LRB5: Dark Elves, using the assassin

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

I'll go with my planned starting lineup then. Thanks.

I can see my opponents swearing already. :D

Reason: ''
Cramy
Kheldar
Star Player
Star Player
Posts: 708
Joined: Fri Oct 17, 2003 11:34 am
Location: Darmstadt, Germany

Post by Kheldar »

Mootaz wrote:
Kheldar wrote:This guy knows what he is talking about. Hi assasin was driving me crazy!
Says the winner of the BUBBLE.
The real lucky one 8)

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

GalakStarscraper wrote: Seriously ... this is one of THE best uses of the Assassin. The threat of the Assassin is almost better than the reality of the Assassin.

Galak
Well then it is just like the Warhammer Dark Elf Assassin then in the army.

It's funny how much people will avoid charging a unit if they have reason to suspect there's an assassin in there that will pop out and kill their hero or whatever...making that unit much more effective. It's kinda funny sometimes. I always put assassin figures to the side of the table when I play warhammer, and I always make sure my opponent notices them too. They actually make the list about 1/2 the time. :P

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Vincekiller
Rookie
Rookie
Posts: 18
Joined: Wed Aug 16, 2006 3:14 pm

Post by Vincekiller »

Kheldar wrote:
Mootaz wrote:
Kheldar wrote:This guy knows what he is talking about. Hi assasin was driving me crazy!
Says the winner of the BUBBLE.
The real lucky one 8)
Great coach are always lucky! :wink: See you to a next tournament!

Reason: ''
NightDragon 2
Star Player
Star Player
Posts: 706
Joined: Sat May 21, 2005 6:07 pm
Location: Panther Stadium, Rhavanash, Home Of Blood Bowl

Post by NightDragon 2 »

Just to throw a thought in to the ring..why not take a witch instead of the assassin on the grounds of speed? For a starting team it may be best to go for the fastest team you can afford to bulid up the rolls, earn money and then buy an assassin. For that reason another blitzer might also be a better starting option.

Reason: ''
Purity Through Pain!
NUFFLE SUCKS!!
If I hadn't seen such riches I could live with being poor!
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

Getting a Witch or additional blitzer would mean trading one or more runners/blitzers for lineelves, wouldn't it? I thought of trading the assassin and a blitzer for a Witch and lineelf (see one of my earlier replies), which may be a good idea. But speed wise, it makes no difference.

The more I think of it, the more I like having 3 Blitzers on the starting lineup.

And for the league composition, it looks like if I will be playing against Skaven, Nurgle, probably Lizardmen, and the other team I don't know yet. So I think that the Assassin will come-in handy against the GRs and Skinks. But I have to admit that the Witch would also be useful against GRs and Skinks.

Thanks for the idea.

Reason: ''
Cramy
NightDragon 2
Star Player
Star Player
Posts: 706
Joined: Sat May 21, 2005 6:07 pm
Location: Panther Stadium, Rhavanash, Home Of Blood Bowl

Post by NightDragon 2 »

Or, just as another option, you could get rid of the assassin and the lineman, get a witch and have some assisstant coaches. Means starting with 10 though. Probably best to go with the assassin and 3 blitzers. A witch would be good against some of those teams though.

Reason: ''
Purity Through Pain!
NUFFLE SUCKS!!
If I hadn't seen such riches I could live with being poor!
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

NightDragon 2 wrote:Means starting with 10 though.
NARYK! Thank you for playing.

You have to start a roster with 11 on-roster players.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Glorian Underhill
Super Star
Super Star
Posts: 1162
Joined: Thu Aug 29, 2002 7:20 pm
Location: "He makes a blitz on Scheiß Drecks Mummu there."

Post by Glorian Underhill »

Darkson wrote: NARYK! Thank you for playing.

You have to start a roster with 11 on-roster players.
Everyones a rule guru these days. :roll: :lol:

Reason: ''
Spike!ImageSchau - Der deutsche Blood Bowl Podcast
http://www.soehne-sigmars.de/feed/spikeschau/
NightDragon 2
Star Player
Star Player
Posts: 706
Joined: Sat May 21, 2005 6:07 pm
Location: Panther Stadium, Rhavanash, Home Of Blood Bowl

Post by NightDragon 2 »

Must have missed that one as usual!

Reason: ''
Purity Through Pain!
NUFFLE SUCKS!!
If I hadn't seen such riches I could live with being poor!
kithor2002
Legend
Legend
Posts: 2381
Joined: Tue Jan 14, 2003 9:57 pm
Location: Zurich, Switzerland

Post by kithor2002 »

wesleytj wrote:
on doubles i'd think about mighty blow .
Mighty blow won't work with stab (See LRB5). :wink:
So on doubles I would choose Multiblock

Reason: ''
Member of Team Hellhound at WC II Amsterdam 2011 and WC III Lucca 2015
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

yeah that was cleared up for me elsewhere. sorry.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

On doubles, I think I'd probably take Guard, seeing as if they fail, they end up standing next to someone. Having tried Horkon (against AV7 to), I think the Multi block/Stab combo is feared to highly.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

Yeah, I haven't had the stab work for me yet with my assassin. It has only been 2 games, but one of them was against halflings, which should count for about 5. The other was against High Elves, so not terribly shocking that he couldn't get through AV8. He has successfully shadowed twice in those 2 games, once against a high elf catcher, which was nice. But I haven't broken armor with a stab once. I didn't attempt every turn, many turns I had no-one standing next to him and didn't use him to blitz. But there were still plenty of times when he DID try, with no success.

I am a lucky man. Still, he does have a skill due to a completion and MVP, so now he has sidestep, which should make him slightly more annoying. Next I'll probably go with dodge or tackle, unless i get doubles or an upgrade.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

Darkson wrote:On doubles, I think I'd probably take Guard, seeing as if they fail, they end up standing next to someone.
I think I'd take Stand Firm. To increase the amount they get to stand next to players. Then take Multiple Block after that. Then you can tack Block and Dodge onto the whole lot. Stand Firm also has some synergy with Shadowing in that you can't push the player away by blocking, so you either have Blitz, Block and break AV or Dodge and beat the shadowing roll.

Block, Dodge, Multiple Block, Shadowing, Stab, Stand Firm

Looks good to me (if the assassin survives that long :lol:)

Reason: ''
Post Reply