Team Nippon

Got a great idea and/or proposal for BloodBowl?

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duff
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Team Nippon

Post by duff »

1-16 linemen 6 3 3 8 G
0-4 Runners 7 3 3 8 sure hands PG
0-2 Sumo 5 4 3 8 stand firm or Fend?
0-2 Blitzers 7 3 3 8 Block

Special Rules
Samuri - Blood bowl is watched by Samuri, not played. Anyone calling Blitzers Samuri will be cast into the Dungons!

Ninja
At any time in the game the coach of the Nippon team may declare that one player on the team has been replaced by a ninja! The ninja is there for the fun of the game and will immitate the player that are replacing so well it is impossible to tell the diference. The ninja will use all skills the player has but to hide the substitution, will use none of ther speacial ninja skills and abilitys.

Furthermore, to hide the switch the ninja (or his clan if needed) will inflict injuries on the player to match any the ninja suffers while playing.

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I don't have to be faster than the Ogre, just faster than you!
zephard
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Post by zephard »

Like your suggestion of the Ninja, very funny.

My suggestion of skill for the "Sumo":
Give the Rikishi Fend, rather than Stand Firm.

I like that you gave him 5 MA, most do not realize how mobile those guys are.

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Post by sgtspiff »

Oohh :o I want ninjas for every team.

Why not let the Sumo have both Stand firm and fend.
I think the runners should have AV7 but that's just me.

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duff
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Post by duff »

sgtspiff wrote:Oohh :o I want ninjas for every team.
I think ninjas could be house ruled into other teams without creating balance issues

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skatingtortoise
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Post by skatingtortoise »

how about the sumos being Ma 3 or 4 with sprint/sure feet? so they can move, but only for the vital rush.

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Post by zephard »

skatingtortoise - you ever see them move, surprise no one has suggested Juggernaunt for them yet.

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Post by Warpstone »

You know, I'd love to see this team in action if only so that I get a chance to play with a sumo who's been converted into Fat Bastard.

Oh Ai. :P

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duff
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Post by duff »

skatingtortoise wrote:how about the sumos being Ma 3 or 4 with sprint/sure feet? so they can move, but only for the vital rush.
I can see that working as a description of the big fellas, Mv 4 with sprint and sure feet. Juggernaught does work, would those 3 skills and I think a combat skill like fend count as "overdescribed"

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Physix
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Post by Physix »

A while back I came up with the following nippon team:

0-16 lineman 6338 G 50k
0-2 'ronin' runner 7338 sure hands GP 80k
0-2 'ninja' receiver 7337 dodge, shadowing GA 80k
0-2 'sumo' blocker 4428 stand firm GS 80k
0-2 'samurai' blitzer 7338 block GS 90k
RR 60k (maybe 50k)

Perhaps you like some of the ideas.

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IONDragonX
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Post by IONDragonX »

Physix wrote:A while back I came up with the following nippon team:

0-16 lineman 6338 G 50k
0-2 'ronin' runner 7338 sure hands GP 80k
0-2 'ninja' receiver 7337 dodge, shadowing GA 80k
0-2 'sumo' blocker 4428 stand firm GS 80k
0-2 'samurai' blitzer 7338 block GS 90k
RR 60k (maybe 50k)

Perhaps you like some of the ideas.
All of your prices are perfect, IMO. Even the TRR cost. I am also happy with the ninja, sumo and samurai names. I know they don't make sense in Japan but it makes me happier to see them on the team. :P

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dendron
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Post by dendron »

From the point of real sumo's I think they should get grab instead of stand firm. But the rest seems ok for me!

Dendron

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duff
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Post by duff »

I quite like the idea of Ronin playing, maybe as blitzers (or an alternative Blitzer type if the "4 player types" enforcers wern't looking. :wink:

I don't see real samuri taking the pitch in serous games, perhaps play "back yard" or "samuri only" games

Or
"Team Samuri"
1- 16 linemen 7 3 3 8 Block 90K GSA
RR 50
may have apoth, no Mage, no Freebooters no way :D

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Post by IONDragonX »

^^^ I'd play Team Samurai in a heartbeat! :lol:

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Post by Princelucianus »

Maybe you should secretly write down which of your lineman is a ninja for this game only (the ninja player must be on your roster).
During the game you can reveal the ninja lineman with move 8 and shadowing (and other skills this ninja player might have). With a lineman 8 squared from the endzone, or next to a player with the ball, this becomes quite a tactic.
Since he doesn't get the skills from the player he replaces, but does have his own (to represent this, the ninja player should be in the reserves), he can be revealed by claiming to have skills or lacking them when blocked (f.i).

Lucy

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