Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Take the MA, I'll promise you won't regret it . Now you can easily hunt down those Catcher-types and it also enables you to score within two turns without needing to GFI.
I now have two MA7-Blitzers in my Orc-team - I love 'em .
Cheers,
Tante Käthe
P.S. A lot of people also like to pick +AV so he'll survive longer. But I say live fast - die young (and with lots of teams with easy Claw-access around AV10 ain't what it was)
I think this player is used to hunt down other players (with Tackle and Mighty Blow I think I´m right), so I would take frenzy before movement. Of course, you would be faster with MA 7, but you are already slower then your opponent (1 MA for the Block), so you should hit him hard the first time you can get your filthy green paws on him ^^
Reason:''
[i]"In this town, we call home, everyone hail to the pumpkin song[/i]
+MA...his previous skills dovetail well with the roaming hitter type, particularly a chaser of elves.
Reason:''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Hate to pile on, but the MA bump means he can score from one square back in two turns with no GFI. That'll increase your TD percentage both on offense and defense and, combined with Tackle and Mighty Blow, make him an SPP machine.
THEN you can give him Frenzy.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.