ogre level up, lrb 5

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
Omalley69
Veteran
Veteran
Posts: 201
Joined: Mon Dec 11, 2006 7:33 pm
Location: Copenhagen, Denmark

ogre level up, lrb 5

Post by Omalley69 »

basicly,

my ogre with block rolled a doulbe skill on his second level up...

i thought about frenzy or pro, to help out on the bashing...
maybe breakt ackle on the other one...

the dudes lookes like this:

Ogre guard, grab, 22 ssp
Ogre grab, 12 ssp
Ogre normal skill, 10 ssp
Ogre niggeling inj., 5 ssp
Ogre block, double, 17 ssp
Ogre break tackle, 8 ssp

3 rerolls

Reason: ''
When life knocks you down, fouling is emminent!

Dont feel titchy, throw that feeling away!

Image
IONDragonX
Rookie
Rookie
Posts: 49
Joined: Fri Feb 23, 2007 12:19 am

Post by IONDragonX »

Why not Tackle? Dodge is a real pain for Ogre teams...

Reason: ''
nyarlathotep
Experienced
Experienced
Posts: 116
Joined: Tue Jun 20, 2006 3:56 pm

Post by nyarlathotep »

I vote Pro.

Reason: ''
ImageBloodbowl for your ears!
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

On the normal one I'd probably take Guard. 3 dice blocks are your friend since they dramatically improve the chances of getting a knock down - and help protect against turning over.

For the double I think the best two options are Sure Hands and Tackle.

Tackle will really help against flair teams - where Ogres have lots of trouble knocking anyone over. It also will help rectify the weakness of snots to protect the ball carrier.

Sure Hands means this guy is immune to strip ball - and will pick the ball up 75% of the time. Not bad odds - and with Block already he's pretty much immune to 2 dice against blocks (only a 1/9 chance of getting knocked over - without sure hands a strip baller would have had 4/9 chance of getting the ball loose).

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Tante Kaethe
Emerging Star
Emerging Star
Posts: 361
Joined: Mon Sep 01, 2003 10:43 am
Location: near Frankfurt/Main
Contact:

Post by Tante Kaethe »

Or to make it even harder to decide :wink: - why not take Dodge? Your opponents will have a hard time bringing him down, and imagine what he'll be like when you take Break Tackle fir his thtird skill :o .

I wouldn't take Pro as you can use Rerolls (no Loner). Sure Hands is also a great skill.

Personally, I think I'd go for Dodge or Sure Hands.

Cheers

Tante Käthe

Reason: ''
User avatar
Halbotz
Rookie
Rookie
Posts: 18
Joined: Tue Mar 07, 2006 4:51 pm
Location: Frankfurt, Germany
Contact:

Post by Halbotz »

I would go for Frenzy. So you can run into a Cage with Block.
Pro is a good choice, too.

Reason: ''
Willi
Emerging Star
Emerging Star
Posts: 367
Joined: Mon Sep 01, 2003 12:41 pm
Location: Heidelberg, Germanski

Post by Willi »

Tante Kaethe wrote:Or to make it even harder to decide :wink: - why not take Dodge? Your opponents will have a hard time bringing him down, and imagine what he'll be like when you take Break Tackle fir his thtird skill :o .

I wouldn't take Pro as you can use Rerolls (no Loner). Sure Hands is also a great skill.

Personally, I think I'd go for Dodge or Sure Hands.

Cheers

Tante Käthe
Exactly what I thought. So I second to take Dodge.

Reason: ''
Rent me. I`m German.
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

Halbotz wrote:I would go for Frenzy. So you can run into a Cage with Block.
Frenzy would be brutal, it's better then tackle IMO as it's also great vs non-dodgy teams (while still increasing your chances at knocking down blodgers, especially with 3-die blocks).
Another great choice is sure hands for strip ball protection. Elves will be sweating when this guy gets the ball!

Reason: ''
Un bon mot ne prouve rien. - Voltaire
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

TuernRedvenom wrote:
Halbotz wrote:I would go for Frenzy. So you can run into a Cage with Block.
Frenzy would be brutal, it's better then tackle IMO as it's also great vs non-dodgy teams (while still increasing your chances at knocking down blodgers, especially with 3-die blocks).
Another great choice is sure hands for strip ball protection. Elves will be sweating when this guy gets the ball!
Just the thought of facing a block, sure hands, ball carrier Ogre with my DE or Skaven team caused me to shiver. :o

Reason: ''
Cramy
Omalley69
Veteran
Veteran
Posts: 201
Joined: Mon Dec 11, 2006 7:33 pm
Location: Copenhagen, Denmark

Post by Omalley69 »

hmm i dont think ill go tackle, the sure hands dude sounds nasty...

i think i whould hold pro over frenzy, since i tend to roll alot of bad dices...and pro can help against double skulls on blocks, and help on bone heads...
(yesterday, first action in the entire game, 2 dice block against a zombie i think, rolles double skull, reroll, double both down, turnover, i was offence)

so pro, sure hands, dodge...i all sounds great
my main focus with this guy is bashing, but the block surehands/dodge sounds mega evil...

Reason: ''
When life knocks you down, fouling is emminent!

Dont feel titchy, throw that feeling away!

Image
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

So the problem is that you are making 2 dice blocks 1st. Make 3 dice blocks 1st!

Reason: ''
Ian 'Double Skulls' Williams
Omalley69
Veteran
Veteran
Posts: 201
Joined: Mon Dec 11, 2006 7:33 pm
Location: Copenhagen, Denmark

Post by Omalley69 »

hmm its not that often i make thpouse, i might need some input on getting thouse easy...

Reason: ''
When life knocks you down, fouling is emminent!

Dont feel titchy, throw that feeling away!

Image
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

So a standard opponent's LOS is 3 bunched together in the middle (spread out is even easier) - and against S3 opponents you need 2 assists.

So

Code: Select all

____|_23456_|____
-----------------------
____|_1ABC7_|____
1 & 7 are snotlings who run forward.
2 & 6 are snotlings or ogres
345 are all ogres.

4 hits A with 2 assists = 3 dice.
5 hits C with 2 assists = 3 dice
3 hits B - probably with 2 assists (move extra players in) = 3 dice

If 4 is a guard then you don't even need 1 & 7 as much (hence the use of guard for getting 3 dice)

With 3 dice you've got about a 70% chance of a knockdown vs 55% with 2 dice (so about 25% more knockdowns on the 3 LOS guys means more opponents off the pitch).

Reason: ''
Ian 'Double Skulls' Williams
Omalley69
Veteran
Veteran
Posts: 201
Joined: Mon Dec 11, 2006 7:33 pm
Location: Copenhagen, Denmark

Post by Omalley69 »

nice nice...

only problem will be dudes that stand behind the los and tacklezone 1 and 7

and big guys in the center of the 3...or one chould block the to linemen away, and end with a 2 dice block on the big guy...

Reason: ''
When life knocks you down, fouling is emminent!

Dont feel titchy, throw that feeling away!

Image
Post Reply