Do you prefer the Fixed Fan Factor Optional rule?

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Do you perfer the fixed Fan Factor Optional rule?

Yes
9
26%
No
13
37%
Have not tried it
13
37%
 
Total votes: 35

omnimutant
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Do you prefer the Fixed Fan Factor Optional rule?

Post by omnimutant »

On page 34 there is an optional rule which we use in our League, that allows for teams to start with free 5 Fan Factor that can not be changed by purchasing any more. (Only by wins or losses) This also does not affect your team Value.

I'm wondering how many of you use this rule in your leagues, and if so do you like it?

I ask this because I see a lot of people posting team building tactics, which all have variable fan factors. Seems odd to me. If you have not tried this rule, give it a shot I think you will be happy. I think it helps even teams out a bit when you have a league full of Vets.

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Post by Evil Git »

quite a few of the teams listed are tournament rosters and normally tournaments don't have that ruling which would be why you're seeing lots of variable starting fan factors.

don't know about the leagues though

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Jonny_P
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Post by Jonny_P »

Our league uses it. You get 5 Free FF that does not go toward Team Value.

I would recommend you make any FF that goes over 5 (from winning games) gets charged 10k per FF to the Team Value....same with any FF that goes under 5, -10k per FF lowered.

Alternatively you could just start the league at 1,050,000 and say that 50k of it must go to Fan Factor.

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Post by Little_Rat »

I think it´s stupid to give any player something for free. The Fan Factor helps all guys who don´t start with all the big guys. And for all those "cheap" Teams... how should a Goblin Team spend all their money? It doesn´t make sense to buy 5 Rerolls right from the start ^^

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Snew
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Post by Snew »

I, too, disagree with a team being given something for free.

And if everyone gets 5 for free, why not just let them all have 0 for free? Same even playing field. :lol:

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Post by Little_Rat »

because then the teams who can´t win any game would be in a disadvantage ... even more then normally... and then the first games would be in front of empty seats.

By the Way, Grats for your 6000th post Snew ;)

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Post by Snew »

:lol: You have no idea how many posts I've had deleted. (thanks Darkson :pissed: ) :P I don't know how many times I've hit 6000. LOL!

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Post by el sid »

In our league, all teams start with a budget of 1.150k. 50k automatically goes to the Apo. Teams which can't take an Apo only get to start with 1,100k, so this effectively starts their team with 1,100k TV.

The reasoning behind this:

- It's more fun to start the game with more positionals. Especially for Elf teams it's frustrating to start the league with just Linemen and 2 positionals. More positionals give more options for gameplay, which adds more diversity and tension to the game.

- Giving 1,150k to starting teams helps to close the gap with more developped teams in the league.

- Apo should be standard equipment for all teams (except Undead, Necro, ...). It might be fun to hit CAS's on the opposition, but on the long haul nobody wins if a team gets completely destroyed. The obligatory Apo helps fixing this problem.

- Undead, Necro, ... only get 1.100k and no Apo because: The Apo under LRB5 really isn't that good anymore. We noticed nobody started with it under the standard rules, everybody preferred extra RR's and to save for the optional Apo. Because the Apo is so weak, Regenerate got relatively much more powerful. So we think this is a fair compensation for starting teams.

- FF in our league is not for free. Coaches can start with 0, but they can also buy it from the start.

These rules focus on a proper start for long-term leagues, like ours.

el sid

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Post by Little_Rat »

^^ Sid, you aren´t real? Giving non-Undead-Teams a start of 50k? I think that´s not only unfair, it´s very stupid. If you think, apo is crap, then why do you provide them for free? I don´t get it ^^

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Post by el sid »

For a starting non-Undead team, the Apo simply isn't worth 50k. It is more attractive for coaches to invest in RR's or positionals.

But in our league we noticed that because of this, some teams missed their start. They were unlucky during their first match getting serious injuries or even dead players. The Apo, although weak under LRB5, does provide somewhat of an insurance against this. So we made it obligatory.

As for Regenerate teams: Your player always comes back on a 4+. This counts for ALL Regenerate players. With the LRB5 Apo rules, the same applies for any Seriously Injured or worse player. But you can use the Apo only once per game. Before LRB5 the Apo used to be a certainty. Now this is no longer the case.

Actually, you should see it more like this: All teams start with a budget of 1,100k. All teams which can get the services of an Apo, get one for free. Undead teams don't feel the difference, as the teams on the pitch have exactly the same values. The Undead teams are backed-up by Regenerate, the other teams by an Apothecary.

This is just our house rule. And after almost 140 games with 25 teams, I might say it worked out very fine.

el sid

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Post by Little_Rat »

duh ^^ The Apothecarian is his 50k worth from the first game on. Nothing is more dangerous then two teams clashing with TV 100, because they know, they can kill off a potential rival early from the start. Last Season I reduced a Chaos Team in our first Season Game to 7 Man because he doesn´t want to afford a apo. He couldn´t made the comeback early enough to play any valid role in the finals.

And what I think about is, that all non-undead-teams have a 50k head start. If you want to use an apo, you have to buy one, that´s the normal rule. Okay, if no one complains about it, it´s their thing, but i would compensate the undeads for it, like with cheaper rerolls ^^

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Post by mattgslater »

Players pay for regenerate. Nobody would pay 40k for 4/3/2/8, or 90k for 6/3/3/8 Block, even with S access. Sure, Undead teams don't have to buy an Apothecary, but they have to pay for one.

You could give Undead a free Igor....

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Post by el sid »

mattgslater wrote:Players pay for regenerate. Nobody would pay 40k for 4/3/2/8, or 90k for 6/3/3/8 Block, even with S access.
Hi,

You can't calculate player costs only in function of their starting stat / skill combo. True, 4/3/2/8 doesn't sound too great. But let's not forget the player with this stat line (Zombie) his only job is to get smacked on the LoS. And at this it is actually doing a much better job than for example a 7/3/3/7 Skaven Lineman. The Skaven Lineman's only job also is standing on the LoS. Unfortunately, only very few of my Skaven linemen get to develop, simply because they die all the time.

So actually the stat line of the Skaven lineman seems much better than the one of the Zombie, but not for the job they're meant to do. I think this is also calculated in the cost of a player. It would be a great gift to Skaven coaches to be able to get 4 "Zombie"-like players on their roster, which at 40k are a bargain in comparison to the 50k Linerats which keep dying.

The current price of Zombies only would be unfair if there were no alternative Undead positional players. Because Zombies are crap at ball handling and blitzing. Luckily Undead coaches have other excellent players for this.

I also think 90k for a Wight is a fair price in comparison to other Blitzers. Coaching an Orc team, I have always thought Orc Blitzers at 80k are too cheap.

el sid

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Post by atropabelladonna »

I don't mind the fixed FF rule but I prefer that the coaches have to pay for it. It makes for more variety in starting teams and different strategies.

Unlike LRB 4.0, its not a must so you do see some differing ideas for team development. Usually the more expensive teams (i.e. elves) start with low FF (usually 0) as they pay for all thier positionals and go with the assumption that they will win more and FF will go up. The cheaper teams have a choice though.

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Post by Darkson »

Snew wrote::lol: You have no idea how many posts I've had deleted. (thanks Darkson :pissed: ) :P I don't know how many times I've hit 6000. LOL!
15.

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