To Induce an Igor or Not....

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Digger Goreman
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To Induce an Igor or Not....

Post by Digger Goreman »

So I've got this developed team 1,630,000 that tends to give away massive inducements anyway.... The team value is so high in part to valuable players with regen.... I have 150k in treasury....

My question: Is it worth taking an induced igor, as often as possible, and give up 100k in further inducements to protect my Weres who are at 220 and 200k? Reasons?

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Post by datalorex »

I don't get it. I know I'm newish to the game, but how can a team get inducements if he has a higher TV?

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Post by datalorex »

Oh, I get it. You want to pay for the Igor out of your treasury! Still unclear on whether you can do that or not, but if you have the gold, and you don't have anything else to do with it, then why not?

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Post by Darkson »

For developed Werewolves, yep.

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Post by Digger Goreman »

datalorex wrote:Oh, I get it. You want to pay for the Igor out of your treasury! Still unclear on whether you can do that or not, but if you have the gold, and you don't have anything else to do with it, then why not?
The "overdog" gets first choice on transferring money to treasury to buy inducements before the "underdog" gets the same opportunity.... Check the pre-game and inducement parts of the rulebook....

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Post by datalorex »

yeah, I just didn't read far enough in the paragraph about inducements.

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Post by Mad Jackal »

I don't play the team (race), so I don't know, but I thought this question might prod some thought.

Would you rather have the 100k in the bank to buy a new WW if one fails his regen on a fatal injury result or the Igor getting him a re-roll on the same injury result ?

I think I'd want the money to replace one more than tryng to keep one around longer than the regen lets him. But again, I don't know and only working off my knowledge of WarDancers.

I also realize that a WarDancer at 6 spp is plenty good enough to win games, and that 6 spp is plenty easy to get normally. While Weres are not as stellar at only 6 spp and take longer to skill up than the WarDancers.

I always take two wandering apoths for my WarDancers if I am playing up. But I have yet to be able to afford to replace WarDancers very well so I don't ever plan on spending 100k CASH on the wandering apoth. Of course if you are considering spending 100k from the bank, then I msut assume your team is also much more cash rich than my team.

I would say if you could reasonably expect to get the replacement money to re-buy (assuming the regen and Igor fail) within no more than 3 games I might consider it I guess.

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Post by datalorex »

I see your point. You are committing 2 games worth of winning for the chance of preventing your WW from dying for ONE game. But one thing to think about... An Igor works on your Zombies and Wights as well. And you'll most certainly get to use it too.

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Post by TuernRedvenom »

I wouldn't do it unless you're coming up against a team stacked full of mighty blow and other nasty skills (Khemri, developed Chaos, ...). Not only are you spending 100k for just a regen reroll, you are also giving your opponent an extra 100k to spend on inducements. Usually not a good idea IMO.

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Post by da_crusher »

I go with TuernRedvenom on this.
With both WW's being over 200k I assume they are both blodgers, which willl help them not being hurt at all.
I wouldn't induce an Igor as those 100k will really help your opponent. He will be able to get the next step of star players eg. Griff Oberwald instead of Mighty Zug or an additional Secret Weapon star, who will be the reason you need that Igor. Also if he takes one of those cards, 100 k realy makes a difference.

Just my thoughts, I also have plenty of cash with my Necro Team and don't know what to do with it.

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Post by Snew »

Maybe this is why I don't have as high of a win percentage as I think I'm capable of. When I get a player or two that are giving away so much TV I play them like they're disposable. If they're successful, great, I did what needed to happen. Unfortunately the SPPs go on their bloated bodies. If they're not, well, I get to start over with a brand new player and my TV just dropped.

I wouldn't protectthem at all... unlesss you're in the playoffs.

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Post by Warpstone »

Snew wrote:I wouldn't protectthem at all... unlesss you're in the playoffs.
I'd second Snew's suggestion, although I guess it depends on your ability to accept player death. I've always been more interested in winning the match even if it costs me players. Even if you end up using your igor, your wolf will still probably remain absent from the drive long enough to be a non-factor in winning the game (atleast against bashers who will use up all the time they can to clear the pitch).

Also, remember that 100k is good enough for most teams to buy a special weapon player who will be dedicated to killing your Werewolves. :-?

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Post by DamianTheLost »

I generally think the inducement rules are a bit off. It doesn't make sense to me that by investing in an igor gives your opponent 100k extra. This way teams that need cash to fill up their positionals and classic underdogs like gobbos get a real advantage. Anyway, I believe the Igor should be a permanent purchaseable part of the undea team. Remember the old +2 regeneration days (sure they were overpowered)?

I don't induce Igors unless it's a playoff game or I'm facing greenskins and the likes with similar or even higher Tv's

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