I have read most of the post that I could find about Lizardmen, so my question is if one should roll a 4, 6 on a skill up, whats the opinion of should I take AV, MA or skill?
First skill roll?
Second skill roll already having Guard?
Also, I can't remember what the opinion was of taking +ST on big guys (particularly the Krox), or take block if you haven't got it yet. Or would one never actually take the +ST, even on a second roll but instead take Pro or Dodge?
I understand its better to just take a skill if I roll 5,6.
Requesting opinions on Krox skills rolls
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Requesting opinions on Krox skills rolls
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I'd choose Juggernaut for the Krox on a normal skill roll.
If you rolled a double 6; I'd definatelly the +ST.-> With only one assist you will have 3d blocks on most occasions.
A 6;4 is a tricky situation but I would choose a normal skill instead of the other options.
If you rolled a double 6; I'd definatelly the +ST.-> With only one assist you will have 3d blocks on most occasions.
A 6;4 is a tricky situation but I would choose a normal skill instead of the other options.
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would take a normal skill on 6,4. MV6 is plenty for a big guy. AV10 is kind of excessive, and what it would add your TV, you would get much more value out of a regular skill.
I would also take the +ST. Besides the easy set up of 3d blocks, it will take a lot more manpower to knock him over with the added strength. That will normally result in a lot less blocks thrown against him because big guys will now need 2 assists too get a 2d block on him. And the likelyhood of a doubles roll is a lot better than getting another 6 6, so I would take Block on the next one.
Normal rolls after Guard: I would personally prefer Break Tackle over Juggernaut. My reasoning is that Juggernaut only works on a blitz, not all blocks. You have 6 ST4 saurus to do the blitzing, and Juggernaut would make you more tempted to blitz with a less reliable big guy. The big guys are best used for Guard assists and emergency only blitzing. Break Tackle would make your assists a lot more mobile.
In LRB5, I think I would take Dodge over Pro on 2nd doubles. Reasoning for this is at this point you would have a Block, Dodge, Guard big guy. Combine this if he has Break Tackle already and you can put your assists where you want them, and with Dodge you would have a built in RR for moving him if you need to Dodge away.
I would also take the +ST. Besides the easy set up of 3d blocks, it will take a lot more manpower to knock him over with the added strength. That will normally result in a lot less blocks thrown against him because big guys will now need 2 assists too get a 2d block on him. And the likelyhood of a doubles roll is a lot better than getting another 6 6, so I would take Block on the next one.
Normal rolls after Guard: I would personally prefer Break Tackle over Juggernaut. My reasoning is that Juggernaut only works on a blitz, not all blocks. You have 6 ST4 saurus to do the blitzing, and Juggernaut would make you more tempted to blitz with a less reliable big guy. The big guys are best used for Guard assists and emergency only blitzing. Break Tackle would make your assists a lot more mobile.
In LRB5, I think I would take Dodge over Pro on 2nd doubles. Reasoning for this is at this point you would have a Block, Dodge, Guard big guy. Combine this if he has Break Tackle already and you can put your assists where you want them, and with Dodge you would have a built in RR for moving him if you need to Dodge away.
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