3 new skills in the first game (HE)
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3 new skills in the first game (HE)
After a slaughter of my friends new DE team my HE all of a sudden had 3 new skills to put on three catchers.
As I went for a full Cockerel (after knowing that my friends also would) the team looks like this;
1 Blitzers (1 dead)
4 Catchers (3 with new skills)
2 Throwers
3 Lineman
Should I go with Dodge all around or maybe block all around. Perhaps a stripp ball?
As I went for a full Cockerel (after knowing that my friends also would) the team looks like this;
1 Blitzers (1 dead)
4 Catchers (3 with new skills)
2 Throwers
3 Lineman
Should I go with Dodge all around or maybe block all around. Perhaps a stripp ball?
Reason: ''
Rain is snow in the summer
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- Da Cynic
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Ok as it looks right now it will be these teams in the league;
Lizardmen (mine)
High Elfs (mine)
Human
Skaven
Orcs
Dwarves
Dark Elves
Wood Elves
I play (right now) a classic passing game with high risk dice combinations (I'm always very lucky).
I'm thinking of takign either block or dodge as block makes my mvp players (catchers) survive but dodge makes them survive and run better.
As I also uses the fast catchers as blitzers block would be preferable but also strip ball. Side step is always good for the running/passing team.
Lizardmen (mine)
High Elfs (mine)
Human
Skaven
Orcs
Dwarves
Dark Elves
Wood Elves
I play (right now) a classic passing game with high risk dice combinations (I'm always very lucky).
I'm thinking of takign either block or dodge as block makes my mvp players (catchers) survive but dodge makes them survive and run better.
As I also uses the fast catchers as blitzers block would be preferable but also strip ball. Side step is always good for the running/passing team.
Reason: ''
Rain is snow in the summer
- Grumbledook
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- Da Cynic
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- Location: Norrköping, Sweden
I think I'll go with 2 dodge and 1 block and then give the last catcher block as a first skill.
My thoughts are that the catchers must survive as they are the most important position in the team. So if not + in AV,AG,ST then blodge, side step and then specialization.
I will go against the 'general' opinion to give a lineman kick. I'll give it to a thrower as the linemen is needed 'on the line'.
My thoughts are that the catchers must survive as they are the most important position in the team. So if not + in AV,AG,ST then blodge, side step and then specialization.
I will go against the 'general' opinion to give a lineman kick. I'll give it to a thrower as the linemen is needed 'on the line'.
Reason: ''
Rain is snow in the summer
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But you don't put all your linemen on the line. On defence, just 3. The kick lineman stays back. I find that there are way more interesting skills to give to the throwers, as they have access to Passing skills. Accurate and Leader come to mind. And I don't always field throwers on defence.sgtspiff wrote:I think I'll go with 2 dodge and 1 block and then give the last catcher block as a first skill.
My thoughts are that the catchers must survive as they are the most important position in the team. So if not + in AV,AG,ST then blodge, side step and then specialization.
I will go against the 'general' opinion to give a lineman kick. I'll give it to a thrower as the linemen is needed 'on the line'.
But hey, to each their own ...

Reason: ''
Cramy
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I usually play HE or humans, and every time I get first regular skill on lineman I have same dilemma about kick and every time I didn't get kick I later regret it. Kick will make a huge difference especially against bashing teams. Lineman with kick and block is well enough developed player to play against anybody and it is only 16 spp that he needs.sgtspiff wrote:I will go against the 'general' opinion to give a lineman kick. I'll give it to a thrower as the linemen is needed 'on the line'.
Reason: ''