The Rule of Diagonals

Got a great idea and/or proposal for BloodBowl?

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Should the Rule of Diagonals be used?

Yes, it makes complete sense.
5
4%
Yes, but it would change everything.
8
7%
No, it doesn't have to make sense/ would change too much.
86
72%
No, the Rule doesn't make sense to me.
21
18%
 
Total votes: 120

skatingtortoise
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Post by skatingtortoise »

IONDragonX wrote: This is supposed to be a place to discuss Blood Bowl, not to force others into your own ideas.
to me it seems people arent forcing you theyre just disagreeing with you.

as i see it, chess doesnt use this, and its considered one of the most strategically challenging/intellectually stimulating games there is, so i dont think the logic here need to have anything to do with strategy.
although i see what you mean about the contradictions, but IMHO, i find things like that an interesting quirk which gives BB its charm. a bit like the little bits of the UK that were.are still at war with germany, or the tangled mess that is our roads (compared to the city blocks of the US).
it makes no sense, but its there. and i dont think it would make enough of a difference to be worth implementing.

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Post by Gorbad »

*cough*Toby*cough*

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Post by Old Man Draco »

Damn Gorbad! You just had to spoil it didn't you! :lol:

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Post by Mail »

I rather use a playing field of hexagons (I have made one myself) over counting hals. Changes the game a lot but in my view for the better.

One nice touch it brings is the ability to squeeze by a player close to the sidelines. Being hexagons it makes for the sidelines to be made up of 50% half-hexagons. I use the rule that if you enter such a square you roll if you are out of bound or not (50%). So even if someone is covering the edge you sometimes may gamble and make it past that player.

If you haven't tried it I do recommend it. As I combine it with only face-forward tackle zones (and facing, and four downs and down by contact and.... you get the picture I like football.) it make the game a little more complex.

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DesTroy
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Post by DesTroy »

Not to mention using a hex grid would eliminate the need for d8 in the game; all scattering could be done with a simple d6.

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Post by Snew »

I can't stand it when people mention chess and this game. It's not even apples and oranges. It's more apples and grapes or something.

You want chess. Play chess. :roll:

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Post by DesTroy »

Snew wrote:I can't stand it when people mention chess and this game. It's not even apples and oranges. It's more apples and grapes or something.
More like apples and celery. :wink:

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Post by zephard »

Snew wrote:You want chess. Play chess. :roll:
And I do, when I have no BB to play.
Games games and what else, more games.

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Post by Skipper »

We too have dabbled in changes to the game. We built a hex board and played a game on it. Talk about a difference.......the whole style of play changed from movement, skill values, assists on fouls and blocks became more difficult to acheive. I guess I have to say it changed the nature of the game significantly. It was fun and challennging, however, balance of the teams was changed. To be honest, it wasn't "BloodBowl", but a parady of it. We'll probably try it again in the near future, but only as a change up.

NOTE: We have a tendancy to experiment with variations in the rules to see how they work. For instance we've modified the Dungeon bowl rules to use with LRB5 and it is usually a blast when we have 3-4 teams romping through a dungeon. We've also experimented with random player activation using the variant at specialist games. IT to makes the game play quite a bit different.

While we haven't tried the additional cost for diagonal movement, it has been discussed and we will probably give it a try on one of our regular Blood Bowl days. But despite what we try, we always go back to the LRB5 for the majority of our play.

And Guys, give the original poster a break. He must be a die hard fan or he wouldn't have made an effort to post. He's also experimenting in trying new things. Most new systems and improvements come from just these types of experiments. Some of them work, some don't. But remember, he is trying.

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Post by ZanzerTem »

Thread Necromancy!!

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Post by Pink Horror »

It's only been 12 days. :roll:

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Post by Old Man Draco »

Seems people are not allowed to be offline for some days anymore. :-? How can this be thread necromancy. If it would have been 2006, then yes, but 12 days. May vacation takes even longer than that, so if I want to reply on a subject I'm interested in I should not because more than a week has past? :cry:

I do like the picture Bloodbasher Masher! :wink:

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ZanzerTem
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Post by ZanzerTem »

How about Thread CPR.

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Post by voyagers_uk »

so with a hex board, how do you handle ranges for passing?

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Post by Skipper »

You count hexes. From memory its 3 for close, 4 for short, etc. The hex on each side of the passing lane would be eligible to intercept.

But since my hexes were 30mm hexes, the passing template actually still worked perfectly with the hex board I built. It made passing normal.

My first test game I played my opponent, a goblin team with TV of about 75 got about 600 points of inducements and they bought 2 treemen mercenaries and Morg & Thorg to go with their Two trolls. The line was really stacked and in hexes, the big guys more than pull their own weight. I couldn't get enough support to knock them down and with 5 of the big boys they nearly choked the entire line of scrimage. As I said, the changes involved with converting to hexes changes the games balance significanlty in many ways. Some skills become much more valuable (tentacles) and others lost some value (guard, less chance of supporting other players). It was still loads of fun, but played completely differently and in particular we had to adjust our tactics.

This Friday I believe we are going to try a regular game using the alternating movement rules. That should add a complete new twist to the game.

Note: We are not serious tournament players and are playing for fun. Our league is an open league and so many of the teams are balanced quite differently. We like to try these new styles of play, but 90% of our games are standard LRB5

Skipper

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