starting 5.0 necros

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TuernRedvenom
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Re: What skills should I give ?

Post by TuernRedvenom »

Genghis Khan wrote:Hi everyone, i'm new at BB and was thrown in a tournament of about 40 players which is a big event. By reading all your posts, I admit I have learned some.

My team :

2 Werewolves
2 Wights
2 Flesh Golems
6 Zombies
2 Rerolls
2 Fanfactor

Before starting the tournament, we are allowed up to 2 skills. I have decided to give my werewolves block because if I roll a block on the die, I don't need to follow up in an unwanted tacle zone because of frenzy.
I don't seem the type to play offensive, like doging out. I tend to have a hard time coming up with stratagies.
If you were to give 2 skills to my team,
-What would you give as a skill?
-Who would you give it too?
-How would you use the team of what stratagies would you play out?

Again, thank you for so much helpful info. :)

Regards
IMO flesh golems are ridiculously expensive for a TR 100 tourney,at this TR all they do is act as a road block (and cause the occasional blocking turnover). Zombies do the same thing, are a bit worse at it, for a lot less cash. Flesh golems are good in a league once your oppenents starts loading up on the bruiser skills are they are very hard to take out of the game, but at TR 100 that extra STR and those skills aren't that usefull to the team. I certainly wouldn't take more then 1 (and probably none at all).
Get some gouls and zombies instead.

edit:
I'd go:
2 Werewolves
2 Wights
2 Ghouls
7 Zombies
3 Rerolls
2 Fanfactor

Dropping the 2 fg's gives 2 ghouls, a third re-roll and an extra zombie!

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Re: What skills should I give ?

Post by Kheldar »

TuernRedvenom wrote:
Genghis Khan wrote:Hi everyone, i'm new at BB and was thrown in a tournament of about 40 players which is a big event. By reading all your posts, I admit I have learned some.

My team :

2 Werewolves
2 Wights
2 Flesh Golems
6 Zombies
2 Rerolls
2 Fanfactor

Before starting the tournament, we are allowed up to 2 skills. I have decided to give my werewolves block because if I roll a block on the die, I don't need to follow up in an unwanted tacle zone because of frenzy.
I don't seem the type to play offensive, like doging out. I tend to have a hard time coming up with stratagies.
If you were to give 2 skills to my team,
-What would you give as a skill?
-Who would you give it too?
-How would you use the team of what stratagies would you play out?

Again, thank you for so much helpful info. :)

Regards
IMO flesh golems are ridiculously expensive for a TR 100 tourney,at this TR all they do is act as a road block (and cause the occasional blocking turnover). Zombies do the same thing, are a bit worse at it, for a lot less cash. Flesh golems are good in a league once your oppenents starts loading up on the bruiser skills are they are very hard to take out of the game, but at TR 100 that extra STR and those skills aren't that usefull to the team. I certainly wouldn't take more then 1 (and probably none at all).
Get some gouls and zombies instead.

edit:
I'd go:
2 Werewolves
2 Wights
2 Ghouls
7 Zombies
3 Rerolls
2 Fanfactor

Dropping the 2 fg's gives 2 ghouls, a third re-roll and an extra zombie!
This is Utaks preferred roster, and he is quite succesful with it.

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Post by kithor2002 »

For a short league I'd start without FG because they're too expensive and need a lot of games before they develop.

For a long league I would consider them for my starting lineup.

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Cramy
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Post by Cramy »

Before starting the tournament, we are allowed up to 2 skills. I have decided to give my werewolves block because if I roll a block on the die, I don't need to follow up in an unwanted tacle zone because of frenzy.
Well, I'm not sure that I understand this. Are you thinking that the block skill will prevent your from following-up the block on your frenzied Werewolves? That's not my understanding. You will follow-up the block regardless.

Block is still a good skill choice for the wolves though.

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Post by TuernRedvenom »

Cramy wrote:
Before starting the tournament, we are allowed up to 2 skills. I have decided to give my werewolves block because if I roll a block on the die, I don't need to follow up in an unwanted tacle zone because of frenzy.
Well, I'm not sure that I understand this. Are you thinking that the block skill will prevent your from following-up the block on your frenzied Werewolves? That's not my understanding. You will follow-up the block regardless.

Block is still a good skill choice for the wolves though.
I think he means if he rolls a both down and a push the block skill alloes him to take the both down instead of being forced to take the push.

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Post by Cramy »

Oh, OK. Makes sense then.

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Post by Jeremiah Kool »

Is Tuern´s suggested roster wrong or am I missing something? Zombies cost 40 K now, don´t they?

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Post by Genghis Khan »

oh please keep in mind, since I forgot to menchen, the tournament we are playing this weekend is using the LRB 4.0 instead of 5.0

For the question I asked about which skills should I use, some said that dodge could be better than block. The reason why i'm taking block is to prevent my wolf when hitting to following up in a possible tacle zone. In the case of doge, if opponent has dodge, then I must push and follow up. I'm not sure if this is any good. please keep in mind, i'm a beginer.

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Post by arv9673 »

Keep in mind, it is a little difficult to get used to frenzy in the beginning. Not only do you have to get the original block assisted, the (possible) second one comes into possibility. It is possible to set up for, but it takes some doing. Not that block is a bad idea for WW. I like it. The only reason I didnt take block first on my WW was they rolled doubles and seventeen people cried MIGHTY BLOW when I asked. That's just a nasty combo, if you can get it.

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Post by kithor2002 »

Jeremiah Kool wrote:Is Tuern´s suggested roster wrong or am I missing something? Zombies cost 40 K now, don´t they?
Yes,

You're right.

Then he had to drop out at least one Ghoul or two Zombies out.

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Post by TuernRedvenom »

kithor2002 wrote:
Jeremiah Kool wrote:Is Tuern´s suggested roster wrong or am I missing something? Zombies cost 40 K now, don´t they?
Yes,

You're right.

Then he had to drop out at least one Ghoul or two Zombies out.
I am not in error. :lol:
It's lrb 4! Even before Ghengis said it you could know as he posted a tr 100 roster that wouldn't add up in lrb 5.

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Post by Jeremiah Kool »

Oh, I see. I missed that.

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Post by Mad Jackal »

Vomit Lickspittle wrote:
ps: Must you GFI to continue a Blitz action Frenzy if the first block results in a push? I.e.; Werewolf blitzes and throws the block on the 8th Movement point... gets a push... must he GFI to throw the second block?
Yes you must GFI for the 2nd block and throw the 2nd block.
I was fairly certain the frenzy text was specifc about that...

Gone are the days where guys "burn" all thier movement on a blitz by moving sideways and back to say "I hit on 8 and don't have to gfi to throw the 2nd block." Now you will have to GFI, so moving across silly paths to waste movement to hit on 8 instead of "2" will only result in you rolling 2 GFI to get your blitz done. (And be left with no movement.)

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Post by darren woodward »

hey, i'd like t bring this thread back to "life" :wink: if only that it'll make it easier for me to spot it

I'm using Necros in a short league (probably no playoff) of 8ish games

think i'll go for the 2WW, 2FG, 1 Ghoul, 2 Wight set up

I'm running the show so i don't want a killa team :smoking:

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