Suggestions to Boost Stunty Teams for LRB6

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

IONDragonX
Rookie
Rookie
Posts: 49
Joined: Fri Feb 23, 2007 12:19 am

Suggestions to Boost Stunty Teams for LRB6

Post by IONDragonX »

My 2c to boost stunty teams for LRB6:

Halflings - All flings get the Accurate skill for free

Goblins - re-rolls up to 70k and the goblins down to 30k

Reason: ''
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

Can you elaborate on why you think these would be good additions? Why would all flings be accurate? Why do you think Goblins need to be cheaper or have their rerolls increased?

Off the top of my head I say no. I don't like them. Sway me.

Reason: ''
Have fun!
User avatar
ravyn
Veteran
Veteran
Posts: 309
Joined: Sun Dec 01, 2002 5:18 am
Location: Lancaster South Carolina
Contact:

Post by ravyn »

I can't believe i'm saying this but... I agree with snew :o
why the changes?
Vern

Reason: ''
ImageApprentice Blasphemer - Nuffle Blasphemer's Association
Image
User avatar
dendron
Emerging Star
Emerging Star
Posts: 492
Joined: Thu Jul 01, 2004 11:05 am
Location: Munich

Post by dendron »

I think the flings need a boost. But I would like to have a better solution like offered here. Maybe add some catchers for the flings. Or something simular but give them accurate is not a good idea.

The same is for goblins. Why a goblin should only cost 30k. Compare it to the snotling for instance. Why are you considering these changes?

Dendron

Reason: ''
Secound place in TBB world cup with the humans

Winner GoreGrail V with Skaven
Winner GoreGrail VI with Necros
Mephisto
Star Player
Star Player
Posts: 692
Joined: Sun Apr 25, 2004 7:05 pm
Location: Mannheim, Germany
Contact:

Post by Mephisto »

I think it could be good ideas either to put some forest folk on the halfling roster, for example 0-4 Dryads or perhaps 0-2 woodelves, or change their states. Increase their move and perhaps their agility.

Reason: ''
User avatar
Old Man Draco
Monkey Spanker
Posts: 6856
Joined: Tue May 20, 2003 10:58 am
Location: Who knows? Then please tell me, I'm lost!:lol:

Post by Old Man Draco »

I don't think they need a boost at all. Don't forget, these teams are not supposed to strong. Only fun.

Halflings can induce a chef and freeboot Deeproot, so they are not that week. The secret weapons allready gave the Goblins a boost.

Leave them as they are. Fun to play and sure to be somewhere around the last places of the league! :D

Reason: ''
Stunty King of Lutèce Bowl 2006!:lol:

Owner of a "Deputy Dook Badge"
User avatar
dendron
Emerging Star
Emerging Star
Posts: 492
Joined: Thu Jul 01, 2004 11:05 am
Location: Munich

Post by dendron »

I played flings in LRB 4 and LRB 5. Perhaps it belongs to my lousy dices but in LRB 5 they were no fun to play. I don't mind losing games with flings. But I would like to score some TDs and grab some cas and I'm fine. But under LRB 5 the flings didn't manage a cas or TD so it was no fun to play them. And I think the cas rate is increased in LRB 5 and that doesn't help the flings.

I don't think the flings need some wood elfs or some dryads. They should only play with flings. So you can add a new positional player and all should be fine.

BTW. I think the Goblins and the flings were at the same level in LRB 4 but in LRB 5 the Gobbos are much better because the can have 4 additinal players on their roster. They play only one drive but with bribes they can play longer.

Dendron

Reason: ''
Secound place in TBB world cup with the humans

Winner GoreGrail V with Skaven
Winner GoreGrail VI with Necros
Duke Jan
Legend
Legend
Posts: 2741
Joined: Sun Feb 22, 2004 5:58 pm
Location: Watching the great unclean armpits of a Beast Of Nurgle
Contact:

Post by Duke Jan »

dendron wrote:BTW. I think the Goblins and the flings were at the same level in LRB 4 but in LRB 5 the Gobbos are much better because the can have 4 additinal players on their roster. They play only one drive but with bribes they can play longer.
That sounds about right. With the re-roll stealing moved to the inducement section, the strongest weapon in the Flings arsenal has been slightly weakened while the gobs get a whole range of ACME gadgets to use. I'm not sure Flings are off much worse, but there are a few things. Deeproot is now also a loner, just like the other trees. TTM is different. They are all small changes and none in the flings favour. Except for the removal of Big Guy from the trees. Maybe a bananapeeler on the roster:

Bananapeeler: 5 2 3 6 Doge, Stunty, Right Stuff, Accurate, Bananas

Bananas: This player is hooked on bananas. He will throw the skins away during the game. To throw a banana skin declare a pass. The player can make a quick or short pass with a bananaskin. If it lands on a square occupied by a player he will have a -1 on his dodge roll the next turn. When the pass is fumbled the bananapeeler suffers the -1 on the dodge roll. Bananas are considered by some to be secret weapons but no refs are known to treat them as such. They are more likely to send Flings off for smelling too delicious, or in the case of troll refereree Et Hogul eat them for it. The bananaskin cannot be intercepted or caught.

Reason: ''
Image

Nuffle Sucks!
Mephisto
Star Player
Star Player
Posts: 692
Joined: Sun Apr 25, 2004 7:05 pm
Location: Mannheim, Germany
Contact:

Post by Mephisto »

What about halfling thieves:

0-2 Halfling thief 5 2 3 6 Stunty, Right Stuff, Dodge, Stab

Perhaps the idea could be add more positionals...

Halfling cook learner or something like that...

Reason: ''
User avatar
Tritex
Legend
Legend
Posts: 3310
Joined: Tue Mar 29, 2005 2:43 pm
Location: Stafford, UK
Contact:

Post by Tritex »

I don't think any of these suggestions help. Both teams are Ok in my book. Theres far more work that needs to be done on other teams first...Namely:

Too many elf teams
Too many Undead teams
Amazons...again

Just as a start!! :-?

Reason: ''
Blood Bowl .. Live to play and play to live! Check out now:

www.tritex-games.co.uk
www.tritex-games.co.uk
David Bergkvist
Star Player
Star Player
Posts: 523
Joined: Tue Jul 22, 2003 11:12 am
Location: Linköping, Sweden

Post by David Bergkvist »

If goblins have been improved and halflings haven't, the simple solution is to increase halfling AV to 7.

Reason: ''
User avatar
Old Man Draco
Monkey Spanker
Posts: 6856
Joined: Tue May 20, 2003 10:58 am
Location: Who knows? Then please tell me, I'm lost!:lol:

Post by Old Man Draco »

If you really want to give the flings a boost, change back the chef to what it was. A 2+ to "steal" a reroll.

Reason: ''
Stunty King of Lutèce Bowl 2006!:lol:

Owner of a "Deputy Dook Badge"
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Wheter or not 'Flings and Gobbos need a boost, none of these ideas work for me.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
PubBowler
Legend
Legend
Posts: 2073
Joined: Wed Nov 15, 2006 2:41 pm
Location: Glasgow

Post by PubBowler »

Darkson wrote:Wheter or not 'Flings and Gobbos need a boost, none of these ideas work for me.
Agreed.

Reason: ''
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

Darkson wrote:Wheter or not 'Flings and Gobbos need a boost, none of these ideas work for me.
Agreed, I think Tom is already considering the one boost to the three stunty teams that I like the look of.

Reason: ''
Post Reply