Mighty Zug

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

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Zombie
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Post by Zombie »

Dwarves do have throwers. Just because they're called runners, doesn't make them any less throwers. Are phoenix warriors not throwers just because they're not called that way?

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Valen
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Post by Valen »

Darkson,

I have just re-read your post, yes you did state blockers for Norse :oops: , sorry.

But I stand by that dwarved do have throwers (runners), and orcs do have catchers (gobbos). These may not come the exact same as 2ed, but they perform the jobs of these positions.

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Post by Pink Horror »

Well Zombie, dwarf runners don't have Pass. That might make them inferior compared the real throwers.



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Valen
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Post by Valen »

Pink Horror,

Just give the runner pass on his first skill roll, if you want to develop a passing game with a dwarf team, why the hell you would do this is beyond me, but that is why BB is so great, the wierd things that can occur keeps you constantly on your toes.

And lets face it, if you witnessed an effective passing game on a dwarf team without the help of a bazooka would be pretty damn impressve as well as amusing :lol: .

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Post by sean newboy »

I would be impressed to see an good passing game with a bazooka! Never seen any impressive hail mary games, plays perhaps but never games.

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Post by Longshot »

I ve played against a Skaven team with Hail mary pass and 4 gunter runners with Diving Catch=>it was impressive!

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Post by DoubleSkulls »

Longshot wrote:I ve played against a Skaven team with Hail mary pass and 4 gunter runners with Diving Catch=>it was impressive!
To use DC you have to be the target of the pass (or HM). Therefore there isn't too much point having 4 DC's as you can't build up interlocking DC zones.

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Post by Longshot »

Are you sure?
Anyway, it was like 6 years ago so i didnt noticed this rule as i should .
And it puts a lot of Tackle zone even if he dont catch the ball.

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Post by DoubleSkulls »

LRB 1.3 pp 34
Diving Catch (Agility Skill)
The player may use this skill if the ball was thrown to him and missed. It allows the player to move one square after the ball has scattered. This move is made after the ball has scattered, but before it hits the ground or can be caught. No Dodge roll is required to make this move. If the move takes the player into the square that the ball is in then he is allowed to try and catch it. Although a player using a Diving Catch ends up on the ground
for a moment, because this is a controlled fall he will not be injured and he will almost instantly regain his feet. Therefore the player is not knocked over when he uses the skill.
I remember playing it differently too, but this rule avoids such nasty little abuses.

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