Help my Goblins are going to keep losing!

Want to know how to beat your opponents, then get advice, or give advice here.

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Lychanthrope
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Post by Lychanthrope »

Every party has a party pooper! :lol: :lol: :lol:

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Duke Jan
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Post by Duke Jan »

One thing: don't get 16 players on your roster. You don't need them. When the league progresses an your team doesn't you can take the empty slots to hire mercenaries. Usually there will be players missing from your roster, but you never know. Goblins are probably screwed when they have a full squad to field.

I played a match with gobbo's yesterday and they were terrible. Especially the trolls who failed to do anything but trying to work out how much one is. I think between the two of them they managed about 5 really stupid rolls in the entire match. That means 27 failed! They got assists on most of them. If anything gobbos are unreliable. But the fun is in the weapons and against stronger teams they may be able to take the opponent down a peg. Stars are cheap bribes, too bad your league doesn't allow them.

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Grogmir
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Post by Grogmir »

Wow – Cheers for all the advice here!. Never thought there was so much Goblin love!
Goblins will lose because they are meant to lose
So I’ve won my first game! :lol: :o Winning 3 – 1 against same Norse. In a really mean 1st half I managed to Cage both the Ball Carrier and the Looney against the Norse. This meant Chainsaw madness! At the end of the first half the Norse had 7 players in the Injury box with only 6 players for the second half.
You’ll all be please to know that the 2nd Troll is now part of my team. (The only reason I bought him this way was because I knew I would be getting inducements in the first few games and I wanted lots of re-rolls bought at the start.)

Regarding the Looney though – the strangest thing – at one point the Norse tried to blitz him (well nearly every time of course) but once they got Double Skulls – of course I got through the armour with +3 and then straight to injury. But does this count for SPP’s because technically it was part of a ‘block action’?

If so my Looney now as a Skill due to the MVP – Oh I also rolled a double! I was thinking about Mighty Blow to think that may be overkill! What do you think?

I also rolled my first skill roll on my Troll – Normal – so I took Break Tackle.
My first gobbo went up as well – I rolled double again and am pretty settle on Sure Hands.

Well that’s my news on the Goblin front! Games against Skaven and Vampires in the pipeline with the Dwarves in my league already eyeing me greedily!

Grogmir.

Goblin League Record Won 1 Drawn 0 Lost 1

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Spike Cup Reading 07 -- Runner Up, DE's. Damn you Lycos!
Conflict south 07 - Winner, Dark Elves.
Brighton BB league runner up 07 - DE's.
Brighton BB league runner up 06 - Dwarves
fen
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Post by fen »

Grogmir wrote: Regarding the Looney though – the strangest thing – at one point the Norse tried to blitz him (well nearly every time of course) but once they got Double Skulls – of course I got through the armour with +3 and then straight to injury. But does this count for SPP’s because technically it was part of a ‘block action’?
Yes he does. It's the only way a Looney can gain SPPs apart from MVPs.

You'll enjoy the games against Skaven and Vampires - but the honest truth is, until you're very comfortable playing the team and you have enough of a bank roll to cover losses. Don't play against the Dwarf team, it's the match that's most likely to end your team permanently.

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Grogmir
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Post by Grogmir »

Cheers for the confirmation Fen – Good news – so a Looney with a Double Roll. Must admit I’m lost at what to choose for him.

And don’t worry I’m staying well away from the Dwarves!.

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Spike Cup Reading 07 -- Runner Up, DE's. Damn you Lycos!
Conflict south 07 - Winner, Dark Elves.
Brighton BB league runner up 07 - DE's.
Brighton BB league runner up 06 - Dwarves
Duke Jan
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Post by Duke Jan »

Does multiple block work the same way on a chainsaw as on stab?

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fen
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Post by fen »

On the Doubles roll for the looney take Block, Wrestle or Dirty Player.

Block because it keeps him alive a lot longer - and it makes Both Down results a terrible prospect for an opponent. Your return block will probably be more lethal.

Wrestle for a similar reason, except you will retaliate with a Foul (It's not as good as Block imo)

And Dirty Player because it stacks with the Chainsaw (Unlike Mighty Blow or Piling On which don't) so you can foul with +4/0 or +3/+1.

Block (Or Wrestle) would probably be my choice, because Looneys develop very slowly - so anything that keeps them alive longer is great. You can then take Dodge if he ever reaches 16 SPPs and suddenly you have a Nobbla on roster.
Duke Jan wrote:Does multiple block work the same way on a chainsaw as on stab?
No, you can only make one chainsaw attack a turn. So Multiple Block simply doesn't work with a chainsaw (because Chainsaw players can't Block normally either)

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Post by Duke Jan »

fen wrote:
Duke Jan wrote:Does multiple block work the same way on a chainsaw as on stab?
No, you can only make one chainsaw attack a turn. So Multiple Block simply doesn't work with a chainsaw (because Chainsaw players can't Block normally either)
In that case I'd go for block as well. By the way I thought that reasoning would apply to stab as well but apparently it doesn't.

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Grogmir
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Post by Grogmir »

In the absence of Mighty Blow working its going to have to be Block – Try and keep him up that much longer.
because it stacks with the Chainsaw (Unlike Mighty Blow or Piling On which don't
Shame MB doesn’t work – anywhere in the rules where that is confirmed?

Duke – the stab skill is a little less potent than a Chainsaw though (Oh How I dreamed for a double on my assassin!)

Cheers again for bothering with my little Goblin Warriors!

Reason: ''
Spike Cup Reading 07 -- Runner Up, DE's. Damn you Lycos!
Conflict south 07 - Winner, Dark Elves.
Brighton BB league runner up 07 - DE's.
Brighton BB league runner up 06 - Dwarves
Little_Rat
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Post by Little_Rat »

You can´t use Multiblock with a fanatic. A Fanatic blocks only, when he moves into a field used by another player. But for Multi Block you can´t follow up, so you can´t use it. For Stab and Chainsaw... it´s something you should discuss your your league commisioner. Some say you can use it, some say you can´t. Ah, but it´s hard enough to get any throws for chainsaw or stab, so it´s rarely happening.

By the way, Gratulation Grog. Show them how hard a Goblin-Team can be :) Hard as Jelly...

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fen
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Post by fen »

Grogmir wrote:Shame MB doesn’t work – anywhere in the rules where that is confirmed?
Yup it is, and here's a list of skills that can't be used (or don't work) with the Chainsaw:
Frenzy or Multiple Block - Mentioned in the Chainsaw skill description.
Grab, Juggernaut - Chainsaws don't pushback
Dauntless - Chainsaws don't use ST
Mighty Blow - Mentioned in the Mighty Blow skill description (Mighty Blow cannot be used with the Stab or Chainsaw skills.)
Catch, Sure Hands, Pass, Accurate, Strong Arm & HMP - No Hands = No ball handling
Claw + Piling On - Only work when you've knocked a player down during a block, chainsaw attacks aren't blocks (They do work if you are blocked though - as that is a block)

(I think that's all of them)

The best skills for a Looney are - Block, Dodge, Side Step & Dirty Player

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Duke Jan
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Post by Duke Jan »

Sidestep is OK, the only problem is that ST2/AV7/stunty combo. So only after block and dodge I guess. That requires a looney of Draco's age.

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PubBowler
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Post by PubBowler »

fen wrote: Grab, Juggernaut - Chainsaws don't pushback
Would Juggernaut not still cancel an opponents Wrestle??

I mean, your only getting a third of the skills benefits (and a double skill to boot), so no-one would take it but still...

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fen
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Post by fen »

Umm it would cancel their Wrestle, but only if you Blitzed them and rolled a both down.

And there's not a lot of hope that a chainsaw player will roll a both down when blitzing. :wink:

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Post by DoubleSkulls »

For the skill (you lucky devil) I'd probably take Block just to try and keep him alive a little longer.

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