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So... Ive got this MB/PO Khemri Blitzra, and has made 2 cas in the first half of the MBBL PBEM game Im playing, against Lizards. So far Ive just been using my blitz and using PO on every chance to take out the skinks, which has worked OK so far, but regen hasnt been kind for me and Im a bit short on Numbers!
What Im wondering is... when do people use Piling On, depending on AV. Do you use it tactically to cause stuns, or do you use it to remove players from the field, no matter what... just for reference Ive some stats for cas rates etc for LRB5, and for comparison, LRB4!
the stats are very interesting and a good guide but as I'm sure you know there is no hard and fast rule. The use of piling on and be invalueable against a player you want to take out of the game or just keep down but likewise your piling on player can easily become a major threat and a prime target of fouling particularly when playing against teams with low cost and/or fast/mobile players (who can maximise those foul assists).
A question I'm yet to see confirmed (I'm sure someone has asked it and I just missed it) is that when Piling on is used as part of a blitz action can any extra movment the player has left after the block be used to stand the player back up again?
Nik_the_Pig wrote:A question I'm yet to see confirmed (I'm sure someone has asked it and I just missed it) is that when Piling on is used as part of a blitz action can any extra movment the player has left after the block be used to stand the player back up again?
No, as you can only stand up at the start of an action.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
I just finished a tournament with 3 Piling On Mummies for my Khemri (all skills assigned pre-tournament) and frankly... it pretty much sucks
The main things I've noticed are that without block, your chances on getting someone off the pitch drop fast... not only due to not being able to block properly, but also because every player feels quite confident in halfdicing you and get away with it. So in a league it can be worth it if your player already has block, but on a normal roll, I'd rather have guard, or break tackle if I already had guard.
The way I used it by the way, was to strictly use PO for when I already broke armour without MB, in my first game I Piled On with abandon, but with mummies that's a really bad plan, using it only for Injury (or when you just _need_ that stun) gave much better results.
Gorbad wrote:
The way I used it by the way, was to strictly use PO for when I already broke armour without MB, in my first game I Piled On with abandon, but with mummies that's a really bad plan, using it only for Injury (or when you just _need_ that stun) gave much better results.
So let me get this straight, If I use MB on my knockdown but I don't get a KO or better, I can use PO but I can't use MB again? Is that right?
BTW, that's a great chart! I printed up a copy and added it to my notes. Very useful! Thanks browwnrob.
Gorbad wrote:
The way I used it by the way, was to strictly use PO for when I already broke armour without MB, in my first game I Piled On with abandon, but with mummies that's a really bad plan, using it only for Injury (or when you just _need_ that stun) gave much better results.
So let me get this straight, If I use MB on my knockdown but I don't get a KO or better, I can use PO but I can't use MB again? Is that right?
BTW, that's a great chart! I printed up a copy and added it to my notes. Very useful! Thanks browwnrob.
You can only use MB on one roll, if that happens to be the AV roll, you cannot use it on the armour roll, but if you use it on the injury roll, and then reroll that, you still get to add it again.
To be sure that you have the right sequence:
Roll for armour, optionally add MB THEN decide to PO or not. If you break armour without using MB or PO, you can still use both on the injury roll.
So PO is a seperate decision for either AV roll or injury roll.
Back on topic, I wouldn't use PO willy nilly. I would use it situationally. Obviously I wouldn't use it on the line, and I would use it when I had a high probability of success (ie, I wouldn't reroll a failed 9AV roll).
Haven't had much of a chance to play with it but always thought I'd be using it mostly to reroll stuns on the injury roll. Might use it to break armour on occasion but only on players I really don't want doing anything next turn.
I only use Piling On if both of the following 2 conditions are met:
1) I have broken armor and gotten just a Stun. The only thing I am willing to place myself prone for is if the player is at least stunned..I'm not going down next to just a prone player.
2) I remember that I HAVE the skill! (I forget it all the time!)
it might not be the most optimal use, but it seems to work well enough.
it whould just be so lame to lie an ogre down next to a dude you stunned using the PO, and the ogre failes the bone head the next turn...
giving the opponent 2 turns to foul...
i fear foul to much to even give my ogres PO...
Omalley69 wrote:it whould just be so lame to lie an ogre down next to a dude you stunned using the PO, and the ogre failes the bone head the next turn...
giving the opponent 2 turns to foul...
i fear foul to much to even give my ogres PO...
i havnt used it at all...
I laugh at fouls! HA-HA-HA! (<--- see?)
But seriously, fouling is so much nerfed in LRB5 that unless you leave an Ogre or Mummy completely out in the open (and even then), he's not likely to even be stunned. Granted, against a foulhappy team with a few players with DP and SG you shouldn't go overboard with PO, but against a normal team or in a tourney, most likely nothing will happen.
GorTex wrote:I only use Piling On if both of the following 2 conditions are met:
1) I have broken armor and gotten just a Stun. The only thing I am willing to place myself prone for is if the player is at least stunned..I'm not going down next to just a prone player.
2) I remember that I HAVE the skill! (I forget it all the time!)
it might not be the most optimal use, but it seems to work well enough.
Your 2nd condition is definitely sub-optimal.
I forget shadowing all the time on my DE Assassin ...
Omalley69 wrote:it whould just be so lame to lie an ogre down next to a dude you stunned using the PO, and the ogre failes the bone head the next turn...
giving the opponent 2 turns to foul...
i fear foul to much to even give my ogres PO...
i havnt used it at all...
I laugh at fouls! HA-HA-HA! (<--- see?)
But seriously, fouling is so much nerfed in LRB5 that unless you leave an Ogre or Mummy completely out in the open (and even then), he's not likely to even be stunned. Granted, against a foulhappy team with a few players with DP and SG you shouldn't go overboard with PO, but against a normal team or in a tourney, most likely nothing will happen.
On Ogres, I tend to agree with Omalley69. You don't want them on the ground, simply to avoid being forced to roll for Bone Head to get back up.
But for non-big guys, I agree with Gorbad. If you PO in the open with a Black Orc, well that's just a bad idea. But if you are in a spot where it is very difficult to get fouling assists in, then consider using PO. Even with DP and SG, I'd consider it if my player has a high AV.
But all-in-all, I think that using PO must be decided on a case by case basis. Is my opponent line fodder or a star? What is the risk of me getting fouled? Does the opposing team have any DP/SG players? What is my opponent's AV? Do I have MB, and was it used on the armor roll? How many players do I have close-by to avoid being gang-fouled? Will I leave a hole in my offence/defence? How much MA does my PO player have? etc...