Jump up and a Blitz Action

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Nik_the_Pig
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Jump up and a Blitz Action

Post by Nik_the_Pig »

Jump up states that the player may stand up for free if the player declares any action other than a Block Action. If the player declares a Block Action then the player must make a AG roll at +2.

Now Block Action in the rule description is clearly Capitaled and italiced so it seems clear that that is the only action the rules require you make a AG roll for in order to perform as a Blitz Action is listed as a seperate action on the page 7 list of Actions.

So no need to make a AG roll when jumping up and blitzing? Even when the player you intend to block with your Blitz Action is standing adjcent?

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Post by DoubleSkulls »

No AG roll needed on the blitz.

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Post by Nik_the_Pig »

so it perhaps wasn't the stupidist idea in the world for my Bull centaur to get it?

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Post by Father911 »

Not the stupidest idea no. Dodge (combined with break tackle) would have been a better choice though.

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Post by Buggrit »

I have a BOB with Jump Up, it's lots of fun and at first it was very unexpected when a Black Orc Jumps up and smacks you back in his next turn :D

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Post by Odium Khan »

IMHO this rules tweak (the roll to block) is one of the few truly unnecessary tweaks in LRB5. The little ground won by balancing things (that not really needed balancing anyway, bar maybe the old Mummy issue) washed away by introducing an extra element in the game mechanics.

Please note that I'm all for LRB5 in general before you reply to my rant. But I kind of feel the same when I buy a Sports Centre membership card for £45 at the start of the term at the Leeds Uni gym, then have to pay 50p everytime I use the facilities anyway. For god's sake, can you please charge me a hundred in the first place and not make me bring a bloody pocketfull of pennies everytime? I could go higher than a hundred even to be rid of all the fuss.

I'd like to see this one leave the rule book. How about limiting the skill to AG3 and up (like mighty blow)? Most of the other things are brilliant.

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Post by Buggrit »

Nooooooooooooooooooooooooooooooo then the big guys or just about all the ST4 players (apart from vampires) wouldn't be able to take it, and they're the people who seem to benefit most from it.

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Post by zephard »

I like the idea that you can block immediately. Everytime my Witch Elf has tried to do it, I have rolled a 1. That was 5 times in a roll, I stopped trying to throw the block, just get up and dodge a way.

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Post by GalakStarscraper »

Odium Khan wrote:I'd like to see this one leave the rule book. How about limiting the skill to AG3 and up (like mighty blow)? Most of the other things are brilliant.
JJ said all skills limited to certain minimum stats be removed from the LRB. Not an option.

Actually I like the rule. Clearly from this thread there are folks willing to take the skill on AG 2 players which is great. We didn't want Jump Up/Piling On Mummies (and their like) to return. This pretty much solves it following the rules JJ gave us.

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Post by dwarfrunner »

I like the new rule, gives it a slight chance of unreliability. I gave mine to my troll slayers in a tournament, and I used it tons. Only failed afew times throughout the event, and that was with a 3+. I think this skill is fun, and is fine the way it is.

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Post by Darkson »

Old Jump Up was far better (but then so were Traits).

Tbh, I'm like Zephard. I've failed the roll so many times with my Norse Blitzer (more fails than passes) that I've given up trying to use it to hit people. :(

Woe is the Norse Blitzer. :cry:

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Post by Snew »

GalakStarscraper wrote:Actually I like the rule. Clearly from this thread there are folks willing to take the skill on AG 2 players which is great. We didn't want Jump Up/Piling On Mummies (and their like) to return. This pretty much solves it following the rules JJ gave us.

Galak
If this ruleset were indeed bloodier that the previous versions you wouldn't need a nerfing rule applied to it. Those Mummies would be gone after a short time. :wink:

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Post by GalakStarscraper »

Snew wrote:If this ruleset were indeed bloodier that the previous versions
Blocking is more bloody not fouling which was definitely made less bloody. Overall effect was more buff to blocking than the reduction to fouling. End result ... more bloody ... but not for Piling On Mummies getting fouled.

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Post by Lycos »

Whilst I prefered the old version of jump up, it was a trait, so I can see why a kick back was introduced. With the demise of traits it means more players have access to it and if you left it as it was then it would be a fair bit more powerful.

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Post by Darkson »

Lycos wrote:Whilst I prefered the old version of jump up, it was a trait, so I can see why a kick back was introduced. With the demise of traits it means more players have access to it and if you left it as it was then it would be a fair bit more powerful.
I understand why it was done (jump up being nerfed), just don't agree with the reasoning why it was done (loss of traits).

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