Rolled an 11 at an Rookie Slayer - Pool Question
- Glorian Underhill
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Rolled an 11 at an Rookie Slayer - Pool Question
My rookie Slayer just advanced for his first skill.
I got no Guard in the whole Team, as it is only Game 4.
And well Rolled a 5,6.
EDIT. Ups just realised that Im in the Skills and Trait queries. Can an MOD put this into the Tactics and Team development please?
I got no Guard in the whole Team, as it is only Game 4.
And well Rolled a 5,6.
EDIT. Ups just realised that Im in the Skills and Trait queries. Can an MOD put this into the Tactics and Team development please?
Reason: ''
- TuernRedvenom
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+AG will add 40k to your team value! There's no way +AG on troll slayer is worth that. Sure now he can sort of dodge but that's not the kind of game your dwarves should be playing.
Stick to Mighty Blow and use him as a sweeper to get at those annoying catchers. Second skill Stand Firm and you can control the sidelines with ease.
Stick to Mighty Blow and use him as a sweeper to get at those annoying catchers. Second skill Stand Firm and you can control the sidelines with ease.
Reason: ''
Un bon mot ne prouve rien. - Voltaire
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Yep, I agree with Tuern. Go for MB. Then if you want to dominate the sidelines, go with Stand Firm next. If you want to get to those catchers, then tackle is good as the second skill.
IMO, a Troll Slayer does one thing, and that's sweep. Unless somebody found another good use for them.
IMO, a Troll Slayer does one thing, and that's sweep. Unless somebody found another good use for them.
Reason: ''
Cramy
- Glorian Underhill
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The plus 40.000 on Team Costs is my main problem.
I should add that in our league we got SSP when pushing someone into the fans.
No need to tell that bashy teams dominate.
Its a house rule and I use it up to the max.
So Juggernaut might do it. Juggernaut counters most of the new skills, but I doubt so much of my League members will go for Wrestle or Fend. Important is just the secured push back.
I personaly would just go for guard as it is a well known thing that you can never have enough guard.
MB is nice but I tend to roll a 10 or just sh**.
I should add that in our league we got SSP when pushing someone into the fans.


Its a house rule and I use it up to the max.
So Juggernaut might do it. Juggernaut counters most of the new skills, but I doubt so much of my League members will go for Wrestle or Fend. Important is just the secured push back.
I personaly would just go for guard as it is a well known thing that you can never have enough guard.
MB is nice but I tend to roll a 10 or just sh**.
Reason: ''
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- Glorian Underhill
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