Rolled doubles on a long beard 1st skill
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Rolled doubles on a long beard 1st skill
Yesterday after a quite easy match against high elf (win 2-0) I had two exp. rolls, one of them, my second runner got +1 mo, now my two runners have mo 7; the other, a LB got 2+2 so now I must choose... My next match is against lizardmen (he has 1 st5 saurus, krox, and 1 ag 4 skink on his team, but will come with a maximum of 10 players). On my team I have 2 trollslayers, 2 mo7 runners, 2 blitzers, ogre, 1 LB guard, 1 LB (doubles), 3 LB, 7 FF, 1 RR, apo, 1 ass. coach.
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Dodge! He doesn't have too much tackle, right? Dodge will be extremely useful - at least my dodge longbeard has done extremely well against such opponents - just like my dodge blitzer...
The merits of dodge have been listed in several threads, and they apply to LB's too.
Dauntless might be an option too. Or stand firm.
The merits of dodge have been listed in several threads, and they apply to LB's too.
Dauntless might be an option too. Or stand firm.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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I added dodge to the poll, but I'm not sure if this is the best option... I want long beards to stay on the scrim and make the cage, so at first sight guard or stand firm are the best options, I put diving tackle just thinking about a player who waits back for fast elves, avoiding 2+ dodge rolls from this girlie players. Dodge will help the player to avoid being blocked successfully but is going to be pushed and this don't help to keep the cage "alive" and not to mention is a lot more useful stand firm than dodge when trying "in extremis" dodge rolls with a LB.
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Of four skill rolls on my LBs thus far I got three doubles. Two went to Stand Firm (who will be getting Guard if they ever get any more skills). The other was a second roll for a Longbeard I'd started off with Mighty Blow. I considered many things...Stand Firm, Side Step, Dodge, ignore the Double and take guard, Kick...but eventually, after a suggestion from the board (Chet I think) went for your other option after Stand Firm: Dauntless. Useful against all those Saurus to have a third player with the skill. Also useful against Orcs, Undead, Chaos Dwarfs etc etc etc.
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Before Stand Firm was a trait I would have voted for Dodge, they may not be able to actually Dodge that well but it makes them damn hard to knock over and if they do have Stand Firm they can try to Dodge fairly risk free so the re-roll might be worth it.
Under the new rules I would always go for Stand Firm, with Dodge as a second skill if another double is rolled and Guard if not, makes the team a real pig to play against.
Dauntless is nice but Dwarves already have access to two players with Dauntless, I would only want more if I was playing in a league that consisted of a lot of strength teams.
Under the new rules I would always go for Stand Firm, with Dodge as a second skill if another double is rolled and Guard if not, makes the team a real pig to play against.
Dauntless is nice but Dwarves already have access to two players with Dauntless, I would only want more if I was playing in a league that consisted of a lot of strength teams.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]