Ghoul skill Progression

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
DamianTheLost
Experienced
Experienced
Posts: 148
Joined: Tue Mar 21, 2006 9:26 pm
Location: CPH Denmark

Ghoul skill Progression

Post by DamianTheLost »

Posted: Mon Nov 06, 2006 6:56 pm Post subject: Wight skill progression in leagues???

--------------------------------------------------------------------------------

Hi!

I'm in a league of eight teams (skaven, dark elf, high elf, 2x orc, norse, uman and my necros). It is a fifteen game league with a midseason cup of max. four games + great winnings and I hope to play my team in the next season tournament too. We've played four league games and I've reached the finals against orcs in the cup so that means I've had seven out of seven wins so far putting me exclusively on top of the scoreboard, but I know it is only a matter of time before this streak will end!!!

My team is:

2x FG no skills yet, it takes ages
5x Zombies one with +1ST
1x Ghoul with block, sure hands
1x Ghoul with block, and ?
1x Wolf with block, dodge
1x Wolf with block, +1ST
2x Wights one with dodge
3x RR
11X FF
120k in treasure

My question is simple. What to give my second ghoul? Sure Hands like the other one or maybe side step to give some diversity on the team? Sure feet could make him an offensive menace and a solid blitzer. I would normally go something like Block, Sure Hands, Side Step then Fend. I believe Fend isn't worth much witout this skill first. I use the ghouls as deep safeties on defence and ball carrying scooring machines on offence. Generally I try to keep them out of trouble and I've succeded in this so far

Reason: ''
kithor2002
Legend
Legend
Posts: 2381
Joined: Tue Jan 14, 2003 9:57 pm
Location: Zurich, Switzerland

Post by kithor2002 »

Jump up could be a choice.
Also I would think of wrestle which will give you more chances of bringing s.o. down.

Reason: ''
Member of Team Hellhound at WC II Amsterdam 2011 and WC III Lucca 2015
DamianTheLost
Experienced
Experienced
Posts: 148
Joined: Tue Mar 21, 2006 9:26 pm
Location: CPH Denmark

Post by DamianTheLost »

S.O.?

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

I think s.o. = someone (to be honest, it's had me confused a few times I've seen kithor use it).

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Jeremiah Kool
Veteran
Veteran
Posts: 283
Joined: Sat Jul 16, 2005 5:59 pm
Location: Berlin, Germany

Post by Jeremiah Kool »

I´d go for Sidestep and later maybe Diving Tackle.

Reason: ''
NAF-nick: Heroic_Tackle
German RTO for the NAF
Come and join the Killing Spree, a Blood Bowl tournament in Berlin on the 12.10.-13.10.2013! http://www.ufobnbb.de/killingspree/
Kheldar
Star Player
Star Player
Posts: 708
Joined: Fri Oct 17, 2003 11:34 am
Location: Darmstadt, Germany

Post by Kheldar »

I would also go the sidestep, diving tackle way. But maybe you should think of giving him tackle. With Skaven, High and Dark Elf, Humans and Norse, there maybe some dodge.

Wrestle is nice to birng blodgers down, too, but with allready having block, tackle is more efficient for that.

Reason: ''
DamianTheLost
Experienced
Experienced
Posts: 148
Joined: Tue Mar 21, 2006 9:26 pm
Location: CPH Denmark

Post by DamianTheLost »

Diving tackle could work well with jump up, but side step will keep him alive. Then he could be like a defensive back, and the other ghoul could go more offensive. What to take as his third skill after Block, sure hands. Side step or sure feet or tackle?

Reason: ''
Post Reply