Khemri Advice

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Razzkel
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Khemri Advice

Post by Razzkel »

Ok got my 1st win with my Khemri. Thro-Ra got a str increase and already has an agi increase so i am happy with 6 4 3 7 stat line. I rolled a 10 for my Mummy (Double 5's) would like some advice on what to give him. The other 3 mummies all have guard.

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falconeyed
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Post by falconeyed »

I'm split between the MA and using the double to get Block. Block on the mummy is super huge, maybe moreso than the added movement.

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Post by mattgslater »

Block.

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Post by Bucket-Head »

Block also!

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Post by King-Nerd »

I would probably go with Block, however if I was feeling a bit more radical I would go for Frenzy.

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Post by Xtreme »

Frenzy would be my choice, though Block is probably the smart way to go.

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Post by mlindsay2706 »

fenzy would be nice, but i play CD, and the amount of times my friend who does have a st5 frenzy mummy has knocked its self down because of both down result is to many to count,

with frenzy, sure you increase your chances of getting the opponent down, but also, you increase your chances to knock yourself down.

with both down and attacker down in the dice, thats a significant chance of your mummy going down. block is the smart way forward

worst time was when my mate blizted a CD blocked. he got knocked down on th both down result, and i broke his armor and killed his mummy. no Q's asked. block is th way forward

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wesleytj
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Post by wesleytj »

Block is the "smart" choice, Frenzy would be the FUN choice.

Another one to consider is Diving Tackle. Sounds crazy, but...what do MOST people do when the mummy is standing next to them? Dodge away. If you have Diving Tackle, they'll certainly think twice about that...

That said, I'd still go with block. :)

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datalorex
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Post by datalorex »

No brainer, block. It doesn't really even need a discussion.

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Post by Urb »

Block. Invaluable to have a reliable mummy. I would've gone with 1 mummy with piling on. Actually 2. MB/PO is a nasty combo expecially with str5. With good positioning and assists you are gonna get alot of 3d blocks.

That's one scary throwra. The ag was enough but str as well? Too good. Just need block and you are set. Too bad cause kick off return is something they need badly but I guess that's the job of your other throwra.

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