Diving Catch question

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Father911
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Post by Father911 »

I wouldn't mind if it was not possible to catch bouncing balls that originated from your own action.
So if someone else dropped it, or someone else striped it from the ball handler fine. But getting a second chance to catch the ball you just missed or just knocked out of your opponnents hands seems wrong to me...
No idea how to word all that though.

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Post by Warpstone »

Okay, couple a thoughts:

1) Won't the first failed pick up mean that the elf has caused a turnover even if diving catch helps him get the ball? It would be failed pickup roll, regardless of the diving catch aftermath.
2) That's a very specialized ball-picker-upper and so he's a natural fouling/CASing-priority.
3) Bouncing balls could be an extra -1 to pickup when using diving catch.

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Post by GalakStarscraper »

Father911 wrote:I wouldn't mind if it was not possible to catch bouncing balls that originated from your own action.
So if someone else dropped it, or someone else striped it from the ball handler fine. But getting a second chance to catch the ball you just missed or just knocked out of your opponnents hands seems wrong to me...
No idea how to word all that though.
I'll be honest ... if someone has an eloquent wording that disallows you using Diving Catch for your own failed Catch or Pick-Up rolls ... that would be a skill I'd be in agreement with.

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Father911
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Post by Father911 »

Does this mean we will finally answer the question of why Jordell has diving catch? 8)

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fen
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Post by fen »

This skill may not be used by a player who has just failed a pick up or catch roll?

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Post by Darkson »

fen wrote:This skill may not be used by a player who has just failed a pick up or catch roll?
Then you'd have to define "just".

Player A drops a catch, which scatters to player B, who also fails, causing the ball to scatter back to A. Can he use DC or not?


'This skill may not be used by a player who has, immediately prior to this, failed a pick up or catch roll.'

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GalakStarscraper
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Post by GalakStarscraper »

Darkson wrote:'This skill may not be used by a player who has, immediately prior to this, failed a pick up or catch roll.'
That has potential.

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Post by Joemanji »

A good change IMO. It may even lead to somebody picking Diving Catch for an Improvement, even if it is only on Wardancers. :wink: Personally I don't mind them having it, since:

a) It means they don't have something else (e.g. Side Step, dauntless)
b) There should be plenty of TZs on him anyway, making the catch roll 6+ almost all the time
c) He has already used Leap to get into the cage, so he is needing a couple of 4+ dodges to get out ...
d) ... and since he has blitzed, he can't hand off or pass the ball in the same turn, leaving him potentially vulnerable

I really don't see that Wardancers would be that much of a problem. They would get value for their skill, certainly. But isn't that what a skill is for?

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Post by bouncergriim »

Would it need to be worded to also exclude if a player is pushed onto the ball after a block that he cannot attempt to catch the new scattered ball? (It would always end up in his TZ)

Maybe something like "a player cannot attempt to use this skill if the ball was previously located in/bounced out of the same square that he is currently occupying during the current turn."

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Post by GalakStarscraper »

bouncergriim wrote:Maybe something like "a player cannot attempt to use this skill if the ball was previously located in/bounced out of the same square that he is currently occupying during the current turn."
That could simplified down to:
A player cannot attempt to use this skill if the ball has just bounced out of of the square that that he currently occupies.
That works pretty well for me. Snew ... if you are reading this ... I honestly have found you a good person to let me know if wording is not straight forward. Would you believe that wording would be clear? (assuming you read this question)

.....

That would mean the final skill would read like it:
Diving Catch (Agility)
The player is superb at diving to catch balls others cannot reach. The player can attempt to catch any pass, kick off, crowd throw-in or bouncing ball that would land in an empty square in one of his tackle zones as if it had landed in his own square without leaving his current square. If there are two or more players attempting to use this skill then they get in each other’s way and neither can use it. A failed catch roll will bounce from the Diving Catch player's square. A player cannot attempt to use this skill if the ball has just bounced out of of the square that that he currently occupies.
One small modification to the 2nd sentence. Two extra sentences one to deal with the debate on where it bounces from (since even a BBRC thought it was unclear) and one to deal with not making the skill too d*mn good with the upgrade ... thoughts?

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Post by bouncergriim »

I like the possible update to the skill. I think it makes it better, without making it too much better.

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reservoirelves
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Post by reservoirelves »

GalakStarscraper wrote:
as if it had landed in his own square
If the ball is treated as landing in his own square ... would not it scatter from the square it is treated as landing in.

Again ... I thought the text was as straightforward on this as we could make it without writing a volumes of text to explain it. Honest question on this one from me.

Galak
If you want to make this point clearer in the rules don't say may catch a ball landing in an adjacent square. Have the skill effect be that the user can pull the ball into his square before attempting to catch the ball.

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Post by Wosret »

GalakStarscraper wrote: .....

That would mean the final skill would read like it:
Diving Catch (Agility)
The player is superb at diving to catch balls others cannot reach. The player can attempt to catch any pass, kick off, crowd throw-in or bouncing ball that would land in an empty square in one of his tackle zones as if it had landed in his own square without leaving his current square. If there are two or more players attempting to use this skill then they get in each other’s way and neither can use it. A failed catch roll will bounce from the Diving Catch player's square. A player cannot attempt to use this skill if the ball has just bounced out of of the square that that he currently occupies.
Galak
That leaves no questions in my opinion and English is not even my native language. (not counting the weird typo in "other's")

If it is not clear enough u could always put in that the skill is not usable
if the player has in this turn already atempted to pickup, catch, intercept or Diving Catch the ball before.

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