two linemen. They are essentially line elves at that point. Or you could spend on FF r coaches or cheer leaders... If you plan to go to the kick off table alot, those could be extra re-rolls, thrown rocks or pitch invasions.
Fen.: List of targeted. That is exactly how it works in the league I learned in, and the practice still serves me fairly well to date. (Both using a targeted list, and allowing my guys to be "targeted"...) It is funny to me to see guys drool over a player left along the sidelines... Or a thrower left "un protected" in reach of a blitzer. While the WarDancer or Catcher is then left un attacked. (and is thus able to score the next turn and play in the next drive.)
Have we not had the pleasure of playing yet?
Reason: ''
Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
oh, if it's 110 that changes EVERYTHING!!
that's about the point where you might think about taking a treeman. might help keep your team alive a bit more.
2wd 240
1tree 120
3catchers 270
1thrower 90
4line 280
2rr 100
0ff
Or if you don't want to use a tree, there's this:
2 wd 240
2 catchers 180
1 thrower 90
7 line 490
2 rr 100
0 ff
Hey look, a BENCH!
I think I'd go with the tree. You'd be shocked how much difference he makes on the line.
For skill advice I still stick with what I said previously. kick on line, tackle (or dauntless) on wd, block on catcher, then strip ball (or dauntless) on 2nd wd, then maybe block on another catcher, or wrestle on the line elf like you seem interested in trying out. might want to look at fend on a catcher as well if you feel experimental.
that's about the point where you might think about taking a treeman. might help keep your team alive a bit more.
2wd 240
1tree 120
3catchers 270
1thrower 90
4line 280
2rr 100
0ff
Or if you don't want to use a tree, there's this:
2 wd 240
2 catchers 180
1 thrower 90
7 line 490
2 rr 100
0 ff
Hey look, a BENCH!
I think I'd go with the tree. You'd be shocked how much difference he makes on the line.
For skill advice I still stick with what I said previously. kick on line, tackle (or dauntless) on wd, block on catcher, then strip ball (or dauntless) on 2nd wd, then maybe block on another catcher, or wrestle on the line elf like you seem interested in trying out. might want to look at fend on a catcher as well if you feel experimental.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Rookie
- Posts: 43
- Joined: Wed Jan 11, 2006 2:11 pm
- Location: roma
depend which team made the cage.
if is a dwarf/norse/orc/cd team probably nearby the runner there are 2 guard, in this way when i block i have 2 dice but he choose.
with other team is more simply(not so sure, i hope
).
i think i'll give:
-block, kick, strip ball
-wrestle
-side step or frenzy or tackle
play against? i don't think....i'm italian
if is a dwarf/norse/orc/cd team probably nearby the runner there are 2 guard, in this way when i block i have 2 dice but he choose.
with other team is more simply(not so sure, i hope

i think i'll give:
-block, kick, strip ball
-wrestle
-side step or frenzy or tackle
play against? i don't think....i'm italian
Reason: ''
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
I'm not sure I'm reading you correctly, but if I am, you're totally missing the point of the tree.krendal wrote:depend which team made the cage.
if is a dwarf/norse/orc/cd team probably nearby the runner there are 2 guard, in this way when i block i have 2 dice but he choose.
with other team is more simply(not so sure, i hope).
He's not there to hit the other team (although if he does that's a nice bonus). His purpose is to stand on the line. He's got 2 things the rest of your team doesn't. Strength and Armor. Put him on the line and he'll make a big difference in keeping the rest of your team alive.
Plus, you'd be amazed how many people obsess about knocking the tree down. By all means, act like that bothers you. You'll see people stack a lot of guys around the tree to get a 2db to knock him down. Those are all players who are leaving your elves alone to score!
Trust me, if you have the miniature, the treeman is definitely worth your time at TR 110.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Rookie
- Posts: 43
- Joined: Wed Jan 11, 2006 2:11 pm
- Location: roma
-
- Shaggy
- Posts: 2694
- Joined: Mon May 24, 2004 2:31 am
I'd take Grab on the tree instead - or take nothing. But it's up to you. Grab is nice for keeping guys next to you after you've lost movement.
I'd just take the single reg skill on him (if any at all) and get the other skills.
Wood Elves are really good in low development environments..
I'd just take the single reg skill on him (if any at all) and get the other skills.
Wood Elves are really good in low development environments..
Reason: ''
Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
i wouldn't take any skills at all on the tree. they are better spent on more important players. he'll get in the way just fine. 

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- TuernRedvenom
- Legend
- Posts: 2051
- Joined: Wed Apr 07, 2004 10:39 am
- Location: Argueing the call...
IMO the tree is great in a league where it reduces your players turnover but very poor in a ressurection style tourney. Seriously, only the very worst players are going to pay any attention to it. Probably they're just going to park a lineman next to it.
I'd certainly drop the tree for a lineman and another reroll. The 3rd re-roll is a must as you can't cut it with 2 IMO.
I'd certainly drop the tree for a lineman and another reroll. The 3rd re-roll is a must as you can't cut it with 2 IMO.
Reason: ''
Un bon mot ne prouve rien. - Voltaire
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
Even those who ignore it as you say will not be as able to pound your line when you kickoff. Without the tree, your kickoffs are always going to mean 3 line elves getting pounded. With a tree up there, two elves MIGHT get pounded, which is still improvement...or they may choose to go easy on the line altogether, meaning vast improvement.TuernRedvenom wrote:IMO the tree is great in a league where it reduces your players turnover but very poor in a ressurection style tourney. Seriously, only the very worst players are going to pay any attention to it. Probably they're just going to park a lineman next to it.
I'd certainly drop the tree for a lineman and another reroll. The 3rd re-roll is a must as you can't cut it with 2 IMO.
On the other side of the coin, let them park a lineman next to your tree. it's nice for the wood elves to get the occasional cas too...helps maintain player balance.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- TuernRedvenom
- Legend
- Posts: 2051
- Joined: Wed Apr 07, 2004 10:39 am
- Location: Argueing the call...
Yes I know what you mean. Just saying that I've seen plenty of ressurrection tr 110 tourneys where very experienced wood elf teams did extremely well (Bubble '05, Dutch Open '05) and none of them ever used a tree.
For what he costs and brings to the WE team the treeman just isn't worth it compared to the extra re-roll and an extra lineman. A lineman is an extra potential scorer, passer, mobile assist or blitzer a treeman is just av 10 and nothing more. In a ressurection tourney you shouldn't care so very much about taking cas as they'll all be back next game and wood elves just need 4-5 players to score (but 1 more if 1 of those is a treeman).
And finally, missing that first dodge because you didn't have a re-roll left is potentially a lot more damaging to your team then having to put 3 elves on the line. Just my experience and opinion of course.
But if you do take a tree, don't give him any skills. All he does is preventing other players from getting hit, he doesn't need any skills to do so.
For what he costs and brings to the WE team the treeman just isn't worth it compared to the extra re-roll and an extra lineman. A lineman is an extra potential scorer, passer, mobile assist or blitzer a treeman is just av 10 and nothing more. In a ressurection tourney you shouldn't care so very much about taking cas as they'll all be back next game and wood elves just need 4-5 players to score (but 1 more if 1 of those is a treeman).
And finally, missing that first dodge because you didn't have a re-roll left is potentially a lot more damaging to your team then having to put 3 elves on the line. Just my experience and opinion of course.
But if you do take a tree, don't give him any skills. All he does is preventing other players from getting hit, he doesn't need any skills to do so.
Reason: ''
Un bon mot ne prouve rien. - Voltaire
-
- Star Player
- Posts: 708
- Joined: Fri Oct 17, 2003 11:34 am
- Location: Darmstadt, Germany
I can only state this oppinion. I was one of these Woodelf players on BUBBL05. I would allways prefer a lineman and extra reroll before a tree.TuernRedvenom wrote:Yes I know what you mean. Just saying that I've seen plenty of ressurrection tr 110 tourneys where very experienced wood elf teams did extremely well (Bubble '05, Dutch Open '05) and none of them ever used a tree.
For what he costs and brings to the WE team the treeman just isn't worth it compared to the extra re-roll and an extra lineman. A lineman is an extra potential scorer, passer, mobile assist or blitzer a treeman is just av 10 and nothing more. In a ressurection tourney you shouldn't care so very much about taking cas as they'll all be back next game and wood elves just need 4-5 players to score (but 1 more if 1 of those is a treeman).
And finally, missing that first dodge because you didn't have a re-roll left is potentially a lot more damaging to your team then having to put 3 elves on the line. Just my experience and opinion of course.
But if you do take a tree, don't give him any skills. All he does is preventing other players from getting hit, he doesn't need any skills to do so.
Reason: ''
-
- Legend
- Posts: 2741
- Joined: Sun Feb 22, 2004 5:58 pm
- Location: Watching the great unclean armpits of a Beast Of Nurgle
- Contact:
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
Yeah, and I can speak from plenty of experience. That doesn't always happen. I just played a tourney last month with Skaven, and even WITH the help of a rat ogre, we usually were down to 7-8 rats by halftime, and often more like 6 by the end of the game (as KO's come back and such)Duke Jan wrote:The argument of keeping your team alive is valid for leagues. In a tourney it doesn't matter whether the elves die, as long as they stay alive long enough to end the match with a 1 TD difference in your favour.
I can usually still score with 6 or 7 rats, especially if there are still at least 2 GR's, but it's not as easy. And Defense is a LOT harder.
Wood elves are the same way. During the course of the game, the tree will help keep the player balance more reasonable. You should still expect to be an elf or two short most of the time, and you need to learn to win that way. But at least it's usually not going to be 5 or 6.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.