LRB5 Secret weapons
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LRB5 Secret weapons
I have been reading through LRB5 more carefully (since we are starting a new league with this) and have one (actually multiple, but they are linked kinda) question about secret weapons.
1) Can players with secret weapons get skills? (didnt see it mentioned)
2) Secret weapons automatically get sent off once at the next kickoff? No more rolls to see if the ref might miss it.
2) I play Dwarves mostly, and noticed the deatheroller is quite powerful now. He is counted as a secret weapon, and can use re-rolls (I figured he would have been more like a big guy with loner) and doesnt have any negatraits that I can see.
Anyways, I may have been misreading this, but I like my dwarves even more now.
1) Can players with secret weapons get skills? (didnt see it mentioned)
2) Secret weapons automatically get sent off once at the next kickoff? No more rolls to see if the ref might miss it.
2) I play Dwarves mostly, and noticed the deatheroller is quite powerful now. He is counted as a secret weapon, and can use re-rolls (I figured he would have been more like a big guy with loner) and doesnt have any negatraits that I can see.
Anyways, I may have been misreading this, but I like my dwarves even more now.
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1) Yes
2) Yes
2) I assume you meant 3) The deathroller is quite powerful. It is also very expensive and as you noticed is automatically kicked out after one drive. There has been alot of debate as to whether it is worth it's price. I don't play dwarves so I can't really comment myself. Though I have to say If I say it on my opponents team I would be happy... It's not that hard to force a drive to end.
2) Yes
2) I assume you meant 3) The deathroller is quite powerful. It is also very expensive and as you noticed is automatically kicked out after one drive. There has been alot of debate as to whether it is worth it's price. I don't play dwarves so I can't really comment myself. Though I have to say If I say it on my opponents team I would be happy... It's not that hard to force a drive to end.
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- Buggrit
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There is a down side to Deathrollers, obviously. But in my opinion, I would only plan on them being in the game for one drive, and take out as many as possible in that time.
But the serious upside of getting more skills is hard to miss. Figure a deathroller can get two SPP casualties a game, they will fly up in SPP.
But the serious upside of getting more skills is hard to miss. Figure a deathroller can get two SPP casualties a game, they will fly up in SPP.
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- kadu-c
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- Joemanji
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Yes.dwarfrunner wrote:Has the rule about deathrollers that are knocker over, automatically out of the game been changed? I didnt see it in LRB5 anywhere. Does that mean the function like a regular player, stand up -3MV and continue on?
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- juggler434
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