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Got a great idea and/or proposal for BloodBowl?

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Robotorz
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Post by Robotorz »

someone once said that pro helps on landing, rerolls help as well - so why not have a skill for that.

and having sure feet as a prerequisit would be bad as it just limits possibilities of character creation.

Right now you can take any skill at any time - making bloodbowl such a incredible flexible game and this would just change that for teams that always have a hardtime.

Not to mention:
A player with that skill would not be able to use this skill on any other thing thatn a TTM manoveur - wich (even with this skill) would not happen all the time, making this skill a verry specialised thing he wont benefit for the rest of the game.
Evenmore you always have the ability to send this goblin of the field - av7, stunty and st2 are not too sturdy

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Warpstone
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Post by Warpstone »

wesleytj wrote:i agree with snew...ttm should be a luck play that only works rarely and usually backfires. anything that makes it better is bad.

also, i think stunties have a "must have" skill too, but it's not sure feet or catch, it's sneaky git!
I don't know if I'd go that far. If TTM is something that will work somewhat reliably, maybe around 30% of the time, then smart opponents will have to atleast consider covering this option (i.e. marking the big guy) and it will help free up some attacking options for the wee fellows. In other words, the probability of seeing a successful TTM goes a long way towards making regular plays more achievable, but it doesn't mean that we will necessarily see more TTM plays. Albeit, I'm not sure what the sweet spot is in terms of finding a success rate that's balanced.

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