Regeneration on a ghoul?!!!

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DamianTheLost
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Regeneration on a ghoul?!!!

Post by DamianTheLost »

Ok so the spring season league is finally over and my necromantic team West Ghost Evils took the trophy with a fourteengamesnolossesatall season(yeah like that's gonna happen again :lol: )

Here's the thing. In winning the finals one of the rewards is that a chosen player gets either regeneration or +AV granted permanently (I'm taking the team to the next season)

My team is:

WW Blogde, Side step (he's close but tackle/jump up/sure feet/dauntless?)
WW Blodge (Side step or ?)
Ghoul Blodge, Side Step (diving tackle or tackl next)
Ghoul Blodge, Sure Hands (side step or sure feet next)
Wight Guard (Mighty blow or tackle next)
Wight Dodge, Tackle (guard next then stand firm)
FG Block (guard or maybe mighty blow)
FG Block (guard next)
Zombie 4 ST, + AV, Fan Favorite (got it from a mid-season cup) (block next)
Zombie Guard
Zombie Kick
3 rookie zombies (hope to get a few blockers maybe a dauntless)

4 RR
11 FF
1 AC
1 CL

I'm thinking about giving the Blodge, Side Step ghoul regeneration to be able to use him more without the thread of death all the time. However his AV7 will cause him lot of injuries. Now I could also give one the wolves +AV which would keep the alive longer (I'm still hoping for a double to get Mighty Blow). What do u think +AV maybe even on a ghoul or just plain AV on another player?

Also I'd like thoughts on furter development on the rest of the team. I've written my ideas for progression, but I'd appreciate your thoughts...

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datalorex
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Post by datalorex »

I would take the regen considering you've skilled them both up nicely. The tough choice is which one to give regen! I'd probably give it to the ghoul with sure hands as he's more likely to get killed.

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Post by DoubleSkulls »

Interesting choice. I might even be tempted by +Av on a ghoul instead of Regen. +Av means you get Av breaks 10/36 instead of 15/36 so is nearly as effective at keeping them alive (7.5/36 would be equal) but the big thing is it makes them much harder to get off the pitch - so mean you are more likely to win games.

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Post by kithor2002 »

I would also be tempted to give him +AV(see statement of ianwilliams).

I guess you even don't have to raise the SSP for the skill- So you have a better player with an additional skill and fewer costs. :wink:

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Post by Da_Great_MC »

Wight Guard (Mighty blow or tackle next)
Wight Dodge, Tackle (guard next then stand firm)
FG Block (guard or maybe mighty blow)
FG Block (guard next)
I would give Stand Firm to the Wight with Guard, Mighty Blow to the Wight with Dodge and Tackle. And I would give Mighty Blow to both Flesh Golems.

Good luck 8)

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DamianTheLost
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Post by DamianTheLost »

Ok so no Av to the wolwes right. I guess they're doing fine already. Yeah the skill is at free cost so no worries on tv although it's way higher than my opponent already. Actually the block, dodge, side step ghoul I use more as a safety mobile assist (hope to get him guard) and the sure hander usually just hands the ball off at the appropriate tine of the drive. Dunno it's a tough call, but I'm leaning to regen on the one of the ghouls anyways. Oh and what would be your future skill choices for the wolwes???

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datalorex
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Post by datalorex »

kithor2002 wrote:I would also be tempted to give him +AV(see statement of ianwilliams).

I guess you even don't have to raise the SSP for the skill- So you have a better player with an additional skill and fewer costs. :wink:
But you could get AV on ghouls later. You can never get regen after this. And when you get your AV8 Ghoul killed and have no Regen or Apoth to save it, you'll wish you had Regen then! :wink:

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Post by Darkson »

datalorex wrote:
kithor2002 wrote:I would also be tempted to give him +AV(see statement of ianwilliams).

I guess you even don't have to raise the SSP for the skill- So you have a better player with an additional skill and fewer costs. :wink:
But you could get AV on ghouls later. You can never get regen after this. And when you get your AV8 Ghoul killed and have no Regen or Apoth to save it, you'll wish you had Regen then! :wink:
Sounds right to me.

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Post by kithor2002 »

But if you roll a 10 on a skill roll I'd be more tempted to give the ghoul +MA :wink:

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nyarlathotep
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Post by nyarlathotep »

Not if you roll three 10s.... :o

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Post by fen »

Regen up that Side Stepping Ghoul. I don't play with Ghouls because they don't have Regen. As soon as you give him Regen, not only does he become a bit tougher overall, but he also becomes a valid target for the Igor Inducement.

You will eventually regret the +AV.

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DamianTheLost
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Post by DamianTheLost »

Regen on the side stepper it is then. However what about future development for the wolves?

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Post by fen »

Hum, well assuming no doubles I'd go:

Block, Dodge, Side Step on both then one with Tackle (for chasing catcher types) and one with Fend, it's superb when stacked with Side Step and Blodge.

Doubles is obvious imo, Mighty Blow on the first Doubles, Piling On for the second doubles = killer. He's a different race/team but check out brownrobs #2 player's CAS rate in this team for a good example as to why you try and stack Claw, PO and MB.

But if I'm honest, when I was playing LRB5 Werewolves, I sacked every single one that reached 31SPPs without either a stat increase or a doubles. :lol:

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