Hold on a moment Galak. I can see what you are saying, but we are not talking about a situation where the pick-up is fumbled, and the ball ends up on the ground. That is obviously a turnover. We are talking about the situation where the initial attempt at picking up the ball is fumbled, but the ball then scatters into the square of another friendly player, who manages to pick it up (which I'd argue would count as trying to catch a missed throw, with regards to modifiers, hence +1 for picking up the ball, but -1 for a scattered pass). In general I'd say that I don't see that situation happen all that often. The odds of the ball scattering into the right square with the friendly player just isn't all that high, unless you have a lot of friendlies standing around. And if you've moved a lot of players into positions where they might catch a missed pick-up, you will not be able to use them for any more plays for the remainder of that turn. Also, is this really so different from setting up a defence of a ball, for the "just in case" situation where the pick-up attempt is failed? Arguably I'd say that the defence would often be worse, if you go for putting as many players as possible right next to the ball, where they might catch a scattered pick-up.
Anyway, no real point in arguing about this matter. We agree about what the present rules are. I'll just argue that I personally find it more logical to have the turnover occur because the ball ends up outside your sides control, once it comes to a stop after scattering, rather than have it be because it scattered in the first place. And that the tactical challenge isn't all that different between the two rule variants. You still need to set up a possible defence of the ball, in case it doesn't end up where you planned for it to go. The "house rule" variant is just a tad more forgiving than the official ones are at the moment.
Anyway have a nice weekend

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