Gobbo on an Orc Team... first upgrade

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Gobbo on an Orc Team... first upgrade

Post by Digger Goreman »

While sidestep is absolutely lovely... I have an Orc thrower with NoS and Accurate....

Would Catch be better... finally giving me a more/less reliable scoring option on a team that averages less than two TDs a game? Or something else?

Here's the team:

1 Gobbo: standard, awaiting upgrade

4 Blorcs: one with Mighty Blow... one with Block... one with Guard... one with nothing

1 Thrower (mentioned above)

4 Blitzers: 2 with Guard; 1 with Pro; 1 with +St and Mighty Blow....

1 Troll: standard, with Break Tackle and Block

ps: The +St Blitzer is about to go up again... what would you give him?

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
IONDragonX
Rookie
Rookie
Posts: 49
Joined: Fri Feb 23, 2007 12:19 am

Post by IONDragonX »

The Gobbo should get Sure Feet first, then Catch later.

Your ST4 MB Blitza should get Pro next, then Piling On! = CAS machine

Reason: ''
omnimutant
Experienced
Experienced
Posts: 150
Joined: Wed Jan 05, 2005 11:53 pm

Post by omnimutant »

I'd have to agree with Catch. But if you roll doubles then Block is your friend. :P

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

I've always done Catch on the first non-doubles roll, and it's worked well for me. Others are right with taking Block with doubles. And all the upgrade rolls are great! I think I'd have a real tough time choosing between AV and MA, both would be great. I'd probably end up going with AV, but I've had some MA 7 Gobs in the past on an orc team, and they were great.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Aliboon
Super Star
Super Star
Posts: 870
Joined: Tue Jan 17, 2006 6:55 pm

Post by Aliboon »

Personally I'd go frenzy for the ST 4 Blitzer. You can then set him up centrally and he'll have the MA (with GFIs) to push out any players running down the side. This should mean that you opo won't use the two outer squares, so will force him to go narrow and this will somewhat negate a disadvantage of the orcs-speed.

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

I always prefer Sure Feet to catch. SF you can use most turns whilst catch is normally once or twice a game. In the long run the gobbo is really for the TTM - so either works okay.

+ST blitzer I'd give tackle to make him even more effective at killing... I'd avoid Piling On too since you have fouling target written all over your head.

Reason: ''
Ian 'Double Skulls' Williams
Lemur
Rookie
Rookie
Posts: 14
Joined: Sat Feb 24, 2007 2:56 pm

Post by Lemur »

I would take catch for a fast "Throw Team Mate" and possible one turn Touchdown. I throw flings a lot with my trees so I kinda like the catch + sprint combo.

Recently I have experienced some one tile short Touchdowns on last turn so I never take sure feet before sprint. Maybe I am too lucky with the "Go for It" rolls to even consider.

Tackle for a ST4 Blitzer sounds good.

Reason: ''
User avatar
kano
Veteran
Veteran
Posts: 204
Joined: Mon Jun 19, 2006 10:16 pm
Contact:

Post by kano »

omnimutant wrote:I'd have to agree with Catch. But if you roll doubles then Block is your friend. :P

I would take DP if i rolled a double, then Sneaky Git next...... :evil:

Reason: ''
Post Reply