Noob here...
Okay, so I started making new reference sheets for the updated rules.
And I was working on the Orc team. A Black Orc Blocker has an agility of 2. And on the current reference chart, it says he needs a roll of 3 or more to dodge. Shouldn't it be 4 or more?
I got a bit confused so I want to make sure.
Thanks ahead of time!
Dodging and Agility
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Dodging and Agility
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- Xeterog
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When making a dodge, you add one to your die roll to determine if you succeed or not.
So, Agility 2 = 4, +1 on the die means you succeed if you roll a 3+
It appears this +1 was built into the dodge table you were referencing since everyone gets it when they dodge.
Technically, you still need a 4+ to succeed. But if you roll a 3 and add 1, that is 4, so many, many people modify the target number you need on the die as a sort of short cut.
Say your BOB was dodging into 2 TZ's as well. You need a 4+. Roll the die, add one for dodging and then subtract 2 for the two TZ's. Instead of doing the math after the die is rolled (I rolled a 5+1-2=4 Success), most people do modify the target number (which means additions become subtractions and visa versa). so the Orc dodging into 2 TZ's needs a
4-1+2=5+ on the die to succeed.
So, Agility 2 = 4, +1 on the die means you succeed if you roll a 3+
It appears this +1 was built into the dodge table you were referencing since everyone gets it when they dodge.
Technically, you still need a 4+ to succeed. But if you roll a 3 and add 1, that is 4, so many, many people modify the target number you need on the die as a sort of short cut.
Say your BOB was dodging into 2 TZ's as well. You need a 4+. Roll the die, add one for dodging and then subtract 2 for the two TZ's. Instead of doing the math after the die is rolled (I rolled a 5+1-2=4 Success), most people do modify the target number (which means additions become subtractions and visa versa). so the Orc dodging into 2 TZ's needs a
4-1+2=5+ on the die to succeed.
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Correctjonbeav wrote:So, in terms of creating a shortcut target, not including the -1 for tackle zone dodging to, but including the +1 dodge modifier...
Agility = 2, need a 4 or more to dodge
Agility = 3, need a 3 or more to dodge
Agility = 4, need a 2 or more to dodge
Correct?
AG Table:
AG ___ Roll Required + Modifications below:
1 ____ 6+
2 ____ 5+
3 ____ 4+
4 ____ 3+
5 ____ 2+
6 ____ 1+ (EXCEPT any 1 Rolled is an instant failure)
DODGING MODIFIERS
Making a Dodge roll .................................... +1
Per opposing tackle zone on the square
that the player is dodging to ........................ –1
PICK-UP MODIFIERS
Picking up the ball ....................................... +1
Per opposing tackle zone on the player ...... –1
DODGING MODIFIERS
Making a dodge roll +1
Per enemy tackle zone on the square that the player is dodging to -1
INTERCEPTION MODIFIERS
Attempting an Interception .............................-2
Per opposing tackle zone on the player ........-1
PASSING MODIFIERS
Throwing a Quick Pass ............................... +1
Throwing a Short Pass ................................+0
Throwing a Long Pass .................................-1
Throwing a Long Bomb ............................... -2
Per opposing tackle zone on the player ...... -1
(Note a fumbled pass means a turnover even if another member of same team catches it!)
CATCHING MODIFIERS
Catching an accurate pass ..........................+1
Catching a missed pass,
bouncing ball or throw-in ............................. +0
Per opposing tackle zone on the player ...... –1
Hope that helps!

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