stat basis for a new team, looking for fluff
Moderator: TFF Mods
- duff
- Emerging Star
- Posts: 502
- Joined: Wed Jan 22, 2003 1:47 am
- Location: Melb
- duff
- Emerging Star
- Posts: 502
- Joined: Wed Jan 22, 2003 1:47 am
- Location: Melb
-
- Veteran
- Posts: 283
- Joined: Fri Jan 05, 2007 1:17 pm
- Location: USA
Make Ninja a Star Playerduff wrote:Would Nippon work for THIS concept?
Maybe
1-16 linemen 7 3 3 8 G
0-4 Ballmen 7 3 3 8 sure hands PAG
0-2 Sumo 5 4 3 8 stand firm or Fend?
0-2 Blitzers 7 3 3 8 Block
0-0 Ninja 8 4 4 8 Blodge, stab mighty Blow and multiblock
Give the Rikishi Fend, rather than Stand Firm. I like that you gave him 5 MA, most do not realize how mobile those guys are.
Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.
- Gorbad
- Disco Purist
- Posts: 1535
- Joined: Mon Mar 03, 2003 2:42 am
- Location: Amsterdam
- Contact:
I'd quite like the ninja to remain a 0-0 choice, he could even get fend if he wants to.zephard wrote:Make Ninja a Star Playerduff wrote:Would Nippon work for THIS concept?
Maybe
1-16 linemen 7 3 3 8 G
0-4 Ballmen 7 3 3 8 sure hands PAG
0-2 Sumo 5 4 3 8 stand firm or Fend?
0-2 Blitzers 7 3 3 8 Block
0-0 Ninja 8 4 4 8 Blodge, stab mighty Blow and multiblock
Give the Rikishi Fend, rather than Stand Firm. I like that you gave him 5 MA, most do not realize how mobile those guys are.
Reason: ''
-
- Star Player
- Posts: 528
- Joined: Tue Jan 04, 2005 5:03 pm
- Location: Vancouver, Canada
I thought it was clan Mors, or at least they had the most of them. But I havn't read WFB fluff in a long time.duff wrote:A Shaolin team with "Shoalin Soccer" type concepts could be fun...
On the topic at hand, what Skaven Clan are responsible for storm vermin?
Reason: ''
Rimmer @ Thunderbowl
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
-
- Rookie
- Posts: 49
- Joined: Fri Feb 23, 2007 12:19 am
AFIK, you are correct!atropabelladonna wrote:I thought it was clan Mors, or at least they had the most of them. But I havn't read WFB fluff in a long time.duff wrote:A Shaolin team with "Shoalin Soccer" type concepts could be fun...
On the topic at hand, what Skaven Clan are responsible for storm vermin?
Moulder, Mors, Eshin, Skye
Reason: ''
- duff
- Emerging Star
- Posts: 502
- Joined: Wed Jan 22, 2003 1:47 am
- Location: Melb
So a Clan Mores team could have
1-16 linevermin 8 3 3 7 GM 60K
0-4 Runners 7 3 3 7 sure hands GAPM 80K?
0-2 Blitzers 8 3 3 7 Block SGM 90K
0-2 Defenders 8 3 3 8 G 90K
0-1 Rat Ogre
I thought the Defenders might be interesting to see what people would do with them. Only G access should stop them becomming the superstars the statline suggests they could, but they should be VERY handy players for some job or other!
1-16 linevermin 8 3 3 7 GM 60K
0-4 Runners 7 3 3 7 sure hands GAPM 80K?
0-2 Blitzers 8 3 3 7 Block SGM 90K
0-2 Defenders 8 3 3 8 G 90K
0-1 Rat Ogre
I thought the Defenders might be interesting to see what people would do with them. Only G access should stop them becomming the superstars the statline suggests they could, but they should be VERY handy players for some job or other!
Reason: ''
I don't have to be faster than the Ogre, just faster than you!
-
- Star Player
- Posts: 528
- Joined: Tue Jan 04, 2005 5:03 pm
- Location: Vancouver, Canada
I don't think Clan Mors would be speedy, but a close representation to your original design idea of 7338.duff wrote:So a Clan Mores team could have
1-16 linevermin 8 3 3 7 GM 60K
0-4 Runners 7 3 3 7 sure hands GAPM 80K?
0-2 Blitzers 8 3 3 7 Block SGM 90K
0-2 Defenders 8 3 3 8 G 90K
0-1 Rat Ogre
I thought the Defenders might be interesting to see what people would do with them. Only G access should stop them becomming the superstars the statline suggests they could, but they should be VERY handy players for some job or other!
So the line vermin would be 7338 G. Not sure if 60K is an appropriate cost. One of those players where 65K would be fine if we have 5K prices.
I would give the team 4 blitzers and 4 runners, none of the defenders. And I would make the runners 8337 Sure hands GSP (they are clan Mors, warriors after all). 4 Blitzers as Clan Mors has the most storm vermin.
So
0-16 line vermin 7338 60K? G
0-4 Runner 8337 Sure Hands 80K GSP
0-4 Storm Vermin 7338 Block 90K GS
Maybe a rat ogre. Not sure. Those linemen seem pretty good.
Rerolls 60K
The entire team would have access to mutations on doubles only. Clan Moulder would get them as regular skills.
If you really wanted the defenders, I would reduce the runners by 2 and add 2 of them. I would go with a 6339 GS 70K stat line to represent heavily armoured storm vermin. I'm thinkig along a blocker role, perhaps you mean more as a sweeper.
I think this team has a good theme and sticks with your original 7338 statline desires. I think it is fairly well balanced, but it may be a bit on the strong side hence I wouldn't add the rat ogre.
Reason: ''
Rimmer @ Thunderbowl
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
- duff
- Emerging Star
- Posts: 502
- Joined: Wed Jan 22, 2003 1:47 am
- Location: Melb
I'm not attatched to the Defenders particularly, just an idea I put out there. I called them defenders visualising them as a nominal sweeper sort of roll but not very described as starters, so can have anything done with 'em but was curious what people would do with them.
Runners should have Agility not Str as they are the mobility in the team.
R'Ogre is a good "point" to use as a balancing element (in or out as testing demands) unless Mors are noteworthy for their use of them?
Runners should have Agility not Str as they are the mobility in the team.
R'Ogre is a good "point" to use as a balancing element (in or out as testing demands) unless Mors are noteworthy for their use of them?
Reason: ''
I don't have to be faster than the Ogre, just faster than you!
-
- Star Player
- Posts: 528
- Joined: Tue Jan 04, 2005 5:03 pm
- Location: Vancouver, Canada
Clan Mors is a warlord clan, mainly fighters, i.e. storm vermin. To emphasise that, I gave the runners strength instead of agility. Also fits with the linemen (slightly better armoured). So you have a bashy speedy team.duff wrote:I'm not attatched to the Defenders particularly, just an idea I put out there. I called them defenders visualising them as a nominal sweeper sort of roll but not very described as starters, so can have anything done with 'em but was curious what people would do with them.
Runners should have Agility not Str as they are the mobility in the team.
R'Ogre is a good "point" to use as a balancing element (in or out as testing demands) unless Mors are noteworthy for their use of them?
I think Mors may have a lot of slaves as well, but I wouldn't use them as it doesn't fit the concept. I like the idea of a more ground pounding skaven team.
Each Skaven clan has its thing.
Clan Moulder = mutations and animal/monster training
Clan Skrye = warlocks and skaven tech
Clan Pestilens = plague
Clan Eshin = gutter runners and assassins
Clan Mors = warriors
The standard Skaven team kind of represents an all star team of skaven with Clan Mors, Eshin, and Moulder represented.
Reason: ''
Rimmer @ Thunderbowl
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
- duff
- Emerging Star
- Posts: 502
- Joined: Wed Jan 22, 2003 1:47 am
- Location: Melb
I'd give the linemen Str in preference to giving it to Runners!
Also one of the things I was wanting to do (from the initial post) was a combined thrower/catcher position, hence the Ag skills to get all access to all the "catcher" skills, like Catch!
A thrower with Str access... Now that is a concept to build a new team around...
Also one of the things I was wanting to do (from the initial post) was a combined thrower/catcher position, hence the Ag skills to get all access to all the "catcher" skills, like Catch!
A thrower with Str access... Now that is a concept to build a new team around...

Reason: ''
I don't have to be faster than the Ogre, just faster than you!
-
- Veteran
- Posts: 201
- Joined: Mon Dec 11, 2006 7:33 pm
- Location: Copenhagen, Denmark