Any suggestions for a Necromantic TV100 tourny roster?

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Jonny_P
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Re: Any suggestions for a Necromantic TV100 tourny roster?

Post by Jonny_P »

Lycos wrote:
Kakistos wrote:My wife is still kinda new to the game and she is playing in a tournament this weekend with her Necromantic team.

Any suggestions for her?
Dont do it.

Sorry, I hate being negative but of all the races even the BBRC agree they need a fix. Right now...thats how to put her off tournies for a start. Please talk her out of it.

And re "other conversations re names", expect a PM from an admin. :wink:

Matt, thanks for the detailed analysis. I will foward the info on to her. Ghoul with Blodge is nice....she was just getting worried about the amount of Strip Ballers we tend to see at tournaments here.

Lycos....funny you say that. Last year she helped me out running a tournament while I could play instead. She was just starting playing and was using the Shadowforge Elves as Pro Elves in just some one-off games here and there. During the tournament she read thru all the teams and found the Necromantics the most interesting. We just finished a short league recently and she used her Pro Elves and did not do so well. She decided she likes the bashy teams better so I got her a painted Necro team as a gift (Thanks Roberto).

I warned her about the difficulties of a team like that and related it to when I played Chaos teams in the past. Those types of teams take awhile to build up and in a tournament that gives 1 skill per player, they just cannot stack up against teams that start with core skills already (ie block, dodge, catch, sure hands, etc). A werewolf with Block and Dodge, or Dodge and Sure Hands would be great. But it's just not possible in a tourney since you get one skill. (Idea: maybe think about a tournament allowing more than one skill per player)

In our upcoming league starting next month, she will be using them and I think she will do ok. I will once again try and persuade her from using them this weekend for the tourney however....not sure if it will work, she's tough :-? . I have told her multiple times that some teams are just better at tourneys and some need more time to build up as in a league environment. If she does use the Necro's this weekend, I hope she does well, and if not, I hope she does not get discouraged.

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mattgslater
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Post by mattgslater »

Any given Sunday, dude. Necros are hard to win with in a tournament, but it can totally be done, and you don't have to be great to do it. Necros actually have an advantage in that they can put a single skill on a guy who only needs one skill but has a hard time pulling it off in a league (the FG).

One could totally structure a tournament like yours so that a single player would get two normal skill rolls and three players would each get one. That way, the second normal skill would be priced the same as a doubles roll. It discourages people from doing exactly what I think your wife would want to do (because in a league it's not easy to arrange), but at the same time allows coaches to simulate genuinely viable league-play strategies.

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Post by Urb »

I don't think necro's are that bad at all. Experience yes.. but that goes for any team you want to win with. If you just want to stay in the game play orcs or dwarves. You might not win but you'll be in the game for the most part. Necro's on the other hand are alot more fun.

Block. Why isn't there any thing about block on wolves. Are they not your best "blitzer". Claws is no joke vs av9.

I like the needing a 5 to break armour on fouls. It's the same equation I use when I foul. If I need more than a 5 to break armour it must be a deperate sitation of a key player I need off the pitch. Otherwise I don't bother. I like the 12 man roster. You just need it with necro's. I like surehands on a ghoul over block. Stripball is a dominate skill if there are elves in the tourney so it's almost a autopick. Nothing wrong with block in fact it's great but sometimes you really need those sure hands.

Hope you wife takes them apart with the wolves.

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Post by mattgslater »

I agree about Dwarfs. Orcs, OTOH, have many levels of complexity. They can actually develop a very solid passing game, and have potentially the toughest, gnarliest defense around. With cheap, tough linemen, you can build a 12-player team and foul the opposition out of the game. An Orc Thrower with Accurate isn't exactly like an elf, but he sure has better protection. Orcs have a better backfield than just about any team they can't cream on the line (Lizards, Undead), and have a better scoring machine than the rest (Chaos).

Funny enough, that's a pretty powerful argument for a Necromantic team. Orcs have Throwers but no Catchers; Necros have Catchers but no Throwers.

Damn, dude. This just occurred to me: take one FG and use him as a nose tackle/strongside guard. Oh, man. Give him Guard. You don't need two of 'em.

1x FG w/ Guard
1x WW w/ Block
2x Ghoul w/Block
1x Wight w/Tackle
1x Wight
1x Zombie w/Dirty Player
5x Zombie
3x Re-Roll

No SH, but 3 RRs. 12 players and a Dirty Player means you can foul the snot out of your opponent. With DP, it's almost worth it to foul on a 6+ chance (which means 2 fewer assists)... almost. Really, it's worth it with 1 fewer assist.

Without Dirty Player, if you'd need a 5+ to break armor, the odds of the opponent getting carried off vs. the odds of you getting sent off give you about a 5:4 advantage. With DP, it goes to nearly 2:1 (no acronymic irony intended). That means that, if you consider success to be taking out 2 guys, you'll often lose your DP Zombie before you get rid of them, but it will save you a good fraction of a Zombie on average, and it will speed up the process of getting rid of the key opponent and opening the game up for you. So if you get an early jump on the fouling game, you'll get a fair chance of tilting the table in your favor, and a Dirty Player has a good chance of saving you a lot of heartache.

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Post by sangraal »

I have a 125k res. tourney coming up soon, you can take one skill on each player if you want but it costs the same as it would add to the players worth in a league. I was taking wood elves but have now switched to Necros.

1 Ghoul w/ SH
2 Wights, 1 w/ Strip Ball, 1 w/Tackle
2 Werewolves, both with Block
1 Flesh Golem w/Guard
5 Zombies, 1 of which has Leader
Hack Enslash
3 Re Rolls

Havent playtested it but I think it will work OK.

sangraal

P.S. Dunno why Hack Enslash has regenerate, its not like its any use at all.

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Post by PubBowler »

sangraal wrote: P.S. Dunno why Hack Enslash has regenerate, its not like its any use at all.
One word answer: Bribes

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