Rolled doubles on a long beard 1st skill

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Rolled doubles on a long beard 1st skill what should choose?

Stand Firm
33
69%
Diving tackle
2
4%
Guard
7
15%
Dodge
6
13%
Dauntless
0
No votes
Sidestep
0
No votes
Other (say wich)
0
No votes
 
Total votes: 48

Ancalagon
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Post by Ancalagon »

Edited 1st post and added Dauntless & sidestep... but stand firms keeps being the most voted

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Post by voyagers_uk »

I am of the Stand Firm without question posse.

Once you have one or two of them the wide zones are safe or you can form a solid front to the cage.

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Post by Marcus »

I'll add my voice to the chorus. Stand firm, without reservation. It plays to the dwarf natural game. Stick him in anchoring positions like outside secondary or on the corner of the cage and he'll suck rerolls and force dangerous plays. Being able to hold your shape on defence off the kickoff is crucial to dwarves due to their weakness in reactive defence.

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Post by Grumbledook »

Yes stand firm is the weapon of choice on first doubles, my stand firm choas dwarf manged 3 dodges to blitz the ball carrier in one game, it made me laugh.

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Post by Ancalagon »

I see... and remember last time I tried to make da cage some blocks pushed the ball carrier (who was in the center) to out of the protection. Dauntless won't make the diference because I have 2 trollslayers, but I don't discard it for the future.

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Post by Mestari »

Still, in many situations I prefer the player standing, instead of falling down in the spot or falling down in the square of his choice. Therefore I go for dodge. Stand firm next.

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Post by Thadrin »

Bear in mind I only went for Dauntless once I already had two Stand firm guys. I I get yet another double on one of my as-yet-skillless players he'll probably get SF too. I REALLY need a few guards though. Next skill on my Blitzers and Longbeards (if I ever stop rolling my Slayers as MVPs...)

Teams having more than two Dauntless players is ALWAYS useful against:
Chaos (5xST4 or more)
Chaos Dwarf (3)
Orc (5)
Lizardman (7!)
It will usually prove beneficial against Undead too.

The upper division of my league has a Lizardman team and a Chaos Dwarf team...and those are my last two games of the season. There's an undead team too. Plenty of Orcs in the second division as well.

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Post by harley_topper »

i would choose stand firm. this makes your line or your cage harder and he can't fail a dodge.

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Post by kaboom »

my lb has:
3329 thick skull,block tacle,guard stand firm...
hummmmmmmmmmm

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Post by kaboom »

hohoh

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Post by kaboom »

what im going to do?

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Gorblitz!!
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Blodge!

Post by Gorblitz!! »

Stand firm?? Whatever.
Getting a Blodge LB in a short league......priceless!
That which stays standing....stays alive!!

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Post by gallowin »

I voted for Stand Firm but am truly torn between Stand Firm & Side Step.

Stand Firm goes along with the Dwarf line up and makes your cage tougher. You can also do those funky impossible dodges into tackle-zones and when you fail... you don't fall over or lose your turn.

Side Step... at first I thought Zombie was smoking crack :lol: but I'm seeing where this is very usefull to a Longbeard in the cage. Their already low movement lets you put this player someplace that will benefit your team more. I'd push my LB into my ballcarrier and out of harms way or just further down the field (advancing my cage). Either way you are controlling where this player goes and even if they are going down you can use them to plug up holes and protect your ball carrier.

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