You've got 21 teams with players divided into roughly 6 positions (Blocker, Blitzer, Runner/Thrower, Catcher, Lineman & Big Guy)
What you do is you first of all work out where all the slightly unusual players land in each category.
I worked them out as follows (If they're not in this, then use the standard position assigned to them by the game):
Code: Select all
Beastman - Lineman
Chaos Warrior - Blocker
Minotaur - Big Guy
Chaos Dwarf Blocker - Blocker
Hobgoblin - Lineman
Bull Centaur - Blitzer
Assassin - Catcher
Witch Elf - Blitzer
Dwarf Blocker - Blocker
Troll Slayer - Blocker
Deathroller - Big Guy
Goblin - Catcher
Goblin Secret Weapon - Blitzer
Troll - Big Guy
Halfling - Catcher
Ogre - Big Guy
Mummy - Big Guy
Skink - Runner
Saurus - Blitzer
Kroxigor - Big Guy
Ghoul - Catcher
Wight - Blitzer
Werewolf - Blitzer
Flesh Golem - Blocker
Ulfwerenar - Blitzer
Snow Troll - Big Guy
Pestigore - Runner
Rotter - Lineman
Nurgle Warrior - Blocker
Snotling - Catcher
Gutter Runner - Runner
Thrall - Lineman
Vampire - Blitzer (If you're brave enough :lol:)
Wardancer - Blitzer
Treeman - Big Guy
Now each coach takes it in turns to pick (up to you to choose a method of picking) They pick a player and pay the relevant amount from their 1million (Or 1.1million) starting gold. Now no other coach can purchase that position in the starting draft.
They also can't pick anything as they wish. Instead there are positional limits.
Each team may have a maximum of:
0-1 Big Guy
0-4 Blitzers/Blockers (I'm not sure if it should be Blitzers and blockers seperate or what...)
0-2 Runners/Throwers
0-2 Catchers
0-16 Linemen
All unpicked positions join a collective pool that coaches can purchase from as extra players.
After everyone has their starting 11+ then it's time for:
Rerolls. - Well three ways to do rerolls, one assign them a flat 70K cost for everyone, two let everyone start with 3 rerolls (@70K) or three a variable reroll cost determined as 40K +10K per race in the team (to a max of say 100K)
As for development during between matches. The limit across the league remains one of each position. But if a player retires/dies, a rookie version of that player joins the collective pool and anyone else can snatch it up.
One of the problem with this are the sheer quantity of Elf players (That are all semi interchangable) that become available. I think the solution to this is to eliminate all Elf Linemen from the pool, the Elf positionals should provide enough Elves.
B - is working out who's allowed what Star Player. Good luck with that one.
Third - Journeymen - I'd solve this one by having a generic 6338 Loner Journeyman avaliable to everyone.
F - Mercenaries, not so much a problem as common sense. You can only hire a merc of a type that's still in the collective pool.
5s - Other stuff I've probably not thought of.