Double 6's on an Ogre

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Lofwyr
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Post by Lofwyr »

ST 6 combined with break tackle - that´s what I´d call cage breaking! :smoking:

Block will reduce your turnovers from 1/9 to 1/36, ST 6 with one assist (3dice) will reduce it to 1/27, so it´s almost equally good.
Combined with the other advantages of ST6 i´d say: Take the +ST!

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datalorex
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Post by datalorex »

TennBoy wrote:It's on my FUMBBL team so the league is composed of every kind of team imaginable. But I guess with 2 Guard ogres and a ST6 setting up the multi blocks would be nice.

I think he'll be my +ST, Multi-block, BT guy
Don't knock what ST6 does on defence. It means you won't go down very much. ST5 guys go down pretty frequently. ST6 guys don't. So it may be 50,000 in TV, but you are basically getting a "skill" that works on offence and defence.

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PubBowler
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Post by PubBowler »

datalorex wrote:
Don't knock what ST6 does on defence. It means you won't go down very much. ST5 guys go down pretty frequently. ST6 guys don't.
The reason that ST 6 guys don't seem to go down very often is that there aren't that many of them and they some of them come with Skills.

Morg: ST6 and Block
Ramtut: ST6 and Wrestle
Deeproot: ST7 and Block

Now for ones that don't have skills: Grashnak, Ripper, Headsplitter and Icepelt. They do go down. A lot.

As for Rookie Treeman, they're (for the most part) not worth hitting.

Block & 2Dice is better than 3 Dice on hitting (both at knocking an opponent down if they have Dodge (91/216 vs 120/216) or don't have block (152/216 vs 162/216) and is better at keeping you on your feet (1/36 vs 1/27)).

It doesn't give a lot extra protection when getting hit (a little extra against Dauntless maybe) and it costs twice as much.

And that's before you think how easy it is to get a Snotling or Guarding Ogre in to get that extra assist to make it 3Dice with Block.

In case this wasn't clear, I'd go for Block.

(I'd normally check my Maths one more time before I post but don't have time today. Apologies if I'm wrong anywhere).

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sann0638
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Post by sann0638 »

Jump Up! I love it...

Or dodge, aiming for break tackle later. Ball carrier!

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Omalley69
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Post by Omalley69 »

dont do jump, that is one of that last you should pick...

you got 2 guys with guard?...you dont need that much plus to S...take block...it helps so much more,

i got a dude that took block over S and the enxt level up was a double 5...so now i got a block frenzy ogre, THAT is the bomb...

you dont need the S, you got easy dodging assists, and 2 guard dudes!

if you know ur ogre team, most of ur blocks is 3 dices anyway, no ned of S 6...you need block

dauntless block/blodgers own ogres so mean with 1 dice blocks, you go down on 3 resulsts, he goes on one of them, take block, that helps...over and out...

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