GalakStarscraper wrote:It should be noted on this subject that one of the goals of the LRB 5.0 that JJ had was that Big Guys should be "maybe haves" for teams and not "must haves". So the fact that some folks see them as good and some see them as a waste is actually the effect being aimed for.
I think the original post is about LRB4 Big Guys as FUMBBL is mentioned.
But anyway, LRB5 has managed to make some big guys debatable picks. For me a bit part of this is weighing up their value against Spiraling Expenses and Inducements. Some of the Big Guys still work out as a deal, some of them work out as not worth it. I think personally the % chances of me taking a given big guy in my prefered lineup feel like this.
Chaos Minotaur - 40% (Yeah that's way up from where it was, because I can get Claw + Mighty Blow after 6SPPs. Would be higher in a different team, one that wasn't so good at Blitzing anyway)
Chaos Dwarf Minotaur - 50% (CDs work just fine without the mino)
Human Ogre - 50%
Mummies - 100% (So good people don't think of them as BGs

)
Kroxigor - 100% (But despite being almost an auto pick, I think the Lizardman team is fine)
Snow Troll - 100% (Provides something to the team that can't be gotten elsewhere. ST5, AV8 and Claw)
Beast of Nurgle - 100% (I think you'd have to jack the price of the BoN up to 180K before I'd stop thinking of it as an auto pick. Not that it should go that high)
Orc Troll - 100% (Excess to the teams needs but so cheap it shouldn't be passed up on. Too cheap imo.)
Rat Ogre - 100% (Just essential, for similar reasons to the Snow Troll)
Wood Elf Treeman - 100% (I don't need the tree to win, but it does slow long term attrition by about 10%)