Multiple Block in LRB5
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Multiple Block in LRB5
I searched, but couldn't find what I was looking for.
In LRB5, the skill description for Multiple Block changed from LRB4. One of the differences is that in the LRB5 version there is no mention of the opposing players needing to be adjacent to each-other.
I'm assuming that this was the intent. So using LRB5 rules, you can use Multiple Block to block two players, as long as the blocking player is adjacent (i.e. in the TZ) of the two players being block.
Is that right?
In LRB5, the skill description for Multiple Block changed from LRB4. One of the differences is that in the LRB5 version there is no mention of the opposing players needing to be adjacent to each-other.
I'm assuming that this was the intent. So using LRB5 rules, you can use Multiple Block to block two players, as long as the blocking player is adjacent (i.e. in the TZ) of the two players being block.
Is that right?
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Question: If your super elf was up against a troll (St5) and a dwarf (St3), he uses dauntless to equal the troll strength (then +2 to the troll strength against MBlock), could he not remain at Strength 5 for remainder of his Mulltiple Block against the dwarf and equal his strength (Str3 +2 Dwarf versus pumped up St5 Elf)? Phew 

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The dauntless roll is made after the +2 for multiple block is applied. A separate dauntless roll is made for each block. so..SPIN1 wrote:Question: If your super elf was up against a troll (St5) and a dwarf (St3), he uses dauntless to equal the troll strength (then +2 to the troll strength against MBlock), could he not remain at Strength 5 for remainder of his Mulltiple Block against the dwarf and equal his strength (Str3 +2 Dwarf versus pumped up St5 Elf)? Phew
The troll would be STR 5+2 = 7, If you pass the dauntless roll (good luck) you would have STR 7 for that block as well. Then you would make the block against the dwarf who would be STR 3+2 = 5, you need to pass the dauntless roll against him as well which would give you STR 5 for that block.
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The part about Multiple Block now that makes it REAL entertaining, is you can block as many people as possible (8 if all your surrounding squares are taken up). Before, b/c the ST were added up into one block, that was impossible. Now in theory you could knock alot of guys around in one block. Course, in the actual game, it would still be impossible, but the theory is interesting.
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Wrong, sorry.dwarfrunner wrote:The part about Multiple Block now that makes it REAL entertaining, is you can block as many people as possible (8 if all your surrounding squares are taken up). Before, b/c the ST were added up into one block, that was impossible. Now in theory you could knock alot of guys around in one block. Course, in the actual game, it would still be impossible, but the theory is interesting.
LRB5 wrote:At the start of a Block Action a player who is adjacent to at least two
opponents may choose to throw blocks against two of them.
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Only interesting if you house rule it, LRB 5 states you can only block two of them.dwarfrunner wrote:The part about Multiple Block now that makes it REAL entertaining, is you can block as many people as possible (8 if all your surrounding squares are taken up). Before, b/c the ST were added up into one block, that was impossible. Now in theory you could knock alot of guys around in one block. Course, in the actual game, it would still be impossible, but the theory is interesting.
Damn, too slow...
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Thats true Ian, but if you think about it....
By that very statistic, you pass the roll 45% of the time then....and on the times you fail and its a 2 dice oppo choice against, you only really have to worry over a skull. (I am taking it as given the player has block as mentioned several posts above).
Now I am not saying I would start my turn like this or that it is even a good thing to do, but I can see some situations where that is an acceptable risk. Indeed, if those oppo linemen dont have block and perhaps pushing is ok to free other men up, it's still a dangerous set of skills to have.
Now I am not going to advocate this idea, I can't see myself doing this but reading Buggrits comment that actually, a Norse runner is just a double away from that....wow, thats quite a thought.
By that very statistic, you pass the roll 45% of the time then....and on the times you fail and its a 2 dice oppo choice against, you only really have to worry over a skull. (I am taking it as given the player has block as mentioned several posts above).
Now I am not saying I would start my turn like this or that it is even a good thing to do, but I can see some situations where that is an acceptable risk. Indeed, if those oppo linemen dont have block and perhaps pushing is ok to free other men up, it's still a dangerous set of skills to have.
Now I am not going to advocate this idea, I can't see myself doing this but reading Buggrits comment that actually, a Norse runner is just a double away from that....wow, thats quite a thought.
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